Player Matchup

Gilgamesh
Gilgamesh
EyeLezz
Gilgamesh
Level 218
God Stats
7W - 1L
1,854 SR
Queue Stats
164W - 88L
1,696 Elo+
Party 2
Hera
Hera
G0ld3nn-_-
Hera
Level 147
God Stats
61W - 36L
1,359 SR
Queue Stats
514W - 535L
1,411 Elo+
Solo
Medusa
Medusa
TheTerroriserX
Medusa
Level 68
God Stats
15W - 12L
1,573 SR
Queue Stats
75W - 68L
1,494 Elo+
Party 1
Hercules
Hercules
VerHander
Hercules
Level 211
God Stats
6W - 0L
1,927 SR
Queue Stats
113W - 59L
1,661 Elo+
Party 2
Ymir
Ymir
ghostturtel
Ymir
Level 88
God Stats
9W - 6L
1,526 SR
Queue Stats
174W - 163L
1,496 Elo+
Party 1
Team Averages
Level 146
1,648 SR
1,552 Elo+

VS

Team Averages
Level 132
1,583 SR
1,526 Elo+
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Aikontrol
Chang'e
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 54L
1,570 Elo+
Solo
Fafnir
Fafnir
IMLAGGINGSOMUCH
Fafnir
Level 123
God Stats
0W - 1L
1,733 SR
Queue Stats
21W - 28L
1,447 Elo+
Party 3
Awilix
Awilix
Stuterss
Awilix
Level 167
God Stats
4W - 5L
1,503 SR
Queue Stats
88W - 83L
1,560 Elo+
Party 3
Ratatoskr
Ratatoskr
TuggaParkLane
Ratatoskr
Level 121
God Stats
7W - 4L
1,679 SR
Queue Stats
324W - 303L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EyeLezz
Gilgamesh
10
3 / 2 / 2
5,429
679
3,262
7,161
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 3 / 2
5,748
719
4,429
4,311
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,390
549
2,204
5,032
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
VerHander
Hercules
11
3 / 1 / 1
6,478
810
3,585
5,670
2,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 2 / 0
4,735
592
399
5,739
4,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 1
4,998
625
5,061
4,866
1,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
Aikontrol
Chang'e
10
1 / 5 / 4
5,544
693
3,087
6,942
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 2
4,451
556
882
3,056
2,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Stuterss
Awilix
11
6 / 1 / 1
5,857
732
6,579
6,940
2,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ratatoskr
TuggaParkLane
Ratatoskr
4
1 / 3 / 0
3,901
488
874
2,873
620
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
9
Kills
10
10
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
1
2.5
L
Chang'e
Aikontrol
Chang'e
1
5
4
0.6
W
Gilgamesh
EyeLezz
Gilgamesh
3
2
2
2
W
3
3
2
1.33
L
0
0
2
1
L
Awilix
Stuterss
Awilix
6
1
1
6.5
W
0
2
0
0
L
Ratatoskr
TuggaParkLane
Ratatoskr
1
3
0
0.33
W
Hercules
VerHander
Hercules
3
1
1
3.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,879
Damage
16,483
27,913
Taken
24,677
12,642
Mitigated
8,095
7,338
Healing
5,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,061
1,199
0
1,916
4,866
1,339
0
282
4,584
0
34,892
L
Chang'e
Aikontrol
Chang'e
3,087
516
120
1,691
6,942
1,412
0
3,501
3,441
28,105
236
W
Gilgamesh
EyeLezz
Gilgamesh
3,262
1,384
0
838
7,161
2,684
0
1,230
5,811
0
40,014
W
4,429
1,179
0
0
4,311
1,228
0
1,610
2,477
34,665
555
L
882
255
0
1,336
3,056
2,564
0
78
2,858
10,221
1,898
L
Awilix
Stuterss
Awilix
6,579
3,213
0
389
6,940
2,160
0
959
5,943
0
36,874
W
2,204
918
0
2,310
5,032
1,685
0
85
4,947
0
30,504
L
Ratatoskr
TuggaParkLane
Ratatoskr
874
373
0
241
2,873
620
0
0
2,783
371
8,930
W
Hercules
VerHander
Hercules
3,585
2,181
0
2,586
5,670
2,745
0
527
5,143
0
39,779
W
399
0
0
1,604
5,739
4,300
0
109
5,630
15,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,780
Gold Earned
24,751
307
Minions Killed
197
0
Camps Cleared
0
868,387
Distance Traveled
751,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,998
625
50
6
0
151,631
0
L
Chang'e
5,544
693
59
7
0
169,582
0
W
Gilgamesh
5,429
679
71
9
0
203,518
0
W
Hera
5,748
719
69
9
0
158,044
0
L
Fafnir
4,451
556
14
2
0
141,668
0
L
Awilix
5,857
732
54
7
0
209,266
0
W
Medusa
4,390
549
48
6
0
155,222
0
L
Ratatoskr
3,901
488
20
3
0
79,603
0
W
Hercules
6,478
810
80
10
0
179,385
0
W
Ymir
4,735
592
39
5
0
172,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role