Player Matchup

Bellona
Bellona
Bronze III
Bleed Foo
Bellona
Bronze III
Level 146
God Stats
7W - 13L
1,586 SR
Queue Stats
20W - 27L
1,401 MMR
Solo
Agni
Agni
Platinum IV
DeathFrmAslugz
Agni
Platinum IV
Level 147
God Stats
3W - 6L
1,302 SR
Queue Stats
107W - 139L
1,413 MMR
Solo
Sylvanus
Sylvanus
Gold III
FROSTY L3M0N
Sylvanus
Gold III
Level 104
God Stats
63W - 93L
1,517 SR
Queue Stats
211W - 279L
1,507 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,468 SR
1,440 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,595 SR
1,414 MMR
Hercules
Hercules
Gold IV
Kramir7
Hercules
Gold IV
Level 88
God Stats
4W - 7L
1,348 SR
Queue Stats
178W - 237L
1,399 MMR
Party 1
Discordia
Discordia
Gold V
SRomero21
Discordia
Gold V
Level 68
God Stats
75W - 78L
1,600 SR
Queue Stats
106W - 137L
1,295 MMR
Party 1
Bastet
Bastet
Gold V
WolfmanXXVII
Bastet
Gold V
Level 146
God Stats
7W - 2L
1,837 SR
Queue Stats
73W - 91L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bleed Foo
Bellona
20
3 / 5 / 5
14,830
742
22,754
34,717
44,074
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 0 / 0
10,241
512
0
86
8
Sylvanus
FROSTY L3M0N
Sylvanus
20
6 / 2 / 3
14,627
731
17,000
35,288
47,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ChaacAchillesGilgameshCthulhuBacchus

VS

Bans
MulanKuzenboNe ZhaBaron SamediDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kramir7
Hercules
20
3 / 1 / 3
15,146
757
11,830
21,745
27,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SRomero21
Discordia
20
3 / 2 / 3
15,659
783
26,453
10,155
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
19
1 / 6 / 6
14,619
731
19,010
23,621
13,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
7
7
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bleed Foo
Bellona
3
5
5
1.1
L
0
0
0
0
L
Sylvanus
FROSTY L3M0N
Sylvanus
6
2
3
3.75
W
Hercules
Kramir7
Hercules
3
1
3
4.5
W
Discordia
SRomero21
Discordia
3
2
3
2.25
W
Bastet
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,754
Damage
57,293
70,091
Taken
55,521
91,969
Mitigated
45,073
29,186
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bleed Foo
Bellona
22,754
3,527
0
9,104
34,717
44,074
0
10,363
23,594
6,513
54,786
L
0
0
0
0
86
8
0
86
0
0
0
L
Sylvanus
FROSTY L3M0N
Sylvanus
17,000
2,622
3,964
16,118
35,288
47,887
283
15,936
18,445
48,518
0
W
Hercules
Kramir7
Hercules
11,830
2,338
0
5,803
21,745
27,020
1,090
9,188
11,909
0
52,188
W
Discordia
SRomero21
Discordia
26,453
1,084
0
1,980
10,155
4,474
918
3,041
6,686
86,027
293
W
Bastet
19,010
4,138
0
4,166
23,621
13,579
1,805
8,032
14,979
0
73,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,698
Gold Earned
45,424
135
Minions Killed
267
0
Camps Cleared
0
696,489
Distance Traveled
1,137,475
3
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,830
742
72
4
0
376,074
1
L
Agni
10,241
512
0
0
0
0
0
L
Sylvanus
14,627
731
63
3
0
320,415
2
W
Hercules
15,146
757
81
4
0
373,672
13
W
Discordia
15,659
783
100
5
0
382,594
13
W
Bastet
14,619
731
86
4
0
381,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role