Player Matchup

Artemis
Artemis
Gold II
P360 Cudii
Artemis
Gold II
Level 173
God Stats
126W - 87L
1,662 SR
Queue Stats
402W - 409L
1,546 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
illoqic
Kuzenbo
Gold II
Level 156
God Stats
27W - 15L
1,701 SR
Queue Stats
481W - 479L
1,564 MMR
Solo
Amaterasu
Amaterasu
Silver III
kriddy101
Amaterasu
Silver III
Level 98
God Stats
2W - 3L
1,547 SR
Queue Stats
9W - 12L
1,484 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
lTractorl
Nu Wa
Bronze III
Level 100
God Stats
3W - 2L
1,775 SR
Queue Stats
5W - 4L
1,600 MMR
Party 1
Lancelot
Lancelot
Gold V
ziHydrx
Lancelot
Gold V
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 51L
1,572 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,637 SR
1,553 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 176
1,536 SR
1,543 MMR
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
NANTIL
Atlas
Gold II
Level 260
God Stats
3W - 3L
1,479 SR
Queue Stats
192W - 189L
1,564 MMR
Solo
Agni
Agni
Platinum IV
Rûsh
Agni
Platinum IV
Level 155
God Stats
10W - 12L
1,645 SR
Queue Stats
252W - 243L
1,547 MMR
Solo
Charybdis
Charybdis
Platinum V
notyurheroe
Charybdis
Platinum V
Level 157
God Stats
35W - 35L
1,556 SR
Queue Stats
169W - 152L
1,537 MMR
Solo
Nemesis
Nemesis
Gold IV
wearypup150
Nemesis
Gold IV
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 38L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
P360 Cudii
Artemis
15
1 / 3 / 0
8,277
487
7,695
10,721
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
illoqic
Kuzenbo
11
1 / 2 / 4
7,684
452
6,068
14,684
13,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
kriddy101
Amaterasu
12
0 / 10 / 1
7,126
419
3,989
18,945
11,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
lTractorl
Nu Wa
16
4 / 1 / 1
9,210
542
11,868
7,836
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
ziHydrx
Lancelot
14
1 / 4 / 4
8,151
479
10,966
14,607
6,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
PersephoneGebFreya

VS

Bans
BellonaSusanoVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
9 / 1 / 6
10,789
635
17,530
14,574
16,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
NANTIL
Atlas
15
4 / 0 / 8
9,200
541
6,463
14,171
12,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Rûsh
Agni
16
2 / 2 / 2
9,387
552
5,963
9,803
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
notyurheroe
Charybdis
18
2 / 1 / 5
9,859
580
10,269
9,834
3,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
wearypup150
Nemesis
16
3 / 3 / 7
8,658
509
6,743
14,956
5,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
7
Kills
20
20
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
9
1
6
12
W
Atlas
NANTIL
Atlas
4
0
8
8
L
Artemis
P360 Cudii
Artemis
1
3
0
0.33
W
Agni
Rûsh
Agni
2
2
2
1.5
L
Kuzenbo
illoqic
Kuzenbo
1
2
4
1.5
L
Amaterasu
kriddy101
Amaterasu
0
10
1
0.05
L
Nu Wa
lTractorl
Nu Wa
4
1
1
4.5
W
Charybdis
notyurheroe
Charybdis
2
1
5
4.5
W
Nemesis
wearypup150
Nemesis
3
3
7
2.17
L
Lancelot
ziHydrx
Lancelot
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,586
Damage
46,968
66,793
Taken
63,338
37,559
Mitigated
41,248
12,197
Healing
23,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
17,530
1,214
0
6,518
14,574
16,416
164
1,925
12,236
64,328
3,943
W
Atlas
NANTIL
Atlas
6,463
2,458
0
2,445
14,171
12,979
0
5,226
8,824
34,543
879
L
Artemis
P360 Cudii
Artemis
7,695
2,177
0
4,515
10,721
3,484
0
3,578
7,011
0
72,052
W
Agni
Rûsh
Agni
5,963
361
0
1,050
9,803
2,608
0
6,242
3,561
85,628
1,750
L
Kuzenbo
illoqic
Kuzenbo
6,068
2,244
0
2,042
14,684
13,644
5
3,115
11,380
17,898
0
L
Amaterasu
kriddy101
Amaterasu
3,989
1,721
0
3,469
18,945
11,735
0
10,906
6,768
0
38,840
L
Nu Wa
lTractorl
Nu Wa
11,868
4,260
50
1,437
7,836
2,431
112
4,453
3,011
60,244
0
W
Charybdis
notyurheroe
Charybdis
10,269
5,349
0
6,089
9,834
3,596
585
2,304
7,530
0
103,850
W
Nemesis
wearypup150
Nemesis
6,743
2,283
0
7,042
14,956
5,649
0
2,239
12,645
0
68,152
L
Lancelot
ziHydrx
Lancelot
10,966
2,533
0
684
14,607
6,265
0
4,559
9,642
0
69,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,448
Gold Earned
47,893
423
Minions Killed
642
0
Camps Cleared
0
1,712,291
Distance Traveled
1,767,890
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,789
635
121
7
0
333,268
0
W
Atlas
9,200
541
37
2
0
357,718
6
L
Artemis
8,277
487
141
8
0
303,437
1
W
Agni
9,387
552
187
11
0
366,348
5
L
Kuzenbo
7,684
452
13
1
0
344,834
5
L
Amaterasu
7,126
419
72
4
0
348,131
0
L
Nu Wa
9,210
542
85
5
0
313,706
0
W
Charybdis
9,859
580
185
11
0
292,341
1
W
Nemesis
8,658
509
112
7
0
418,215
5
L
Lancelot
8,151
479
112
7
0
402,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role