Player Matchup

Ra
Ra
Silver IV
CashCracka
Ra
Silver IV
Level 43
God Stats
6W - 16L
1,237 SR
Queue Stats
82W - 89L
1,420 MMR
Party 2
Cthulhu
Cthulhu
Gold V
KrAzYI3lacK
Cthulhu
Gold V
Level 214
God Stats
3W - 0L
1,669 SR
Queue Stats
123W - 124L
1,393 MMR
Solo
Odin
Odin
Gold IV
MauroDelta90
Odin
Gold IV
Level 129
God Stats
1W - 2L
1,349 SR
Queue Stats
148W - 159L
1,369 MMR
Solo
Medusa
Medusa
Silver III
MoonBlues 17
Medusa
Silver III
Level 125
God Stats
1W - 5L
1,191 SR
Queue Stats
15W - 32L
1,343 MMR
Party 2
Ao Kuang
Ao Kuang
Gold IV
iSauxyy420
Ao Kuang
Gold IV
Level 156
God Stats
22W - 21L
1,510 SR
Queue Stats
73W - 70L
1,392 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,391 SR
1,384 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,615 SR
1,384 MMR
Geb
Geb
Silver I
BBLAnubis
Geb
Silver I
Level 176
God Stats
1W - 1L
1,446 SR
Queue Stats
44W - 41L
1,396 MMR
Solo
Hachiman
Hachiman
Silver I
IQGreatness
Hachiman
Silver I
Level 126
God Stats
1W - 1L
1,453 SR
Queue Stats
29W - 41L
1,363 MMR
Party 1
King Arthur
King Arthur
Silver II
Kinetticz
King Arthur
Silver II
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
189W - 199L
1,350 MMR
Solo
Ix Chel
Ix Chel
Silver I
Zempii
Ix Chel
Silver I
Level 67
God Stats
0W - 1L
1,793 SR
Queue Stats
13W - 18L
1,409 MMR
Party 1
Kali
Kali
Gold IV
qZephyr
Kali
Gold IV
Level 170
God Stats
5W - 1L
1,883 SR
Queue Stats
94W - 102L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,603
767
1,110
1,395
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KrAzYI3lacK
Cthulhu
8
1 / 0 / 3
4,417
736
1,981
2,793
1,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

7
0 / 0 / 5
4,013
669
1,627
4,132
1,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
7
5 / 1 / 1
4,560
760
2,718
3,589
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ao Kuang
iSauxyy420
Ao Kuang
8
4 / 0 / 2
4,575
763
2,080
3,154
1,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AchillesAwilixAgniDanzaburou

VS

Bans
FreyaAthenaThanatosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,259
543
1,298
3,881
1,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
IQGreatness
Hachiman
5
0 / 3 / 0
3,246
541
1,984
3,327
717
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Kinetticz
King Arthur
5
0 / 3 / 0
3,350
558
946
4,631
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Zempii
Ix Chel
6
0 / 3 / 0
3,314
552
622
2,695
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kali
qZephyr
Kali
7
1 / 2 / 0
3,715
619
904
3,705
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
2
0
0
2
L
Hachiman
IQGreatness
Hachiman
0
3
0
0
L
King Arthur
Kinetticz
King Arthur
0
3
0
0
W
Cthulhu
KrAzYI3lacK
Cthulhu
1
0
3
2.5
W
0
0
5
2.5
W
Medusa
5
1
1
5.5
L
Ix Chel
Zempii
Ix Chel
0
3
0
0
W
Ao Kuang
iSauxyy420
Ao Kuang
4
0
2
5
L
Kali
qZephyr
Kali
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,516
Damage
5,754
15,063
Taken
18,239
5,510
Mitigated
5,743
4,693
Healing
4,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,298
668
0
978
3,881
1,437
0
110
3,771
7,053
0
W
1,110
42
240
704
1,395
321
363
376
933
28,196
1,155
L
Hachiman
IQGreatness
Hachiman
1,984
1,131
0
777
3,327
717
0
363
2,964
0
15,907
L
King Arthur
Kinetticz
King Arthur
946
13
0
818
4,631
1,769
0
2,606
2,025
0
12,547
W
Cthulhu
KrAzYI3lacK
Cthulhu
1,981
329
0
872
2,793
1,523
0
0
2,793
20,961
1,196
W
1,627
602
0
1,456
4,132
1,689
0
1,090
3,042
0
11,431
W
Medusa
2,718
883
0
570
3,589
964
0
208
3,381
0
20,526
L
Ix Chel
Zempii
Ix Chel
622
95
150
281
2,695
831
0
1,794
901
12,464
0
W
Ao Kuang
iSauxyy420
Ao Kuang
2,080
280
0
851
3,154
1,013
0
128
2,994
22,010
1,094
L
Kali
qZephyr
Kali
904
227
0
1,481
3,705
989
6
252
3,453
0
13,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,168
Gold Earned
16,884
182
Minions Killed
115
0
Camps Cleared
0
607,810
Distance Traveled
508,514
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,259
543
8
1
0
69,241
0
W
Ra
4,603
767
43
7
0
114,656
0
L
Hachiman
3,246
541
28
5
0
104,323
0
L
King Arthur
3,350
558
23
4
0
117,900
0
W
Cthulhu
4,417
736
45
8
0
108,614
2
W
Odin
4,013
669
14
2
0
117,508
4
W
Medusa
4,560
760
30
5
0
117,103
0
L
Ix Chel
3,314
552
26
4
0
85,830
0
W
Ao Kuang
4,575
763
50
8
0
149,929
0
L
Kali
3,715
619
30
5
0
131,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role