Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Gold II
 
Chronos
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
DmBrAnDoN20
Bacchus
Gold IV
Level 120
God Stats
1W - 1L
1,458 SR
Queue Stats
97W - 103L
1,453 MMR
Solo
Medusa
Medusa
Gold II
Gobbstoper
Medusa
Gold II
Level 148
God Stats
7W - 7L
1,547 SR
Queue Stats
234W - 226L
1,455 MMR
Solo
Chaac
Chaac
Gold III
ItsWrinkles
Chaac
Gold III
Level 124
God Stats
44W - 38L
1,537 SR
Queue Stats
161W - 167L
1,456 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,509 SR
1,473 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,546 SR
1,459 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
IIIReanimatedIII
Artio
Silver I
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,476 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
KS_132
Sun Wukong
Gold IV
Level 136
God Stats
7W - 7L
1,552 SR
Queue Stats
147W - 156L
1,462 MMR
Solo
Izanami
Izanami
Gold IV
MrPeanutbutter4
Izanami
Gold IV
Level 156
God Stats
5W - 8L
1,463 SR
Queue Stats
441W - 459L
1,449 MMR
Solo
Ne Zha
Ne Zha
Silver III
TheMeetStranglr
Ne Zha
Silver III
Level 104
God Stats
2W - 2L
1,717 SR
Queue Stats
25W - 28L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 0
4,696
470
2,096
7,488
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
 
Chronos
3
0 / 7 / 0
3,747
375
568
4,091
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
DmBrAnDoN20
Bacchus
11
1 / 1 / 0
5,602
560
3,141
5,099
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Gobbstoper
Medusa
12
2 / 1 / 0
6,147
615
2,881
4,963
1,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
3,969
397
786
3,428
1,033
Bans
AthenaMercuryMulanErlang Shen

VS

Bans
ApolloFreyaKing ArthurKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
4 / 1 / 4
6,398
640
3,682
5,041
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 0 / 5
6,345
635
1,817
3,289
2,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
KS_132
Sun Wukong
12
4 / 0 / 0
7,195
720
3,902
4,373
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
0 / 3 / 1
6,153
615
1,690
5,580
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
4 / 0 / 1
6,209
621
1,633
6,101
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
3
Kills
13
13
Deaths
4
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
L
Chronos
 
Chronos
0
7
0
0
W
Chang'e
 
Chang'e
4
1
4
6
L
Bacchus
DmBrAnDoN20
Bacchus
1
1
0
1
L
Medusa
Gobbstoper
Medusa
2
1
0
2
W
1
0
5
3.5
L
0
1
0
0
W
Sun Wukong
KS_132
Sun Wukong
4
0
0
4
W
0
3
1
0.17
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,472
Damage
12,724
25,069
Taken
24,384
8,548
Mitigated
9,060
6,567
Healing
11,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,096
541
0
769
7,488
2,636
0
2,908
4,580
0
25,269
L
Chronos
 
Chronos
568
263
0
0
4,091
767
0
688
3,403
4,715
0
W
Chang'e
 
Chang'e
3,682
442
603
2,824
5,041
1,453
468
2,115
2,926
41,249
0
L
Bacchus
DmBrAnDoN20
Bacchus
3,141
154
0
2,666
5,099
2,582
0
1,566
3,533
35,370
0
L
Medusa
Gobbstoper
Medusa
2,881
662
0
1,714
4,963
1,530
0
337
4,626
0
47,614
W
1,817
297
409
1,507
3,289
2,228
424
712
2,577
11,802
0
L
786
183
0
1,418
3,428
1,033
0
0
3,428
0
10,735
W
Sun Wukong
KS_132
Sun Wukong
3,902
1,471
0
1,461
4,373
1,739
286
492
3,881
0
52,061
W
1,690
928
0
873
5,580
1,679
300
0
5,580
0
50,205
W
1,633
462
0
4,054
6,101
1,961
0
628
5,473
0
40,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,161
Gold Earned
32,300
243
Minions Killed
349
0
Camps Cleared
0
776,999
Distance Traveled
1,014,149
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,696
470
62
6
0
200,452
0
L
Chronos
3,747
375
8
1
0
104,035
0
W
Chang'e
6,398
640
80
8
0
193,059
0
L
Bacchus
5,602
560
65
7
0
199,925
0
L
Medusa
6,147
615
88
9
0
196,389
0
W
Artio
6,345
635
22
2
0
209,764
4
L
Chaac
3,969
397
20
2
0
76,198
0
W
Sun Wukong
7,195
720
89
9
0
197,364
3
W
Izanami
6,153
615
89
9
0
190,819
0
W
Ne Zha
6,209
621
69
7
0
223,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role