Player Matchup

Serqet
Serqet
Alivinity
Serqet
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 79L
1,390 Elo+
Party 1
Cerberus
Cerberus
DTG Tony
Cerberus
Level 67
God Stats
3W - 4L
1,617 SR
Queue Stats
56W - 78L
1,384 Elo+
Party 1
Surtr
Surtr
TurkeyDiddler
Surtr
Level 37
God Stats
16W - 24L
1,506 SR
Queue Stats
23W - 41L
1,351 Elo+
Party 1
Nox
Nox
Windaye
Nox
Level 104
God Stats
2W - 0L
1,871 SR
Queue Stats
8W - 6L
1,448 Elo+
Party 1
Neith
Neith
cerebella9096
Neith
Level 142
God Stats
1W - 1L
1,365 SR
Queue Stats
154W - 151L
1,509 Elo+
Solo
Team Averages
Level 78
1,572 SR
1,416 Elo+

VS

Team Averages
Level 100
1,575 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
IzMeBucket
Chang'e
Level 86
God Stats
4W - 12L
1,416 SR
Queue Stats
206W - 204L
1,495 Elo+
Solo
Charon
Charon
Nuub1sh
Charon
Level 83
God Stats
1W - 1L
1,832 SR
Queue Stats
170W - 142L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
didlah
Cu Chulainn
Level 147
God Stats
1W - 1L
1,614 SR
Queue Stats
24W - 25L
1,521 Elo+
Party 2
Medusa
Medusa
elechero123
Medusa
Level 77
God Stats
3W - 3L
1,515 SR
Queue Stats
6W - 8L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Alivinity
Serqet
9
2 / 1 / 1
5,050
1,010
2,454
3,594
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
DTG Tony
Cerberus
10
1 / 1 / 4
5,221
1,044
3,279
5,275
4,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 4
5,109
1,022
4,263
5,252
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
10
1 / 1 / 2
5,143
1,029
2,616
2,649
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 3
5,193
1,039
3,741
3,957
1,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 4
5,208
1,042
3,625
4,983
1,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
IzMeBucket
Chang'e
8
0 / 2 / 0
4,482
896
930
2,394
673
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
Nuub1sh
Charon
10
2 / 0 / 5
5,283
1,057
2,688
4,130
1,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
didlah
Cu Chulainn
10
3 / 3 / 2
5,812
1,162
6,910
7,589
5,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
9
2 / 1 / 4
5,159
1,032
3,446
3,692
1,100
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
7
Kills
9
9
Deaths
7
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
4
4
W
Serqet
Alivinity
Serqet
2
1
1
2.5
W
Cerberus
DTG Tony
Cerberus
1
1
4
3
L
Chang'e
IzMeBucket
Chang'e
0
2
0
0
L
Charon
Nuub1sh
Charon
2
0
5
4.5
W
1
3
4
1
W
Nox
1
1
2
2
W
2
3
3
1.17
L
Cu Chulainn
didlah
Cu Chulainn
3
3
2
1.33
L
Medusa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,353
Damage
17,599
20,727
Taken
22,788
9,674
Mitigated
10,318
3,479
Healing
3,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,625
1,056
0
494
4,983
1,539
0
1,614
3,369
0
9,398
W
Serqet
Alivinity
Serqet
2,454
549
0
463
3,594
1,582
0
359
3,219
0
4,001
W
Cerberus
DTG Tony
Cerberus
3,279
642
0
1,052
5,275
4,013
0
990
4,227
10,734
1,346
L
Chang'e
IzMeBucket
Chang'e
930
70
0
702
2,394
673
0
487
1,907
3,227
80
L
Charon
Nuub1sh
Charon
2,688
664
0
673
4,130
1,964
0
465
3,665
8,777
206
W
4,263
1,572
0
1,337
5,252
2,044
0
969
4,154
292
8,336
W
Nox
2,616
439
0
340
2,649
813
0
639
1,944
10,531
0
W
3,741
1,683
0
287
3,957
1,222
370
1,137
2,706
0
12,156
L
Cu Chulainn
didlah
Cu Chulainn
6,910
868
0
513
7,589
5,042
0
1,889
5,617
2,561
14,016
L
Medusa
3,446
1,550
0
722
3,692
1,100
100
1,271
2,421
0
10,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,716
Gold Earned
25,944
95
Minions Killed
83
0
Camps Cleared
0
548,639
Distance Traveled
524,554
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,208
1,042
12
2
0
134,258
0
W
Serqet
5,050
1,010
4
1
0
112,437
0
W
Cerberus
5,221
1,044
25
5
0
114,272
0
L
Chang'e
4,482
896
7
1
0
44,689
0
L
Charon
5,283
1,057
14
3
0
114,380
2
W
Surtr
5,109
1,022
18
4
0
117,882
0
W
Nox
5,143
1,029
26
5
0
109,902
0
W
Neith
5,193
1,039
22
4
0
94,146
0
L
Cu Chulainn
5,812
1,162
32
6
0
110,506
0
L
Medusa
5,159
1,032
18
4
0
120,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role