Player Matchup

Terra
Terra
ElChuas24
Terra
Level 45
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 50L
1,351 Elo+
Solo
Bacchus
Bacchus
Kumies
Bacchus
Level 129
God Stats
0W - 4L
1,327 SR
Queue Stats
93W - 99L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
Maeka
Baron Samedi
Level 70
God Stats
28W - 20L
1,575 SR
Queue Stats
105W - 107L
1,514 Elo+
Party 1
Sol
Sol
Mellirix
Sol
Level 53
God Stats
3W - 2L
1,692 SR
Queue Stats
79W - 105L
1,526 Elo+
Solo
Awilix
Awilix
diegoandres2000
Awilix
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,562 Elo+
Solo
Team Averages
Level 81
1,519 SR
1,493 Elo+

VS

Team Averages
Level 58
1,584 SR
1,515 Elo+
Maui
Maui
 
Maui
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AndrewH103
Vulcan
Level 63
God Stats
3W - 4L
1,664 SR
Queue Stats
14W - 13L
1,504 Elo+
Solo
Aphrodite
Aphrodite
DEV-Fayth
Aphrodite
Level 69
God Stats
25W - 14L
1,638 SR
Queue Stats
164W - 174L
1,485 Elo+
Solo
Pele
Pele
ItsDaddysHome69
Pele
Level 58
God Stats
21W - 10L
1,617 SR
Queue Stats
122W - 118L
1,515 Elo+
Solo
Rama
Rama
Jycecryn
Rama
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ElChuas24
Terra
8
1 / 0 / 2
5,876
588
4,764
11,490
7,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
Kumies
Bacchus
11
0 / 3 / 1
6,135
614
2,864
6,644
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
Maeka
Baron Samedi
10
1 / 1 / 0
5,367
537
2,105
5,406
1,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 0
6,252
625
6,277
7,833
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
1 / 4 / 1
5,185
519
5,178
9,308
3,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
2 / 1 / 1
7,188
719
3,519
5,983
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
AndrewH103
Vulcan
10
1 / 1 / 2
6,022
602
7,819
4,720
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
DEV-Fayth
Aphrodite
9
1 / 2 / 3
5,376
538
3,781
9,038
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
5 / 1 / 2
6,704
670
6,380
8,037
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
11
1 / 1 / 2
5,622
562
5,205
7,258
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
10
10
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
1
1
2.5
W
Vulcan
AndrewH103
Vulcan
1
1
2
2
W
Aphrodite
DEV-Fayth
Aphrodite
1
2
3
1.25
L
Terra
ElChuas24
Terra
1
0
2
2
W
5
1
2
6
W
Rama
1
1
2
2
L
Bacchus
Kumies
Bacchus
0
3
1
0.17
L
Baron Samedi
Maeka
Baron Samedi
1
1
0
1
L
3
2
0
1.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,188
Damage
26,704
40,681
Taken
35,036
18,031
Mitigated
15,158
13,661
Healing
16,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,519
806
0
2,219
5,983
2,316
0
2,237
3,392
42,204
7,890
W
Vulcan
AndrewH103
Vulcan
7,819
96
0
270
4,720
1,774
693
1,682
2,798
43,440
0
W
Aphrodite
DEV-Fayth
Aphrodite
3,781
816
3,700
5,321
9,038
5,881
11
4,677
4,239
18,384
0
L
Terra
ElChuas24
Terra
4,764
531
2,563
3,994
11,490
7,307
125
4,979
6,314
18,431
3,823
W
6,380
1,528
0
2,091
8,037
2,909
0
1,938
6,021
0
46,702
W
Rama
5,205
4,259
0
2,635
7,258
2,278
0
3,514
3,744
0
37,912
L
Bacchus
Kumies
Bacchus
2,864
216
0
1,370
6,644
3,516
0
3,021
3,623
33,513
930
L
Baron Samedi
Maeka
Baron Samedi
2,105
37
144
1,372
5,406
1,825
0
3,172
1,968
27,973
0
L
6,277
3,297
0
3,189
7,833
2,054
871
868
6,965
34,653
5,718
L
5,178
2,115
0
1,029
9,308
3,329
0
2,344
6,853
0
34,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,815
Gold Earned
30,912
284
Minions Killed
342
0
Camps Cleared
0
1,097,449
Distance Traveled
1,100,600
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,188
719
96
10
0
210,896
0
W
Vulcan
6,022
602
70
7
0
218,459
0
W
Aphrodite
5,376
538
32
3
0
203,155
4
L
Terra
5,876
588
31
3
0
236,442
0
W
Pele
6,704
670
71
7
0
263,834
0
W
Rama
5,622
562
73
7
0
204,256
0
L
Bacchus
6,135
614
78
8
0
232,585
1
L
Baron Samedi
5,367
537
55
6
0
196,710
1
L
Sol
6,252
625
66
7
0
203,468
0
L
Awilix
5,185
519
54
5
0
228,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role