Player Matchup

Cu Chulainn
Cu Chulainn
Silver II
Football54
Cu Chulainn
Silver II
Level 147
God Stats
6W - 2L
1,742 SR
Queue Stats
91W - 99L
1,078 MMR
Party 1
Hercules
Hercules
Silver III
Pdood
Hercules
Silver III
Level 161
God Stats
2W - 6L
1,339 SR
Queue Stats
196W - 231L
1,053 MMR
Solo
Ravana
Ravana
Silver I
Psychobones47
Ravana
Silver I
Level 216
God Stats
21W - 19L
1,516 SR
Queue Stats
565W - 585L
1,068 MMR
Solo
Ix Chel
Ix Chel
Silver II
YoungRaffy
Ix Chel
Silver II
Level 122
God Stats
3W - 2L
1,299 SR
Queue Stats
36W - 51L
1,140 MMR
Party 1
Freya
Freya
Silver II
stinkygrinky
Freya
Silver II
Level 109
God Stats
6W - 5L
1,595 SR
Queue Stats
98W - 102L
1,063 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,498 SR
1,080 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,493 SR
1,157 MMR
Pele
Pele
Silver I
 
Pele
Silver I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
CaptainTurtles1
Erlang Shen
Silver III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 73L
1,132 MMR
Solo
Maui
Maui
Silver III
Luncheon626
Maui
Silver III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,178 MMR
Party 2
Scylla
Scylla
Bronze II
OJsGloves
Scylla
Bronze II
Level 154
God Stats
2W - 4L
1,466 SR
Queue Stats
28W - 41L
915 MMR
Party 2
Ullr
Ullr
Silver III
reedollaz
Ullr
Silver III
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 112L
1,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Football54
Cu Chulainn
16
1 / 2 / 2
9,884
549
12,234
18,222
18,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
Pdood
Hercules
13
2 / 2 / 6
8,736
485
8,876
17,629
14,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
3 / 1 / 4
9,486
527
6,541
11,735
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
YoungRaffy
Ix Chel
15
2 / 2 / 1
9,242
513
7,799
9,863
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 0 / 3
9,906
550
13,348
12,590
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
AthenaThorKuzenboKing Arthur

VS

Bans
ThanatosAgniBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
2 / 2 / 3
8,617
479
11,766
16,863
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
CaptainTurtles1
Erlang Shen
14
2 / 2 / 1
8,534
474
8,955
17,259
17,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 2 / 4
7,338
408
5,904
15,243
10,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
OJsGloves
Scylla
15
3 / 2 / 2
8,843
491
12,299
9,170
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
14
0 / 5 / 1
7,716
429
4,701
12,419
3,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
13
Kills
7
7
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
3
1.75
L
Erlang Shen
CaptainTurtles1
Erlang Shen
2
2
1
1.25
W
Cu Chulainn
Football54
Cu Chulainn
1
2
2
1
L
0
2
4
1
L
Scylla
OJsGloves
Scylla
3
2
2
2
W
Hercules
Pdood
Hercules
2
2
6
2.5
W
3
1
4
5
W
Ix Chel
YoungRaffy
Ix Chel
2
2
1
1.25
L
Ullr
0
5
1
0.1
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,798
Damage
43,625
70,039
Taken
70,954
46,481
Mitigated
41,809
21,653
Healing
24,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
11,766
2,593
0
5,078
16,863
6,838
0
4,434
12,311
0
78,028
L
Erlang Shen
CaptainTurtles1
Erlang Shen
8,955
5,051
0
7,358
17,259
17,237
0
836
16,313
0
60,418
W
Cu Chulainn
Football54
Cu Chulainn
12,234
1,770
0
2,567
18,222
18,069
354
1,102
17,120
675
76,247
L
5,904
924
2,754
3,321
15,243
10,699
0
4,895
10,116
18,691
0
L
Scylla
OJsGloves
Scylla
12,299
317
0
2,524
9,170
3,150
0
3,302
5,668
64,114
2,350
W
Hercules
Pdood
Hercules
8,876
1,511
275
5,238
17,629
14,864
0
5,931
11,698
0
26,950
W
6,541
1,393
0
3,193
11,735
5,513
0
2,278
9,457
0
94,447
W
Ix Chel
YoungRaffy
Ix Chel
7,799
655
550
2,995
9,863
3,065
0
5,857
4,006
56,619
0
L
Ullr
4,701
2,452
0
3,062
12,419
3,885
0
7,235
5,184
0
57,749
W
13,348
3,967
0
6,835
12,590
4,970
571
2,845
9,745
71,859
4,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,254
Gold Earned
41,048
532
Minions Killed
449
0
Camps Cleared
0
1,761,525
Distance Traveled
1,789,855
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,617
479
108
6
0
412,472
0
L
Erlang Shen
8,534
474
111
6
0
349,978
1
W
Cu Chulainn
9,884
549
116
6
0
279,320
5
L
Maui
7,338
408
25
1
0
347,483
3
L
Scylla
8,843
491
117
7
0
339,065
0
W
Hercules
8,736
485
33
2
0
389,812
2
W
Ravana
9,486
527
136
8
0
392,667
0
W
Ix Chel
9,242
513
125
7
0
317,191
3
L
Ullr
7,716
429
88
5
0
340,857
8
W
Freya
9,906
550
122
7
0
382,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role