Player Matchup

Sobek
Sobek
Giraffenad0
Sobek
Level 67
God Stats
2W - 2L
1,359 SR
Queue Stats
12W - 11L
1,448 Elo+
Party 2
Medusa
Medusa
chipperpat
Medusa
Level 119
God Stats
4W - 0L
1,681 SR
Queue Stats
67W - 57L
1,510 Elo+
Party 2
Eset
Eset
mrcondemned
Eset
Level 69
God Stats
4W - 0L
1,988 SR
Queue Stats
58W - 37L
1,545 Elo+
Party 2
Team Averages
Level 85
1,676 SR
1,501 Elo+

VS

Team Averages
Level 98
1,601 SR
1,561 Elo+
Hera
Hera
LunaOfNekosi
Hera
Level 103
God Stats
12W - 5L
1,717 SR
Queue Stats
71W - 37L
1,577 Elo+
Solo
Fenrir
Fenrir
Smessshhh
Fenrir
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,529 Elo+
Party 1
King Arthur
King Arthur
lobsessedl
King Arthur
Level 140
God Stats
1W - 1L
1,586 SR
Queue Stats
67W - 60L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
9,224
922
4,874
10,027
10,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
chipperpat
Medusa
15
2 / 1 / 7
8,780
878
7,285
7,476
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 1 / 5
9,264
926
9,777
6,842
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,964
796
10,445
6,248
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Smessshhh
Fenrir
13
0 / 3 / 3
7,464
746
2,221
8,373
4,487
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
lobsessedl
King Arthur
14
2 / 7 / 1
8,465
847
5,532
12,390
10,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
13
Kills
3
3
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
1
3
2
0.67
L
Fenrir
Smessshhh
Fenrir
0
3
3
0.5
W
Medusa
chipperpat
Medusa
2
1
7
5.5
L
King Arthur
lobsessedl
King Arthur
2
7
1
0.36
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,936
Damage
18,198
24,345
Taken
27,011
15,128
Mitigated
17,443
3,929
Healing
2,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,874
486
0
582
10,027
10,120
112
4,265
5,762
8,547
845
L
10,445
1,779
0
1,170
6,248
2,392
87
2,803
3,385
31,821
0
L
Fenrir
Smessshhh
Fenrir
2,221
347
0
437
8,373
4,487
0
4,753
3,600
0
18,360
W
Medusa
chipperpat
Medusa
7,285
2,547
0
1,805
7,476
2,413
1,028
4,310
3,166
0
38,891
L
King Arthur
lobsessedl
King Arthur
5,532
277
0
646
12,390
10,564
0
6,828
5,456
0
24,919
W
9,777
814
288
1,254
6,842
2,595
311
1,889
4,953
28,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,268
Gold Earned
23,893
119
Minions Killed
123
0
Camps Cleared
0
608,913
Distance Traveled
533,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,224
922
8
1
0
216,706
0
L
Hera
7,964
796
43
4
0
177,451
0
L
Fenrir
7,464
746
31
3
0
187,494
0
W
Medusa
8,780
878
58
6
0
190,963
0
L
King Arthur
8,465
847
49
5
0
168,232
0
W
Eset
9,264
926
53
5
0
201,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role