Player Matchup

Gilgamesh
Gilgamesh
Old_Dirty_Jake
Gilgamesh
Level 108
God Stats
0W - 3L
1,119 SR
Queue Stats
29W - 29L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ZaNinja
Morgan Le Fay
Level 14
God Stats
1W - 3L
1,389 SR
Queue Stats
6W - 16L
1,204 Elo+
Party 2
Surtr
Surtr
mrPhatpete
Surtr
Level 60
God Stats
7W - 9L
1,505 SR
Queue Stats
18W - 27L
1,294 Elo+
Party 2
Team Averages
Level 61
1,338 SR
1,315 Elo+

VS

Team Averages
Level 21
1,499 SR
1,442 Elo+
Neith
Neith
Hqteful
Neith
Level 7
God Stats
9W - 7L
1,405 SR
Queue Stats
9W - 7L
1,381 Elo+
Party 1
Poseidon
Poseidon
RAZBAR
Poseidon
Level 6
God Stats
5W - 1L
1,699 SR
Queue Stats
7W - 3L
1,551 Elo+
Party 1
Bacchus
Bacchus
hoopincrane
Bacchus
Level 51
God Stats
2W - 4L
1,395 SR
Queue Stats
38W - 39L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Old_Dirty_Jake
Gilgamesh
15
2 / 4 / 0
9,811
818
4,519
13,992
10,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Morgan Le Fay
ZaNinja
Morgan Le Fay
14
0 / 8 / 2
8,362
697
3,942
9,922
3,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
13
0 / 6 / 1
8,436
703
4,380
13,008
10,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hqteful
Neith
17
7 / 1 / 10
11,035
920
13,414
6,721
2,754
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
RAZBAR
Poseidon
16
6 / 0 / 7
10,668
889
10,130
3,586
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
hoopincrane
Bacchus
18
5 / 1 / 13
10,894
908
9,515
11,027
13,844
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
Hqteful
Neith
7
1
10
12
L
Gilgamesh
Old_Dirty_Jake
Gilgamesh
2
4
0
0.5
W
Poseidon
RAZBAR
Poseidon
6
0
7
9.5
L
Morgan Le Fay
ZaNinja
Morgan Le Fay
0
8
2
0.13
W
Bacchus
hoopincrane
Bacchus
5
1
13
11.5
L
Surtr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,841
Damage
33,059
36,922
Taken
21,334
24,516
Mitigated
17,786
2,618
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Hqteful
Neith
13,414
6,037
0
1,846
6,721
2,754
2,286
1,273
5,364
0
46,599
L
Gilgamesh
Old_Dirty_Jake
Gilgamesh
4,519
903
281
625
13,992
10,417
0
7,485
6,427
0
22,035
W
Poseidon
RAZBAR
Poseidon
10,130
1,780
0
0
3,586
1,188
1,492
1,294
2,292
38,609
541
L
Morgan Le Fay
ZaNinja
Morgan Le Fay
3,942
707
0
451
9,922
3,603
0
5,099
4,795
16,897
109
W
Bacchus
hoopincrane
Bacchus
9,515
1,286
0
1,844
11,027
13,844
667
1,531
9,172
26,887
2,509
L
Surtr
4,380
1,630
37
1,224
13,008
10,496
0
5,781
7,203
700
27,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,609
Gold Earned
32,597
115
Minions Killed
187
0
Camps Cleared
0
636,422
Distance Traveled
667,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,035
920
84
7
0
205,035
0
L
Gilgamesh
9,811
818
37
3
0
228,983
0
W
Poseidon
10,668
889
64
5
0
235,313
0
L
Morgan Le Fay
8,362
697
28
2
0
185,119
0
W
Bacchus
10,894
908
39
3
0
227,103
0
L
Surtr
8,436
703
50
4
0
222,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role