Player Matchup

Freya
Freya
Alchemitsu
Freya
Level 128
God Stats
1W - 1L
1,270 SR
Queue Stats
58W - 58L
1,572 Elo+
Party 1
Sol
Sol
El-aZikaLa_Tubo4
Sol
Level 226
God Stats
3W - 5L
1,285 SR
Queue Stats
364W - 362L
1,504 Elo+
Solo
Horus
Horus
Koozmik
Horus
Level 120
God Stats
3W - 6L
1,509 SR
Queue Stats
313W - 305L
1,492 Elo+
Solo
Fenrir
Fenrir
SunnySinmi
Fenrir
Level 61
God Stats
22W - 18L
1,901 SR
Queue Stats
513W - 476L
1,547 Elo+
Party 1
Nut
Nut
nytro shark8
Nut
Level 154
God Stats
8W - 9L
1,534 SR
Queue Stats
352W - 303L
1,582 Elo+
Party 1
Team Averages
Level 138
1,500 SR
1,540 Elo+

VS

Team Averages
Level 159
1,522 SR
1,549 Elo+
Zhong Kui
Zhong Kui
JhowRambo
Zhong Kui
Level 175
God Stats
1W - 2L
1,522 SR
Queue Stats
115W - 106L
1,510 Elo+
Solo
Izanami
Izanami
LeroyJenkins_LPG
Izanami
Level 129
God Stats
1W - 1L
1,616 SR
Queue Stats
52W - 53L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Sethuss
Cthulhu
Level 186
God Stats
1W - 1L
1,517 SR
Queue Stats
88W - 93L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
Ter0zak
Ne Zha
Level 149
God Stats
1W - 1L
1,352 SR
Queue Stats
51W - 37L
1,620 Elo+
Party 2
Geb
Geb
TheInFinite_F34R
Geb
Level 157
God Stats
3W - 4L
1,601 SR
Queue Stats
175W - 140L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
12
5 / 2 / 6
6,398
640
5,396
8,404
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 2
6,505
651
5,402
5,239
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Horus
Koozmik
Horus
11
2 / 1 / 2
6,120
612
6,056
10,759
7,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
SunnySinmi
Fenrir
10
3 / 1 / 5
6,198
620
4,401
7,402
4,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 1 / 3
6,292
629
5,115
6,979
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JhowRambo
Zhong Kui
10
0 / 3 / 4
5,627
563
6,401
7,619
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
1 / 3 / 0
5,459
546
987
6,070
1,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Sethuss
Cthulhu
9
0 / 3 / 1
5,499
550
5,231
8,724
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
Ter0zak
Ne Zha
11
3 / 3 / 0
5,713
571
6,022
8,736
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 2 / 1
5,669
567
3,218
7,965
3,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
6
6
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
5
2
6
4
W
1
1
2
2
L
Zhong Kui
JhowRambo
Zhong Kui
0
3
4
0.67
W
Horus
Koozmik
Horus
2
1
2
3
L
1
3
0
0.33
L
Cthulhu
Sethuss
Cthulhu
0
3
1
0.17
W
Fenrir
SunnySinmi
Fenrir
3
1
5
5.5
L
Ne Zha
Ter0zak
Ne Zha
3
3
0
1
L
2
2
1
1.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,370
Damage
21,859
38,783
Taken
39,114
17,442
Mitigated
17,478
13,166
Healing
12,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
5,396
1,776
0
1,970
8,404
2,838
0
2,222
6,182
33,342
3,905
W
5,402
2,265
0
3,631
5,239
1,463
955
1,411
3,828
57,419
3,657
L
Zhong Kui
JhowRambo
Zhong Kui
6,401
1,261
0
2,180
7,619
4,607
0
2,955
4,664
29,198
5,669
W
Horus
Koozmik
Horus
6,056
2,622
0
4,770
10,759
7,074
0
4,478
5,564
0
32,704
L
987
232
0
1,793
6,070
1,845
0
3,006
3,064
0
35,011
L
Cthulhu
Sethuss
Cthulhu
5,231
722
0
3,222
8,724
4,685
0
1,346
6,737
33,030
477
W
Fenrir
SunnySinmi
Fenrir
4,401
1,179
0
1,700
7,402
4,265
0
3,033
4,369
56
15,890
L
Ne Zha
Ter0zak
Ne Zha
6,022
2,484
0
4,012
8,736
2,895
0
1,028
7,639
0
39,211
L
3,218
587
0
1,577
7,965
3,446
0
2,385
5,580
13,952
0
W
5,115
2,254
0
1,095
6,979
1,802
0
2,705
4,274
0
40,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
27,967
333
Minions Killed
281
0
Camps Cleared
0
1,013,377
Distance Traveled
1,031,040
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,398
640
63
6
0
218,839
3
W
Sol
6,505
651
113
11
0
178,963
0
L
Zhong Kui
5,627
563
57
6
0
181,005
3
W
Horus
6,120
612
58
6
0
206,203
0
L
Izanami
5,459
546
73
7
0
205,481
0
L
Cthulhu
5,499
550
66
7
0
212,762
2
W
Fenrir
6,198
620
26
3
0
224,930
2
L
Ne Zha
5,713
571
74
7
0
208,076
0
L
Geb
5,669
567
11
1
0
223,716
6
W
Nut
6,292
629
73
7
0
184,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role