Player Matchup

Discordia
Discordia
ElectricEYE13
Discordia
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,589 Elo+
Solo
Bacchus
Bacchus
FluuzyDuuzy
Bacchus
Level 62
God Stats
4W - 9L
1,366 SR
Queue Stats
95W - 107L
1,520 Elo+
Party 1
Hel
Hel
KIRA-God_Of_The_
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,520 Elo+
Party 1
Maui
Maui
victor-cuerdo
Maui
Level 26
God Stats
1W - 2L
1,475 SR
Queue Stats
43W - 44L
1,527 Elo+
Party 1
Freya
Freya
x-HypnoFlux-x
Freya
Level 81
God Stats
1W - 1L
1,718 SR
Queue Stats
89W - 88L
1,516 Elo+
Party 1
Team Averages
Level 64
1,512 SR
1,535 Elo+

VS

Team Averages
Level 88
1,592 SR
1,460 Elo+
Bastet
Bastet
EasyPepsi2245
Bastet
Level 107
God Stats
2W - 3L
1,507 SR
Queue Stats
262W - 279L
1,497 Elo+
Solo
Medusa
Medusa
JOEL114
Medusa
Level 115
God Stats
2W - 0L
1,670 SR
Queue Stats
68W - 98L
1,447 Elo+
Solo
Nike
Nike
Jossoul
Nike
Level 66
God Stats
7W - 0L
1,912 SR
Queue Stats
209W - 195L
1,523 Elo+
Solo
Hel
Hel
OhVoodoo
Hel
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,414 Elo+
Solo
Surtr
Surtr
TeamWipe-_-
Surtr
Level 92
God Stats
4W - 1L
1,371 SR
Queue Stats
111W - 106L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ElectricEYE13
Discordia
16
2 / 5 / 5
8,846
680
17,067
13,251
6,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
FluuzyDuuzy
Bacchus
16
1 / 3 / 8
9,421
725
11,186
20,726
29,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 4 / 7
8,540
657
7,805
14,283
7,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
4 / 6 / 5
9,681
745
7,482
18,322
19,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
3 / 7 / 3
8,893
684
15,342
16,319
6,938
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 16
10,652
819
19,179
9,347
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
JOEL114
Medusa
16
5 / 6 / 12
10,427
802
15,088
13,014
5,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nike
Jossoul
Nike
18
6 / 4 / 17
10,685
822
10,933
19,859
12,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 1 / 17
10,479
806
17,917
11,508
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 1 / 18
11,209
862
14,061
24,835
15,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
105
11
Kills
25
25
Deaths
12
28
Assists
80
Player
Kills
Deaths
Assists
KDA
W
5
0
16
13
L
Discordia
ElectricEYE13
Discordia
2
5
5
0.9
L
Bacchus
FluuzyDuuzy
Bacchus
1
3
8
1.67
W
Medusa
JOEL114
Medusa
5
6
12
1.83
W
Nike
Jossoul
Nike
6
4
17
3.63
L
1
4
7
1.13
W
5
1
17
13.5
W
4
1
18
13
L
4
6
5
1.08
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,882
Damage
77,178
82,901
Taken
78,563
70,244
Mitigated
42,132
31,422
Healing
40,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,179
1,804
499
3,526
9,347
3,601
1,055
6,092
3,255
0
31,618
L
Discordia
ElectricEYE13
Discordia
17,067
1,296
0
1,464
13,251
6,325
0
2,049
11,202
41,043
0
L
Bacchus
FluuzyDuuzy
Bacchus
11,186
852
996
3,261
20,726
29,960
0
5,738
14,988
23,122
0
W
Medusa
JOEL114
Medusa
15,088
5,141
1,606
812
13,014
5,480
2,277
10,440
2,574
0
35,364
W
Nike
Jossoul
Nike
10,933
450
1,456
4,061
19,859
12,585
598
11,947
7,912
0
20,425
L
7,805
485
13,634
7,044
14,283
7,174
0
2,115
12,168
20,539
0
W
17,917
2,321
7,849
7,106
11,508
4,793
1,538
9,738
1,770
27,976
0
W
14,061
4,063
1,740
11,665
24,835
15,673
616
19,597
5,238
1,130
28,272
L
7,482
1,380
24
1,068
18,322
19,847
0
3,701
14,621
14,272
1,477
L
15,342
3,874
1,293
2,638
16,319
6,938
0
5,232
11,087
25,759
926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
53,452
175
Minions Killed
140
0
Camps Cleared
0
1,187,124
Distance Traveled
1,354,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,652
819
33
3
0
345,004
0
L
Discordia
8,846
680
44
3
0
227,259
0
L
Bacchus
9,421
725
37
3
0
259,203
0
W
Medusa
10,427
802
41
3
0
233,834
0
W
Nike
10,685
822
14
1
0
239,782
0
L
Hel
8,540
657
34
3
0
252,385
0
W
Hel
10,479
806
15
1
0
258,654
0
W
Surtr
11,209
862
37
3
0
276,804
0
L
Maui
9,681
745
22
2
0
227,012
0
L
Freya
8,893
684
38
3
0
221,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role