Player Matchup

Anubis
Anubis
 
Anubis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Chimichurri2112
Bastet
Level 156
God Stats
5W - 4L
1,435 SR
Queue Stats
347W - 329L
1,492 Elo+
Solo
Ares
Ares
Lvl99Alakazam
Ares
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 45L
1,537 Elo+
Party 1
Chernobog
Chernobog
Shawlman
Chernobog
Level 155
God Stats
2W - 1L
1,718 SR
Queue Stats
181W - 153L
1,479 Elo+
Party 1
Team Averages
Level 155
1,531 SR
1,502 Elo+

VS

Team Averages
Level 187
1,414 SR
1,561 Elo+
Cerberus
Cerberus
 
Cerberus
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ChlefSIppye
Charybdis
Level 144
God Stats
2W - 7L
1,170 SR
Queue Stats
269W - 246L
1,613 Elo+
Solo
Hercules
Hercules
Just Christophr
Hercules
Level 185
God Stats
0W - 4L
1,199 SR
Queue Stats
154W - 135L
1,591 Elo+
Party 2
Kuzenbo
Kuzenbo
Thånks
Kuzenbo
Level 157
God Stats
2W - 4L
1,541 SR
Queue Stats
156W - 136L
1,591 Elo+
Party 2
Nu Wa
Nu Wa
ftd5000
Nu Wa
Level 207
God Stats
42W - 28L
1,659 SR
Queue Stats
285W - 263L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 4 / 1
7,131
594
7,053
9,733
4,266
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
 
Artio
10
0 / 2 / 1
5,876
490
1,844
12,362
7,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 1 / 2
6,962
580
7,654
9,636
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 3
6,749
562
4,148
9,962
6,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
Shawlman
Chernobog
12
2 / 2 / 3
7,049
587
5,532
6,733
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 3 / 0
6,495
541
7,146
11,017
6,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
ChlefSIppye
Charybdis
9
3 / 1 / 0
5,754
480
5,034
5,025
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
13
3 / 3 / 1
6,654
555
5,991
11,691
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Thånks
Kuzenbo
11
1 / 1 / 5
7,058
588
5,998
8,987
8,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
ftd5000
Nu Wa
12
1 / 2 / 2
6,255
521
6,073
8,031
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
11
11
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
4
1
0.38
W
Artio
 
Artio
0
2
1
0.25
L
Cerberus
 
Cerberus
3
3
0
1
W
5
1
2
6
L
Charybdis
ChlefSIppye
Charybdis
3
1
0
3
L
Hercules
3
3
1
1.17
W
2
2
3
1.75
W
Chernobog
Shawlman
Chernobog
2
2
3
1.75
L
Kuzenbo
Thånks
Kuzenbo
1
1
5
3.5
L
Nu Wa
ftd5000
Nu Wa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,231
Damage
30,242
48,426
Taken
44,751
22,181
Mitigated
22,034
16,010
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,053
457
0
3,989
9,733
4,266
0
4,172
5,561
65,078
0
W
Artio
 
Artio
1,844
371
168
4,350
12,362
7,028
0
4,190
8,146
12,996
1,620
L
Cerberus
 
Cerberus
7,146
336
0
2,157
11,017
6,603
0
2,178
8,145
33,825
1,462
W
7,654
3,057
0
3,762
9,636
2,989
0
3,123
6,301
0
48,421
L
Charybdis
ChlefSIppye
Charybdis
5,034
2,393
0
3,010
5,025
1,372
0
471
4,554
0
39,033
L
Hercules
5,991
2,118
0
3,952
11,691
4,316
0
2,774
8,741
0
38,132
W
4,148
411
0
313
9,962
6,000
0
4,568
4,621
24,312
629
W
Chernobog
Shawlman
Chernobog
5,532
2,973
0
3,428
6,733
1,898
1,204
1,438
5,295
0
59,271
L
Kuzenbo
Thånks
Kuzenbo
5,998
1,967
0
1,933
8,987
8,155
8
1,308
7,679
20,157
1,245
L
Nu Wa
ftd5000
Nu Wa
6,073
1,639
0
2,118
8,031
1,588
0
5,294
2,737
52,561
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
32,216
365
Minions Killed
360
0
Camps Cleared
0
1,284,175
Distance Traveled
1,157,837
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,131
594
123
10
0
232,946
2
W
Artio
5,876
490
17
1
0
240,266
3
L
Cerberus
6,495
541
89
7
0
243,898
0
W
Bastet
6,962
580
65
5
0
312,025
7
L
Charybdis
5,754
480
77
6
0
144,530
0
L
Hercules
6,654
555
78
7
0
281,200
0
W
Ares
6,749
562
51
4
0
242,154
0
W
Chernobog
7,049
587
109
9
0
256,784
0
L
Kuzenbo
7,058
588
25
2
0
252,926
0
L
Nu Wa
6,255
521
91
8
0
235,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role