Player Matchup

Cthulhu
Cthulhu
Donny_the_sass
Cthulhu
Level 47
God Stats
72W - 60L
1,428 SR
Queue Stats
95W - 103L
1,355 Elo+
Party 1
Cupid
Cupid
LoLiTo GMZ
Cupid
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
Sassmate042
Baron Samedi
Level 36
God Stats
32W - 25L
1,371 SR
Queue Stats
70W - 75L
1,320 Elo+
Party 1
Mercury
Mercury
Servon_1117
Mercury
Level 62
God Stats
17W - 17L
1,474 SR
Queue Stats
172W - 162L
1,404 Elo+
Solo
Lancelot
Lancelot
XVC3
Lancelot
Level 156
God Stats
2W - 0L
1,862 SR
Queue Stats
196W - 216L
1,394 Elo+
Solo
Team Averages
Level 80
1,527 SR
1,413 Elo+

VS

Team Averages
Level 91
1,392 SR
1,441 Elo+
Tiamat
Tiamat
FreeFelle
Tiamat
Level 53
God Stats
1W - 3L
1,206 SR
Queue Stats
13W - 21L
1,431 Elo+
Solo
Ao Kuang
Ao Kuang
HI Haters3303
Ao Kuang
Level 71
God Stats
44W - 38L
1,509 SR
Queue Stats
177W - 174L
1,465 Elo+
Solo
Kali
Kali
Little frog5593
Kali
Level 128
God Stats
0W - 1L
1,208 SR
Queue Stats
9W - 14L
1,429 Elo+
Solo
Ganesha
Ganesha
dinosuarboy101
Ganesha
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,369 Elo+
Solo
Neith
Neith
giggadude12
Neith
Level 156
God Stats
40W - 41L
1,537 SR
Queue Stats
139W - 126L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 9
8,221
1,174
6,126
8,912
9,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
14
7 / 1 / 7
9,866
1,409
11,281
7,752
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Sassmate042
Baron Samedi
14
3 / 1 / 7
8,552
1,222
9,940
6,786
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Servon_1117
Mercury
14
3 / 3 / 5
8,848
1,264
5,091
8,639
3,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
XVC3
Lancelot
14
1 / 1 / 8
8,334
1,191
9,521
11,012
10,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Team 1 Tickets

328

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FreeFelle
Tiamat
13
2 / 4 / 3
8,277
1,182
9,179
8,958
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
HI Haters3303
Ao Kuang
12
0 / 3 / 0
6,962
995
1,073
3,304
2,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 4
7,918
1,131
6,207
9,935
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 6
8,867
1,267
5,214
15,399
16,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 2 / 2
9,053
1,293
15,657
11,283
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
15
Kills
6
6
Deaths
15
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Tiamat
FreeFelle
Tiamat
2
4
3
0.88
L
Ao Kuang
HI Haters3303
Ao Kuang
0
3
0
0
L
1
4
4
0.75
W
Cupid
7
1
7
10.5
W
Baron Samedi
Sassmate042
Baron Samedi
3
1
7
6.5
W
Mercury
Servon_1117
Mercury
3
3
5
1.83
W
Lancelot
XVC3
Lancelot
1
1
8
5
L
0
2
6
1.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,959
Damage
37,330
43,101
Taken
48,879
28,566
Mitigated
33,806
9,051
Healing
6,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,126
881
696
1,217
8,912
9,569
0
2,589
6,323
20,260
0
L
Tiamat
FreeFelle
Tiamat
9,179
860
0
681
8,958
6,125
0
2,906
5,857
19,311
0
L
Ao Kuang
HI Haters3303
Ao Kuang
1,073
424
0
369
3,304
2,030
0
828
2,458
2,765
0
L
6,207
1,941
0
941
9,935
3,959
0
1,959
7,774
0
9,686
W
Cupid
11,281
7,846
174
2,878
7,752
2,576
0
2,998
4,754
0
23,671
W
Baron Samedi
Sassmate042
Baron Samedi
9,940
1,001
1,918
748
6,786
2,371
0
3,381
3,374
15,345
0
W
Mercury
Servon_1117
Mercury
5,091
1,797
0
259
8,639
3,062
0
2,740
5,899
0
18,306
W
Lancelot
XVC3
Lancelot
9,521
1,358
11
1,150
11,012
10,988
0
3,629
7,285
0
19,572
L
5,214
309
0
938
15,399
16,874
0
5,426
9,530
13,342
0
L
15,657
6,225
0
3,267
11,283
4,818
0
3,891
7,194
0
47,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,821
Gold Earned
41,077
158
Minions Killed
119
6
Camps Cleared
4
775,688
Distance Traveled
627,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,221
1,174
30
4
0
165,971
0
L
Tiamat
8,277
1,182
28
4
1
159,982
0
L
Ao Kuang
6,962
995
2
0
1
38,725
0
L
Kali
7,918
1,131
6
1
1
142,204
0
W
Cupid
9,866
1,409
35
5
5
132,507
0
W
Baron Samedi
8,552
1,222
18
3
0
138,044
0
W
Mercury
8,848
1,264
48
7
1
163,385
0
W
Lancelot
8,334
1,191
27
4
0
175,781
0
L
Ganesha
8,867
1,267
0
0
0
154,588
0
L
Neith
9,053
1,293
83
12
1
131,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role