Player Matchup

Cthulhu
Cthulhu
Eternal_dr8
Cthulhu
Level 124
God Stats
11W - 4L
1,643 SR
Queue Stats
34W - 28L
1,621 Elo+
Party 1
Charybdis
Charybdis
OGc137
Charybdis
Level 235
God Stats
37W - 26L
1,767 SR
Queue Stats
912W - 764L
1,614 Elo+
Party 1
Ix Chel
Ix Chel
ouroboros0963
Ix Chel
Level 121
God Stats
4W - 0L
1,762 SR
Queue Stats
28W - 13L
1,704 Elo+
Party 1
Team Averages
Level 160
1,724 SR
1,646 Elo+

VS

Team Averages
Level 138
1,519 SR
1,579 Elo+
Medusa
Medusa
Aprillis
Medusa
Level 158
God Stats
1W - 2L
1,463 SR
Queue Stats
13W - 14L
1,566 Elo+
Party 2
Yemoja
Yemoja
Glaciier88
Yemoja
Level 147
God Stats
0W - 2L
1,473 SR
Queue Stats
12W - 12L
1,620 Elo+
Party 2
Aphrodite
Aphrodite
Ideuum
Aphrodite
Level 109
God Stats
23W - 23L
1,621 SR
Queue Stats
27W - 30L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eternal_dr8
Cthulhu
15
3 / 0 / 1
8,736
794
10,156
7,887
8,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
OGc137
Charybdis
16
1 / 0 / 2
8,846
804
7,493
6,754
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
15
1 / 2 / 3
8,325
757
6,886
6,348
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aprillis
Medusa
13
2 / 1 / 0
8,153
741
9,288
9,093
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Glaciier88
Yemoja
13
0 / 1 / 2
7,600
691
2,963
8,827
6,604
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
Ideuum
Aphrodite
14
0 / 3 / 2
8,116
738
4,555
9,387
4,108
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
5
Kills
2
2
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aprillis
Medusa
2
1
0
2
W
Cthulhu
Eternal_dr8
Cthulhu
3
0
1
3.5
L
Yemoja
Glaciier88
Yemoja
0
1
2
1
L
Aphrodite
Ideuum
Aphrodite
0
3
2
0.33
W
Charybdis
OGc137
Charybdis
1
0
2
2
W
Ix Chel
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,535
Damage
16,806
20,989
Taken
27,307
13,261
Mitigated
13,534
6,219
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aprillis
Medusa
9,288
2,854
0
461
9,093
2,822
0
5,172
3,784
0
38,795
W
Cthulhu
Eternal_dr8
Cthulhu
10,156
281
105
762
7,887
8,045
0
3,086
4,801
23,212
722
L
Yemoja
Glaciier88
Yemoja
2,963
388
2,995
1,148
8,827
6,604
0
5,609
3,115
14,377
0
L
Aphrodite
Ideuum
Aphrodite
4,555
88
3,970
3,524
9,387
4,108
0
5,729
3,645
20,973
0
W
Charybdis
OGc137
Charybdis
7,493
3,799
0
2,395
6,754
2,665
0
2,308
4,446
0
36,768
W
Ix Chel
6,886
198
1,519
1,438
6,348
2,551
0
2,160
4,188
29,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,907
Gold Earned
23,869
153
Minions Killed
139
0
Camps Cleared
0
642,348
Distance Traveled
603,835
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,153
741
59
5
0
195,675
0
W
Cthulhu
8,736
794
51
5
0
216,057
0
L
Yemoja
7,600
691
25
2
0
213,211
1
L
Aphrodite
8,116
738
55
5
0
194,949
4
W
Charybdis
8,846
804
64
6
0
198,680
0
W
Ix Chel
8,325
757
38
3
0
227,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role