Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
BLUIGaming
Hera
Level 115
God Stats
6W - 6L
1,520 SR
Queue Stats
234W - 229L
1,501 Elo+
Party 3
Nike
Nike
HumanKebab
Nike
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,722 Elo+
Solo
Achilles
Achilles
KingDpollo3
Achilles
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 50L
1,635 Elo+
Solo
Anhur
Anhur
RiseFalco
Anhur
Level 196
God Stats
30W - 27L
1,586 SR
Queue Stats
218W - 216L
1,513 Elo+
Solo
Team Averages
Level 132
1,521 SR
1,574 Elo+

VS

Team Averages
Level 130
1,470 SR
1,519 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
DapperTurtle09
Ratatoskr
Level 144
God Stats
3W - 5L
1,245 SR
Queue Stats
93W - 77L
1,504 Elo+
Party 1
Charybdis
Charybdis
Embriel
Charybdis
Level 169
God Stats
19W - 24L
1,498 SR
Queue Stats
255W - 251L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
Kirkmanator2
Gilgamesh
Level 155
God Stats
65W - 45L
1,526 SR
Queue Stats
515W - 473L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
Zvruli
Nu Wa
Level 157
God Stats
3W - 3L
1,582 SR
Queue Stats
211W - 162L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
2 / 0 / 0
3,627
725
1,552
4,050
1,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 1
3,594
719
374
1,344
248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
2 / 2 / 0
3,572
714
2,367
4,508
2,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
KingDpollo3
Achilles
6
2 / 0 / 0
3,458
692
2,366
3,426
854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
RiseFalco
Anhur
3
0 / 3 / 1
2,725
545
654
2,267
420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 2 / 1
3,758
752
2,534
4,811
1,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ratatoskr
DapperTurtle09
Ratatoskr
7
0 / 0 / 0
3,373
675
587
2,825
840
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Embriel
Charybdis
7
3 / 1 / 0
4,218
844
2,755
3,365
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Kirkmanator2
Gilgamesh
5
1 / 2 / 3
3,701
740
1,896
4,992
1,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Zvruli
Nu Wa
7
0 / 1 / 0
3,479
696
1,845
2,033
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
5
5
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
0
2
W
Cthulhu
 
Cthulhu
1
2
1
0.75
L
0
0
1
0.5
W
Ratatoskr
DapperTurtle09
Ratatoskr
0
0
0
0
W
Charybdis
Embriel
Charybdis
3
1
0
3
L
2
2
0
1
L
Achilles
KingDpollo3
Achilles
2
0
0
2
W
Gilgamesh
Kirkmanator2
Gilgamesh
1
2
3
1.25
L
Anhur
RiseFalco
Anhur
0
3
1
0.17
W
Nu Wa
Zvruli
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,313
Damage
9,617
15,595
Taken
18,026
5,440
Mitigated
5,368
5,969
Healing
6,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,552
740
0
1,275
4,050
1,598
0
83
3,927
10,990
0
W
Cthulhu
 
Cthulhu
2,534
428
0
1,901
4,811
1,450
0
102
4,423
16,251
0
L
374
129
0
602
1,344
248
0
379
867
20,547
521
W
Ratatoskr
DapperTurtle09
Ratatoskr
587
108
0
723
2,825
840
0
43
2,782
0
19,188
W
Charybdis
Embriel
Charybdis
2,755
1,492
0
1,957
3,365
865
0
888
2,477
0
22,622
L
2,367
714
0
2,346
4,508
2,320
0
2,610
1,858
102
13,715
L
Achilles
KingDpollo3
Achilles
2,366
680
0
1,635
3,426
854
0
836
2,461
0
14,252
W
Gilgamesh
Kirkmanator2
Gilgamesh
1,896
742
0
1,074
4,992
1,813
0
664
4,294
0
8,507
L
Anhur
RiseFalco
Anhur
654
315
0
111
2,267
420
0
93
2,134
0
4,467
W
Nu Wa
Zvruli
Nu Wa
1,845
409
0
887
2,033
400
0
319
1,714
17,480
402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,976
Gold Earned
18,529
117
Minions Killed
153
0
Camps Cleared
0
477,277
Distance Traveled
509,702
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,627
725
15
3
0
102,917
2
W
Cthulhu
3,758
752
29
6
0
92,750
0
L
Hera
3,594
719
40
8
0
92,316
0
W
Ratatoskr
3,373
675
41
8
0
119,026
0
W
Charybdis
4,218
844
37
7
0
90,074
0
L
Nike
3,572
714
29
6
0
101,424
0
L
Achilles
3,458
692
29
6
0
122,522
0
W
Gilgamesh
3,701
740
11
2
0
108,036
1
L
Anhur
2,725
545
4
1
0
58,098
0
W
Nu Wa
3,479
696
35
7
0
99,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role