Player Matchup

Nu Wa
Nu Wa
AGONYxRULES
Nu Wa
Level 48
God Stats
130W - 138L
1,493 SR
Queue Stats
200W - 215L
1,454 Elo+
Solo
Martichoras
Martichoras
Deathwish9088
Martichoras
Level 89
God Stats
3W - 3L
1,285 SR
Queue Stats
70W - 93L
1,404 Elo+
Party 2
Cerberus
Cerberus
Heartless Reign
Cerberus
Level 28
God Stats
5W - 2L
1,616 SR
Queue Stats
89W - 132L
1,390 Elo+
Party 2
Hel
Hel
VenLorehold
Hel
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 50L
1,337 Elo+
Party 2
King Arthur
King Arthur
xRazor05
King Arthur
Level 46
God Stats
12W - 6L
1,547 SR
Queue Stats
117W - 164L
1,420 Elo+
Party 2
Team Averages
Level 43
1,488 SR
1,401 Elo+

VS

Team Averages
Level 123
1,474 SR
1,403 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Kaseus
Chronos
Level 158
God Stats
25W - 11L
1,551 SR
Queue Stats
361W - 379L
1,484 Elo+
Solo
Rama
Rama
LewyWilko93
Rama
Level 35
God Stats
0W - 2L
1,096 SR
Queue Stats
23W - 33L
1,277 Elo+
Party 1
Hun Batz
Hun Batz
NeedMoDinero
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,313 Elo+
Solo
Surtr
Surtr
spedgie
Surtr
Level 119
God Stats
0W - 1L
1,721 SR
Queue Stats
5W - 5L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
6,641
1,107
4,162
4,242
1,486
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Martichoras
Deathwish9088
Martichoras
12
1 / 0 / 8
7,125
1,188
6,873
3,599
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
12
2 / 2 / 7
6,934
1,156
4,304
7,357
5,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 7
6,159
1,027
236
4,066
2,140
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

King Arthur
xRazor05
King Arthur
12
6 / 1 / 3
7,902
1,317
7,895
11,339
10,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

362

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 2
6,728
1,121
8,036
8,994
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
Kaseus
Chronos
11
1 / 1 / 2
6,643
1,107
6,397
3,125
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 4
6,533
1,089
4,580
3,187
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
NeedMoDinero
Hun Batz
11
2 / 1 / 2
6,661
1,110
3,451
3,448
1,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Surtr
spedgie
Surtr
11
0 / 5 / 4
6,090
1,015
4,569
9,048
7,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
9
Kills
5
5
Deaths
10
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
2
1.5
W
0
2
9
2.25
W
Martichoras
Deathwish9088
Martichoras
1
0
8
5
W
Cerberus
2
2
7
2.75
L
Chronos
Kaseus
Chronos
1
1
2
2
L
0
1
4
2
L
Hun Batz
NeedMoDinero
Hun Batz
2
1
2
3
W
0
0
7
3.5
L
Surtr
spedgie
Surtr
0
5
4
0.4
W
King Arthur
xRazor05
King Arthur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,470
Damage
27,033
30,603
Taken
27,802
20,948
Mitigated
16,099
13,127
Healing
2,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,036
384
95
351
8,994
5,233
0
3,027
5,967
16,718
986
W
4,162
1,547
0
279
4,242
1,486
0
2,668
1,463
23,588
0
W
Martichoras
Deathwish9088
Martichoras
6,873
1,526
0
626
3,599
1,343
0
1,513
1,978
0
22,338
W
Cerberus
4,304
456
268
2,477
7,357
5,631
0
2,677
4,613
6,418
754
L
Chronos
Kaseus
Chronos
6,397
1,306
23
13
3,125
1,133
0
401
2,724
23,413
0
L
4,580
2,692
0
735
3,187
1,045
0
1,145
2,042
0
15,614
L
Hun Batz
NeedMoDinero
Hun Batz
3,451
536
0
0
3,448
1,359
0
783
2,665
0
9,077
W
236
197
4,736
1,442
4,066
2,140
0
1,697
2,293
916
0
L
Surtr
spedgie
Surtr
4,569
1,506
182
847
9,048
7,329
0
2,880
6,168
228
8,493
W
King Arthur
xRazor05
King Arthur
7,895
1,107
0
3,299
11,339
10,348
0
5,443
5,391
0
16,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,761
Gold Earned
32,655
125
Minions Killed
114
5
Camps Cleared
5
545,254
Distance Traveled
462,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,728
1,121
17
3
0
94,243
0
W
Nu Wa
6,641
1,107
46
8
4
107,842
0
W
Martichoras
7,125
1,188
48
8
0
110,806
0
W
Cerberus
6,934
1,156
17
3
0
91,590
0
L
Chronos
6,643
1,107
50
8
0
117,850
0
L
Rama
6,533
1,089
29
5
4
92,921
0
L
Hun Batz
6,661
1,110
11
2
1
75,211
0
W
Hel
6,159
1,027
2
0
0
102,959
0
L
Surtr
6,090
1,015
7
1
0
82,544
0
W
King Arthur
7,902
1,317
12
2
1
132,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role