Player Matchup

Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Audinger
Fenrir
Level 118
God Stats
6W - 7L
1,458 SR
Queue Stats
91W - 91L
1,526 Elo+
Party 2
Janus
Janus
JubeubasBR
Janus
Level 120
God Stats
163W - 158L
1,581 SR
Queue Stats
163W - 158L
1,583 Elo+
Party 2
Ymir
Ymir
NazRagdoll
Ymir
Level 159
God Stats
17W - 13L
1,476 SR
Queue Stats
286W - 298L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
NicooJepsen
Baron Samedi
Level 147
God Stats
132W - 120L
1,534 SR
Queue Stats
238W - 248L
1,490 Elo+
Solo
Team Averages
Level 131
1,510 SR
1,517 Elo+

VS

Team Averages
Level 128
1,406 SR
1,463 Elo+
Medusa
Medusa
Destroyskillis
Medusa
Level 126
God Stats
2W - 5L
1,145 SR
Queue Stats
229W - 269L
1,491 Elo+
Party 3
Zeus
Zeus
IMyFoster_-
Zeus
Level 126
God Stats
2W - 1L
1,298 SR
Queue Stats
73W - 86L
1,475 Elo+
Party 3
Ne Zha
Ne Zha
Kaarlos
Ne Zha
Level 156
God Stats
1W - 0L
1,679 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 1
Hercules
Hercules
PegaNoMeuTenis
Hercules
Level 105
God Stats
3W - 12L
1,384 SR
Queue Stats
20W - 24L
1,455 Elo+
Party 1
Nike
Nike
XxBloodFire_xX
Nike
Level 125
God Stats
10W - 5L
1,522 SR
Queue Stats
212W - 271L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 1
5,403
540
2,712
5,052
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fenrir
Audinger
Fenrir
8
1 / 3 / 2
5,011
501
2,675
7,780
2,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
10
2 / 1 / 0
5,843
584
3,262
3,662
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
4,820
482
1,777
9,780
5,169
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
NicooJepsen
Baron Samedi
10
1 / 5 / 1
5,847
585
2,557
6,740
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,602
560
4,524
4,106
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 1 / 1
5,892
589
4,960
4,771
1,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
Kaarlos
Ne Zha
10
2 / 1 / 5
5,247
525
4,556
5,719
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
10
1 / 1 / 4
5,243
524
2,973
4,492
3,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
6 / 1 / 3
6,314
631
5,592
8,164
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
1
1.5
L
Fenrir
Audinger
Fenrir
1
3
2
0.67
W
2
1
1
2.5
W
3
1
1
3.5
L
Janus
2
1
0
2
W
Ne Zha
Kaarlos
Ne Zha
2
1
5
4.5
L
0
4
2
0.25
L
Baron Samedi
NicooJepsen
Baron Samedi
1
5
1
0.3
W
Hercules
1
1
4
3
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,983
Damage
22,605
33,014
Taken
27,252
12,401
Mitigated
11,467
9,735
Healing
8,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,712
1,374
0
2,254
5,052
1,283
0
0
5,052
0
33,110
L
Fenrir
Audinger
Fenrir
2,675
687
0
3,923
7,780
2,369
0
807
6,895
0
23,873
W
4,524
1,449
0
780
4,106
879
0
389
3,717
0
36,854
W
4,960
132
0
2,815
4,771
1,044
0
1,088
3,627
46,687
1,602
L
Janus
3,262
0
0
866
3,662
1,011
0
2,048
1,575
35,275
0
W
Ne Zha
Kaarlos
Ne Zha
4,556
944
0
988
5,719
1,844
0
1,642
3,957
0
32,098
L
1,777
180
0
1,075
9,780
5,169
0
1,498
8,282
12,630
0
L
Baron Samedi
NicooJepsen
Baron Samedi
2,557
256
135
1,482
6,740
2,569
0
501
5,827
25,723
1,165
W
Hercules
2,973
854
0
1,590
4,492
3,010
0
1,102
3,350
0
16,747
W
5,592
186
0
2,310
8,164
4,690
0
2,688
5,113
0
35,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,924
Gold Earned
28,298
284
Minions Killed
275
0
Camps Cleared
0
998,860
Distance Traveled
1,010,258
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,403
540
81
8
0
169,343
0
L
Fenrir
5,011
501
37
4
0
236,320
0
W
Medusa
5,602
560
59
6
0
192,863
2
W
Zeus
5,892
589
83
8
0
180,737
2
L
Janus
5,843
584
83
8
0
240,772
2
W
Ne Zha
5,247
525
53
5
0
232,117
0
L
Ymir
4,820
482
27
3
0
179,299
2
L
Baron Samedi
5,847
585
56
6
0
173,126
4
W
Hercules
5,243
524
29
3
0
222,443
1
W
Nike
6,314
631
51
5
0
182,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role