Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Artipy21
Ganesha
Level 84
God Stats
6W - 6L
1,698 SR
Queue Stats
424W - 441L
1,451 Elo+
Solo
Cupid
Cupid
Fercho785599
Cupid
Level 89
God Stats
11W - 14L
1,341 SR
Queue Stats
132W - 128L
1,430 Elo+
Solo
Agni
Agni
Heisenberg842
Agni
Level 88
God Stats
2W - 4L
1,360 SR
Queue Stats
78W - 88L
1,456 Elo+
Solo
Cu Chulainn
Cu Chulainn
f0ns1--
Cu Chulainn
Level 47
God Stats
6W - 5L
1,492 SR
Queue Stats
80W - 83L
1,383 Elo+
Solo
Team Averages
Level 78
1,478 SR
1,444 Elo+

VS

Team Averages
Level 65
1,480 SR
1,371 Elo+
Hel
Hel
BLK-MESSIAH92
Hel
Level 81
God Stats
0W - 1L
1,812 SR
Queue Stats
41W - 49L
1,407 Elo+
Solo
Mercury
Mercury
CB21 HRM
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,278 Elo+
Solo
Vulcan
Vulcan
Poppapercs
Vulcan
Level 104
God Stats
0W - 5L
1,181 SR
Queue Stats
91W - 88L
1,422 Elo+
Solo
Anhur
Anhur
snoopdogg42
Anhur
Level 38
God Stats
4W - 10L
1,413 SR
Queue Stats
13W - 25L
1,342 Elo+
Solo
Freya
Freya
tonykuma52
Freya
Level 58
God Stats
4W - 4L
1,495 SR
Queue Stats
285W - 306L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
5 / 1 / 0
4,967
828
1,939
4,296
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ganesha
Artipy21
Ganesha
6
0 / 1 / 2
4,250
708
1,096
4,421
1,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 1
4,082
680
1,817
3,510
861
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 2
4,496
749
1,953
2,916
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
f0ns1--
Cu Chulainn
9
4 / 1 / 0
5,097
850
3,835
6,962
2,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,514
586
1,217
4,284
1,433
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mercury
CB21 HRM
Mercury
7
0 / 3 / 0
3,484
581
710
4,566
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vulcan
Poppapercs
Vulcan
7
0 / 4 / 0
3,732
622
1,485
4,611
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

1
0 / 0 / 0
2,715
453
0
0
0
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
6
1 / 3 / 0
3,966
661
3,310
4,661
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
11
Kills
2
3
Deaths
11
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
0
5
W
Ganesha
Artipy21
Ganesha
0
1
2
1
L
1
1
0
1
L
Mercury
CB21 HRM
Mercury
0
3
0
0
W
1
0
1
1.5
W
1
0
2
2
L
Vulcan
Poppapercs
Vulcan
0
4
0
0
W
Cu Chulainn
f0ns1--
Cu Chulainn
4
1
0
4
L
0
0
0
0
L
Freya
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,640
Damage
6,722
22,105
Taken
18,122
7,118
Mitigated
5,273
8,647
Healing
5,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,939
499
0
2,139
4,296
1,153
0
284
4,012
0
21,437
W
Ganesha
Artipy21
Ganesha
1,096
26
1,306
1,034
4,421
1,425
103
570
3,851
10,782
0
L
1,217
172
199
1,701
4,284
1,433
0
710
3,537
8,849
0
L
Mercury
CB21 HRM
Mercury
710
400
0
500
4,566
1,387
0
120
4,446
0
14,894
W
1,817
915
29
1,050
3,510
861
308
767
2,743
0
21,438
W
1,953
97
0
1,250
2,916
728
0
1,019
1,897
22,570
1,016
L
Vulcan
Poppapercs
Vulcan
1,485
38
0
1,425
4,611
1,261
0
1,860
2,439
19,168
386
W
Cu Chulainn
f0ns1--
Cu Chulainn
3,835
1,048
0
1,839
6,962
2,951
0
2,831
3,652
0
26,579
L
0
0
0
0
0
0
0
0
0
0
0
L
Freya
3,310
1,283
0
1,695
4,661
1,192
0
0
4,661
13,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,892
Gold Earned
17,411
196
Minions Killed
98
0
Camps Cleared
0
660,383
Distance Traveled
513,017
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,967
828
56
9
0
144,557
0
W
Ganesha
4,250
708
0
0
0
139,386
0
L
Hel
3,514
586
5
1
0
116,852
0
L
Mercury
3,484
581
34
6
0
134,679
0
W
Cupid
4,082
680
45
8
0
100,015
0
W
Agni
4,496
749
45
8
0
133,364
0
L
Vulcan
3,732
622
33
6
0
132,220
0
W
Cu Chulainn
5,097
850
50
8
0
143,061
1
L
Anhur
2,715
453
0
0
0
0
0
L
Freya
3,966
661
26
4
0
129,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role