Player Matchup

Hera
Hera
Silver II
BBenjammin420
Hera
Silver II
Level 155
God Stats
3W - 1L
1,685 SR
Queue Stats
33W - 52L
1,241 MMR
Party 2
Chiron
Chiron
Silver II
PapiGriswold
Chiron
Silver II
Level 130
God Stats
3W - 1L
1,431 SR
Queue Stats
50W - 96L
1,218 MMR
Party 2
Cthulhu
Cthulhu
Silver II
masonboy1
Cthulhu
Silver II
Level 150
God Stats
1W - 1L
1,599 SR
Queue Stats
50W - 77L
1,333 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,572 SR
1,264 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,546 SR
1,190 MMR
Discordia
Discordia
Silver II
OKKT13
Discordia
Silver II
Level 109
God Stats
15W - 22L
1,460 SR
Queue Stats
379W - 438L
1,161 MMR
Party 1
Ishtar
Ishtar
Silver II
TabUpGemini
Ishtar
Silver II
Level 127
God Stats
0W - 3L
1,634 SR
Queue Stats
88W - 108L
1,241 MMR
Party 1
Chaac
Chaac
Silver II
TomTheBear1832
Chaac
Silver II
Level 151
God Stats
14W - 24L
1,544 SR
Queue Stats
161W - 233L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
10,268
790
5,884
5,942
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
18
4 / 2 / 5
10,553
812
5,504
9,120
2,919
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
masonboy1
Cthulhu
17
2 / 2 / 7
10,425
802
11,934
16,498
10,721
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasAchillesBacchusShivaCharon

VS

Bans
NoxAnubisMedusaVulcanCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
OKKT13
Discordia
16
2 / 4 / 2
9,774
752
8,092
7,480
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
16
0 / 2 / 5
9,610
739
9,238
8,258
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 3 / 3
9,365
720
7,287
15,341
13,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
9
Kills
4
5
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Discordia
OKKT13
Discordia
2
4
2
0.75
W
Chiron
4
2
5
3.25
L
Ishtar
0
2
5
1.25
L
2
3
3
1.17
W
Cthulhu
masonboy1
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
24,617
31,560
Taken
31,079
15,635
Mitigated
18,199
9,165
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,884
1,350
0
434
5,942
1,995
1,747
933
4,756
36,412
0
L
Discordia
OKKT13
Discordia
8,092
106
0
0
7,480
2,027
0
4,667
2,813
35,245
497
W
Chiron
5,504
1,592
629
3,702
9,120
2,919
1,685
1,997
6,787
0
25,931
L
Ishtar
9,238
6,322
0
2,047
8,258
2,665
222
4,219
4,039
0
41,728
L
7,287
895
0
3,006
15,341
13,507
0
7,777
7,564
0
20,488
W
Cthulhu
masonboy1
Cthulhu
11,934
475
540
3,860
16,498
10,721
0
4,293
11,691
43,432
2,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
28,749
145
Minions Killed
164
0
Camps Cleared
0
768,169
Distance Traveled
643,305
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,268
790
50
4
0
244,641
3
L
Discordia
9,774
752
59
5
0
229,201
1
W
Chiron
10,553
812
39
3
0
258,759
3
L
Ishtar
9,610
739
78
6
0
196,218
2
L
Chaac
9,365
720
27
2
0
217,886
0
W
Cthulhu
10,425
802
56
4
0
264,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role