Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
AngerPiglet
Nu Wa
Gold III
Level 159
God Stats
1W - 0L
1,273 SR
Queue Stats
107W - 115L
1,339 MMR
Solo
King Arthur
King Arthur
Gold IV
BrightenDay
King Arthur
Gold IV
Level 134
God Stats
141W - 108L
1,607 SR
Queue Stats
530W - 526L
1,351 MMR
Solo
Rama
Rama
Gold IV
DadsCigarettes
Rama
Gold IV
Level 85
God Stats
16W - 11L
1,521 SR
Queue Stats
182W - 190L
1,357 MMR
Solo
Cliodhna
Cliodhna
Silver I
Death7453
Cliodhna
Silver I
Level 72
God Stats
6W - 7L
1,452 SR
Queue Stats
169W - 199L
1,335 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,471 SR
1,376 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,560 SR
1,402 MMR
Mulan
Mulan
Gold V
 
Mulan
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
AvonCloud
Ares
Silver I
Level 145
God Stats
16W - 7L
1,641 SR
Queue Stats
87W - 88L
1,358 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
EhhWhatever
Sun Wukong
Gold V
Level 67
God Stats
12W - 13L
1,576 SR
Queue Stats
95W - 101L
1,308 MMR
Solo
Poseidon
Poseidon
Bronze V
Gmoney90230
Poseidon
Bronze V
Level 43
God Stats
2W - 7L
1,584 SR
Queue Stats
13W - 36L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 4
5,402
540
5,026
8,168
4,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
0 / 0 / 3
6,533
653
3,059
3,097
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
BrightenDay
King Arthur
12
5 / 1 / 0
7,081
708
5,725
7,375
3,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 2
5,671
567
3,339
4,394
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Death7453
Cliodhna
10
3 / 1 / 2
5,535
554
3,381
7,175
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Ix ChelOdinFreya

VS

Bans
TyrKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 1 / 1
4,989
499
4,158
6,689
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
 
Neith
6
0 / 3 / 1
4,069
407
2,346
5,083
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ares
8
2 / 2 / 2
5,177
518
2,251
7,880
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
EhhWhatever
Sun Wukong
9
1 / 4 / 0
5,571
557
3,509
8,023
4,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Gmoney90230
Poseidon
9
2 / 0 / 0
4,925
493
1,751
3,317
532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
6
6
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
4
0.67
L
Mulan
 
Mulan
1
1
1
1.5
L
Neith
 
Neith
0
3
1
0.17
W
0
0
3
1.5
L
Ares
2
2
2
1.5
W
King Arthur
BrightenDay
King Arthur
5
1
0
5
W
2
1
2
3
W
Cliodhna
Death7453
Cliodhna
3
1
2
4
L
Sun Wukong
EhhWhatever
Sun Wukong
1
4
0
0.25
L
Poseidon
Gmoney90230
Poseidon
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
14,015
30,209
Taken
30,992
11,822
Mitigated
13,506
12,382
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,026
2,308
240
2,340
8,168
4,452
0
2,144
6,024
0
19,469
L
Mulan
 
Mulan
4,158
670
0
1,450
6,689
2,809
0
626
5,923
0
34,211
L
Neith
 
Neith
2,346
1,074
0
1,138
5,083
1,058
0
440
4,561
0
14,682
W
3,059
242
0
875
3,097
819
0
367
2,730
47,465
1,119
L
Ares
2,251
264
0
2,581
7,880
4,798
0
237
7,581
14,957
0
W
King Arthur
BrightenDay
King Arthur
5,725
1,344
0
3,806
7,375
3,429
7
99
6,838
0
43,267
W
3,339
2,129
0
1,152
4,394
1,111
0
853
3,541
0
36,563
W
Cliodhna
Death7453
Cliodhna
3,381
382
0
3,969
7,175
2,011
0
638
6,537
0
32,057
L
Sun Wukong
EhhWhatever
Sun Wukong
3,509
522
0
2,421
8,023
4,309
0
388
7,091
411
32,183
L
Poseidon
Gmoney90230
Poseidon
1,751
345
0
711
3,317
532
0
879
2,278
24,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,222
Gold Earned
24,731
347
Minions Killed
216
0
Camps Cleared
0
1,024,637
Distance Traveled
918,713
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,402
540
23
2
0
207,444
5
L
Mulan
4,989
499
55
6
0
197,261
0
L
Neith
4,069
407
26
3
0
140,887
0
W
Nu Wa
6,533
653
108
11
0
196,978
0
L
Ares
5,177
518
18
2
0
169,386
0
W
King Arthur
7,081
708
84
8
0
178,799
0
W
Rama
5,671
567
68
7
0
180,970
0
W
Cliodhna
5,535
554
64
6
0
260,446
3
L
Sun Wukong
5,571
557
76
8
0
189,195
0
L
Poseidon
4,925
493
41
4
0
221,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role