Player Matchup

Apollo
Apollo
AnnaLeia
Apollo
Level 125
God Stats
13W - 18L
1,544 SR
Queue Stats
68W - 90L
1,443 Elo+
Party 1
Mulan
Mulan
King Flemboy
Mulan
Level 159
God Stats
7W - 3L
1,616 SR
Queue Stats
137W - 131L
1,539 Elo+
Solo
Freya
Freya
Ovvahh
Freya
Level 148
God Stats
3W - 0L
1,849 SR
Queue Stats
65W - 58L
1,561 Elo+
Party 1
Terra
Terra
XilosLive
Terra
Level 84
God Stats
11W - 2L
1,664 SR
Queue Stats
84W - 89L
1,491 Elo+
Party 1
Discordia
Discordia
lllSniper0726
Discordia
Level 141
God Stats
20W - 10L
1,647 SR
Queue Stats
108W - 100L
1,522 Elo+
Party 1
Team Averages
Level 131
1,664 SR
1,511 Elo+

VS

Team Averages
Level 137
1,573 SR
1,515 Elo+
Hercules
Hercules
DemarcoPlz
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,512 Elo+
Solo
Chronos
Chronos
DoomerSkulltag
Chronos
Level 139
God Stats
4W - 3L
1,660 SR
Queue Stats
161W - 179L
1,505 Elo+
Party 2
Odin
Odin
PabLOBE10
Odin
Level 152
God Stats
4W - 5L
1,506 SR
Queue Stats
231W - 228L
1,510 Elo+
Party 2
Fafnir
Fafnir
juancagg
Fafnir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 92L
1,479 Elo+
Party 2
Nut
Nut
kovgarenok
Nut
Level 158
God Stats
34W - 22L
1,701 SR
Queue Stats
667W - 585L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AnnaLeia
Apollo
11
4 / 1 / 0
6,202
620
2,713
6,057
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 0
7,246
725
6,907
10,034
7,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Freya
Ovvahh
Freya
12
8 / 1 / 3
6,931
693
8,361
8,714
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Terra
XilosLive
Terra
10
1 / 0 / 6
5,952
595
3,823
9,227
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
lllSniper0726
Discordia
13
3 / 0 / 6
7,329
733
6,618
2,938
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DemarcoPlz
Hercules
9
2 / 5 / 0
5,361
536
4,587
8,937
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 1
5,227
523
1,851
8,481
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
10
1 / 2 / 0
5,678
568
5,316
10,234
8,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
juancagg
Fafnir
8
0 / 2 / 1
5,239
524
2,143
8,685
7,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 1
5,345
535
6,395
5,709
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
3
3
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
AnnaLeia
Apollo
4
1
0
4
L
Hercules
DemarcoPlz
Hercules
2
5
0
0.4
L
0
6
1
0.08
W
2
1
0
2
W
Freya
Ovvahh
Freya
8
1
3
9.5
L
Odin
1
2
0
0.5
W
Terra
XilosLive
Terra
1
0
6
4
L
Fafnir
juancagg
Fafnir
0
2
1
0.25
L
0
3
1
0.17
W
Discordia
lllSniper0726
Discordia
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,422
Damage
20,292
36,970
Taken
42,046
19,486
Mitigated
21,976
15,352
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AnnaLeia
Apollo
2,713
1,217
0
2,630
6,057
1,918
0
1,095
4,916
0
37,805
L
Hercules
DemarcoPlz
Hercules
4,587
1,040
0
3,006
8,937
2,764
0
4,724
4,103
0
32,163
L
1,851
282
0
1,067
8,481
2,354
0
6,401
1,500
29,359
864
W
6,907
1,703
0
3,911
10,034
7,641
0
0
10,034
0
53,825
W
Freya
Ovvahh
Freya
8,361
2,602
0
3,393
8,714
3,418
0
1,311
7,287
53,236
1,715
L
Odin
5,316
1,660
0
2,583
10,234
8,024
0
0
10,234
0
37,396
W
Terra
XilosLive
Terra
3,823
423
1,204
3,127
9,227
5,766
0
1,325
7,862
18,822
0
L
Fafnir
juancagg
Fafnir
2,143
392
0
2,418
8,685
7,258
0
4,212
4,349
9,306
1,704
L
6,395
4,493
0
1,540
5,709
1,576
0
2,514
3,153
0
42,095
W
Discordia
lllSniper0726
Discordia
6,618
114
0
1,087
2,938
743
0
291
2,579
46,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,660
Gold Earned
26,850
368
Minions Killed
302
0
Camps Cleared
0
1,088,200
Distance Traveled
1,034,260
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,202
620
78
8
0
214,470
2
L
Hercules
5,361
536
57
6
0
202,281
0
L
Chronos
5,227
523
75
8
0
219,640
4
W
Mulan
7,246
725
97
10
0
178,362
0
W
Freya
6,931
693
84
8
0
236,422
0
L
Odin
5,678
568
73
7
0
218,295
1
W
Terra
5,952
595
21
2
0
228,867
0
L
Fafnir
5,239
524
19
2
0
211,940
0
L
Nut
5,345
535
78
8
0
182,104
2
W
Discordia
7,329
733
88
9
0
230,079
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role