Player Matchup

Fenrir
Fenrir
Brady_Johnson34
Fenrir
Level 51
God Stats
5W - 8L
1,503 SR
Queue Stats
52W - 72L
1,382 Elo+
Solo
Rama
Rama
CHARLYSH
Rama
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 91L
1,450 Elo+
Solo
Tyr
Tyr
Crayon Eater244
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,405 Elo+
Solo
Ra
Ra
SoftadrianxD
Ra
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 67L
1,383 Elo+
Solo
Hel
Hel
TheDevilH1mself
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 160L
1,481 Elo+
Solo
Team Averages
Level 78
1,501 SR
1,420 Elo+

VS

Team Averages
Level 85
1,505 SR
1,502 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DJBIGLEX81
Chronos
Level 66
God Stats
19W - 16L
1,514 SR
Queue Stats
141W - 144L
1,494 Elo+
Solo
Arachne
Arachne
Nando97k
Arachne
Level 73
God Stats
12W - 7L
1,616 SR
Queue Stats
22W - 13L
1,554 Elo+
Party 1
Vulcan
Vulcan
Yare_yare254
Vulcan
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,521 Elo+
Solo
Horus
Horus
brunocesarbc
Horus
Level 88
God Stats
4W - 0L
1,393 SR
Queue Stats
36W - 33L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 2
5,315
380
3,899
8,253
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
10
0 / 4 / 2
6,103
436
9,654
12,179
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 0
5,902
422
3,826
9,770
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 2 / 0
7,799
557
7,271
10,738
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 1
6,267
448
3,614
13,460
7,457
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
7 / 2 / 3
9,457
676
7,564
11,045
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos
DJBIGLEX81
Chronos
13
8 / 1 / 5
8,189
585
13,831
10,109
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Nando97k
Arachne
12
1 / 2 / 4
6,973
498
4,876
11,330
3,699
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
13
1 / 2 / 1
8,006
572
6,906
7,162
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 0 / 7
7,966
569
5,215
10,597
8,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
20
21
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
2
3
4.25
L
1
6
2
0.33
L
Rama
0
4
2
0.25
L
1
3
0
0.33
W
Chronos
DJBIGLEX81
Chronos
8
1
5
10.5
W
Arachne
Nando97k
Arachne
1
2
4
1.5
L
4
2
0
2
L
1
6
1
0.25
W
Vulcan
1
2
1
0.75
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,264
Damage
38,392
54,400
Taken
50,243
21,122
Mitigated
23,224
19,310
Healing
18,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,564
546
152
4,210
11,045
5,481
562
408
10,637
43,026
2,333
L
3,899
1,079
0
1,396
8,253
2,603
0
2,518
5,486
0
19,319
L
Rama
9,654
8,400
0
3,077
12,179
3,049
152
5,716
5,845
0
49,142
L
3,826
333
0
2,335
9,770
4,306
0
4,621
5,149
0
24,186
W
Chronos
DJBIGLEX81
Chronos
13,831
5,462
0
1,543
10,109
3,459
551
1,753
8,310
49,766
4,080
W
Arachne
Nando97k
Arachne
4,876
3,295
0
3,686
11,330
3,699
491
2,255
8,881
0
46,555
L
7,271
389
0
3,593
10,738
3,707
0
5,561
4,738
61,737
1,132
L
3,614
540
2,928
5,981
13,460
7,457
0
7,199
5,773
20,080
0
W
Vulcan
6,906
172
0
2,958
7,162
2,142
310
3,743
2,809
55,875
630
W
5,215
2,598
1,300
5,003
10,597
8,443
439
1,760
8,837
0
19,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
40,591
300
Minions Killed
369
0
Camps Cleared
0
1,143,998
Distance Traveled
1,429,012
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,457
676
90
6
0
252,919
0
L
Fenrir
5,315
380
30
2
0
179,119
0
L
Rama
6,103
436
92
7
0
232,611
2
L
Tyr
5,902
422
36
3
0
197,266
0
W
Chronos
8,189
585
89
6
0
292,116
0
W
Arachne
6,973
498
64
5
0
303,835
0
L
Ra
7,799
557
122
9
0
284,215
1
L
Hel
6,267
448
20
1
0
250,787
2
W
Vulcan
8,006
572
114
8
0
277,711
0
W
Horus
7,966
569
12
1
0
302,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role