Player Matchup

Danzaburou
Danzaburou
DoubleWestern131
Danzaburou
Level 17
God Stats
20W - 13L
1,500 SR
Queue Stats
40W - 44L
1,416 Elo+
Party 1
Fenrir
Fenrir
Reaper2529
Fenrir
Level 129
God Stats
1W - 1L
1,761 SR
Queue Stats
70W - 73L
1,585 Elo+
Solo
Terra
Terra
SteveVader7
Terra
Level 138
God Stats
4W - 1L
1,724 SR
Queue Stats
175W - 184L
1,469 Elo+
Party 1
Scylla
Scylla
antho5659
Scylla
Level 146
God Stats
1W - 2L
1,564 SR
Queue Stats
131W - 158L
1,475 Elo+
Party 1
Osiris
Osiris
shkont
Osiris
Level 88
God Stats
34W - 29L
1,554 SR
Queue Stats
337W - 374L
1,451 Elo+
Party 1
Team Averages
Level 104
1,621 SR
1,479 Elo+

VS

Team Averages
Level 124
1,577 SR
1,515 Elo+
Mulan
Mulan
AlexDG1
Mulan
Level 127
God Stats
56W - 57L
1,563 SR
Queue Stats
463W - 490L
1,524 Elo+
Party 3
Zhong Kui
Zhong Kui
IVlike6
Zhong Kui
Level 144
God Stats
23W - 14L
1,695 SR
Queue Stats
544W - 572L
1,528 Elo+
Party 3
Xing Tian
Xing Tian
Iurisprudentia
Xing Tian
Level 129
God Stats
1W - 4L
1,104 SR
Queue Stats
53W - 55L
1,498 Elo+
Party 2
Discordia
Discordia
NinGangsta
Discordia
Level 155
God Stats
13W - 6L
1,882 SR
Queue Stats
389W - 382L
1,513 Elo+
Solo
Mercury
Mercury
renaissance7
Mercury
Level 67
God Stats
11W - 7L
1,641 SR
Queue Stats
53W - 61L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoubleWestern131
Danzaburou
9
0 / 7 / 1
5,976
398
4,135
10,597
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Reaper2529
Fenrir
11
3 / 3 / 2
6,821
455
5,278
13,720
6,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 3
6,330
422
3,759
16,279
12,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
antho5659
Scylla
14
0 / 0 / 3
8,096
540
6,732
6,478
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
shkont
Osiris
14
2 / 2 / 0
7,631
509
7,036
14,670
15,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AlexDG1
Mulan
13
4 / 0 / 5
7,830
522
9,651
10,716
12,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
IVlike6
Zhong Kui
14
4 / 0 / 7
8,281
552
9,838
7,029
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xing Tian
Iurisprudentia
Xing Tian
15
1 / 1 / 2
8,567
571
11,552
13,978
13,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
NinGangsta
Discordia
13
2 / 2 / 2
7,695
513
5,170
6,349
1,588
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
renaissance7
Mercury
14
3 / 2 / 3
7,708
514
6,275
10,168
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
5
Kills
14
14
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mulan
AlexDG1
Mulan
4
0
5
6.5
L
Danzaburou
DoubleWestern131
Danzaburou
0
7
1
0.07
W
Zhong Kui
IVlike6
Zhong Kui
4
0
7
7.5
W
Xing Tian
Iurisprudentia
Xing Tian
1
1
2
2
W
Discordia
NinGangsta
Discordia
2
2
2
1.5
L
Fenrir
Reaper2529
Fenrir
3
3
2
1.33
L
0
2
3
0.75
L
Scylla
antho5659
Scylla
0
0
3
1.5
W
Mercury
renaissance7
Mercury
3
2
3
2.25
L
Osiris
shkont
Osiris
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,940
Damage
42,486
61,744
Taken
48,240
39,647
Mitigated
36,021
13,334
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
AlexDG1
Mulan
9,651
1,268
344
4,247
10,716
12,062
153
2,664
8,052
0
43,501
L
Danzaburou
DoubleWestern131
Danzaburou
4,135
1,003
0
1,847
10,597
3,341
0
3,825
6,577
0
29,403
W
Zhong Kui
IVlike6
Zhong Kui
9,838
2,763
0
3,470
7,029
5,170
420
1,523
5,506
55,339
7,345
W
Xing Tian
Iurisprudentia
Xing Tian
11,552
908
0
3,042
13,978
13,252
0
2,098
10,737
48,428
2,409
W
Discordia
NinGangsta
Discordia
5,170
144
0
2,706
6,349
1,588
0
2,092
4,220
46,703
0
L
Fenrir
Reaper2529
Fenrir
5,278
1,302
0
3,789
13,720
6,520
0
2,983
10,403
0
37,361
L
3,759
731
622
3,064
16,279
12,570
0
6,313
9,546
20,860
538
L
Scylla
antho5659
Scylla
6,732
480
0
2,152
6,478
1,961
11
2,014
4,380
72,826
2,512
W
Mercury
renaissance7
Mercury
6,275
2,333
0
255
10,168
3,949
0
2,476
7,692
0
63,631
L
Osiris
shkont
Osiris
7,036
1,853
0
1,860
14,670
15,255
0
8,522
4,612
0
52,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
40,081
383
Minions Killed
439
0
Camps Cleared
0
1,557,017
Distance Traveled
1,630,390
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,830
522
48
3
0
337,047
0
L
Danzaburou
5,976
398
47
3
0
273,124
0
W
Zhong Kui
8,281
552
117
8
0
301,526
4
W
Xing Tian
8,567
571
99
7
0
273,387
3
W
Discordia
7,695
513
86
6
0
318,081
0
L
Fenrir
6,821
455
60
4
0
340,954
1
L
Terra
6,330
422
32
2
0
319,803
2
L
Scylla
8,096
540
167
11
0
307,061
2
W
Mercury
7,708
514
89
6
0
400,349
0
L
Osiris
7,631
509
77
5
0
316,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role