Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ASAPxHighroller
Fenrir
Level 80
God Stats
1W - 4L
1,424 SR
Queue Stats
195W - 211L
1,493 Elo+
Party 1
Hera
Hera
FidelCashFlo420
Hera
Level 85
God Stats
1W - 3L
1,437 SR
Queue Stats
265W - 282L
1,561 Elo+
Party 1
Anhur
Anhur
KittyLicker508
Anhur
Level 109
God Stats
4W - 6L
1,488 SR
Queue Stats
140W - 142L
1,509 Elo+
Party 1
Hercules
Hercules
Predatory654
Hercules
Level 109
God Stats
5W - 6L
1,585 SR
Queue Stats
98W - 120L
1,491 Elo+
Party 1
Team Averages
Level 99
1,487 SR
1,511 Elo+

VS

Team Averages
Level 76
1,557 SR
1,550 Elo+
Nut
Nut
Hamosac
Nut
Level 67
God Stats
12W - 7L
1,222 SR
Queue Stats
68W - 50L
1,401 Elo+
Solo
Amaterasu
Amaterasu
Khloudz
Amaterasu
Level 42
God Stats
52W - 23L
1,828 SR
Queue Stats
173W - 146L
1,602 Elo+
Party 2
Ravana
Ravana
Zenkrix
Ravana
Level 68
God Stats
10W - 3L
1,793 SR
Queue Stats
158W - 133L
1,600 Elo+
Party 2
Kuzenbo
Kuzenbo
oSnowyz
Kuzenbo
Level 68
God Stats
15W - 12L
1,618 SR
Queue Stats
194W - 169L
1,598 Elo+
Party 2
Anubis
Anubis
ooxAntiheroxoo
Anubis
Level 133
God Stats
10W - 8L
1,322 SR
Queue Stats
72W - 65L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
1 / 3 / 0
5,646
471
2,516
11,627
11,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
5 / 6 / 2
7,224
602
5,161
9,765
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 3
6,933
578
1,301
6,887
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 1
6,317
526
2,831
6,338
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Predatory654
Hercules
12
0 / 3 / 1
6,861
572
9,824
13,254
9,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
4
0 / 1 / 0
4,192
349
1,119
1,602
278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Amaterasu
Khloudz
Amaterasu
13
3 / 1 / 1
7,394
616
8,888
14,142
11,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
Zenkrix
Ravana
14
8 / 2 / 1
7,745
645
5,570
6,726
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
oSnowyz
Kuzenbo
10
1 / 1 / 5
6,430
536
4,360
8,705
8,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
6 / 2 / 1
8,166
681
7,591
5,514
2,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
18
18
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
0
0.33
L
5
6
2
1
L
1
4
3
0.63
W
Nut
0
1
0
0
W
Amaterasu
Khloudz
Amaterasu
3
1
1
3.5
L
0
2
1
0.25
L
Hercules
Predatory654
Hercules
0
3
1
0.17
W
Ravana
Zenkrix
Ravana
8
2
1
4.25
W
Kuzenbo
oSnowyz
Kuzenbo
1
1
5
3.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,633
Damage
27,528
47,871
Taken
36,689
27,140
Mitigated
25,128
13,851
Healing
15,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,516
523
0
3,207
11,627
11,438
54
2,476
9,151
9,524
701
L
5,161
958
0
2,554
9,765
2,712
0
3,543
6,222
0
36,752
L
1,301
374
0
885
6,887
1,255
0
4,509
2,378
41,190
0
W
Nut
1,119
752
0
514
1,602
278
0
231
1,371
0
11,073
W
Amaterasu
Khloudz
Amaterasu
8,888
5,576
0
6,227
14,142
11,583
0
0
14,142
0
50,908
L
2,831
1,369
0
2,230
6,338
2,035
684
1,423
4,915
0
49,228
L
Hercules
Predatory654
Hercules
9,824
5,126
0
4,975
13,254
9,700
0
0
13,254
0
49,905
W
Ravana
Zenkrix
Ravana
5,570
1,605
0
3,717
6,726
2,427
0
1,030
5,696
0
51,704
W
Kuzenbo
oSnowyz
Kuzenbo
4,360
1,659
0
2,156
8,705
8,505
21
1,652
7,053
24,768
0
W
7,591
91
0
2,734
5,514
2,335
483
813
4,701
63,598
1,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,981
Gold Earned
33,927
366
Minions Killed
350
0
Camps Cleared
0
1,170,422
Distance Traveled
1,044,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,646
471
9
1
0
224,999
0
L
Fenrir
7,224
602
66
6
0
273,491
0
L
Hera
6,933
578
106
9
0
235,953
0
W
Nut
4,192
349
21
2
0
62,768
0
W
Amaterasu
7,394
616
94
8
0
228,592
0
L
Anhur
6,317
526
94
8
0
226,130
0
L
Hercules
6,861
572
91
8
0
209,849
0
W
Ravana
7,745
645
84
7
0
271,709
0
W
Kuzenbo
6,430
536
27
2
0
249,760
0
W
Anubis
8,166
681
124
10
0
231,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role