Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
HarrisMint
Jormungandr
Level 10
God Stats
2W - 0L
1,753 SR
Queue Stats
12W - 9L
1,384 Elo+
Party 2
Artemis
Artemis
aital63
Artemis
Level 81
God Stats
9W - 3L
1,813 SR
Queue Stats
158W - 130L
1,512 Elo+
Solo
Thoth
Thoth
hugo744
Thoth
Level 40
God Stats
6W - 3L
1,736 SR
Queue Stats
31W - 35L
1,403 Elo+
Solo
Anubis
Anubis
shuherrr
Anubis
Level 128
God Stats
11W - 15L
1,448 SR
Queue Stats
254W - 233L
1,468 Elo+
Solo
Team Averages
Level 81
1,650 SR
1,454 Elo+

VS

Team Averages
Level 50
1,450 SR
1,406 Elo+
Jormungandr
Jormungandr
Floofysnake
Jormungandr
Level 38
God Stats
3W - 8L
1,135 SR
Queue Stats
49W - 70L
1,350 Elo+
Solo
Ymir
Ymir
Olivertese
Ymir
Level 25
God Stats
17W - 28L
1,468 SR
Queue Stats
17W - 29L
1,422 Elo+
Party 1
Thanatos
Thanatos
Schwalpe
Thanatos
Level 36
God Stats
5W - 7L
1,792 SR
Queue Stats
17W - 26L
1,422 Elo+
Party 1
Zeus
Zeus
mchansendk
Zeus
Level 43
God Stats
2W - 4L
1,563 SR
Queue Stats
10W - 25L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
realolvi
Jing Wei
Level 107
God Stats
23W - 32L
1,293 SR
Queue Stats
425W - 383L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 1 / 1
7,705
642
3,621
8,206
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
HarrisMint
Jormungandr
13
4 / 1 / 3
8,320
693
6,855
8,909
6,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
aital63
Artemis
13
4 / 0 / 8
7,491
624
7,676
3,073
1,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
hugo744
Thoth
13
3 / 1 / 3
7,351
613
4,707
3,511
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
shuherrr
Anubis
13
7 / 1 / 6
7,629
636
9,205
5,413
2,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Floofysnake
Jormungandr
11
0 / 3 / 0
5,628
469
4,786
8,442
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 6 / 1
5,363
447
1,514
11,862
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
Schwalpe
Thanatos
11
4 / 4 / 0
6,457
538
3,671
10,637
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 5 / 1
5,792
483
2,999
5,882
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
realolvi
Jing Wei
10
0 / 4 / 0
5,367
447
2,596
8,782
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
22
Kills
4
4
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
1
4.5
L
Jormungandr
Floofysnake
Jormungandr
0
3
0
0
W
Jormungandr
HarrisMint
Jormungandr
4
1
3
5.5
L
0
6
1
0.08
L
Thanatos
Schwalpe
Thanatos
4
4
0
1
W
Artemis
aital63
Artemis
4
0
8
8
W
Thoth
hugo744
Thoth
3
1
3
4.5
L
0
5
1
0.1
L
Jing Wei
realolvi
Jing Wei
0
4
0
0
W
Anubis
shuherrr
Anubis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,064
Damage
15,566
29,112
Taken
45,605
14,398
Mitigated
14,872
7,977
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,621
1,812
0
2,048
8,206
3,341
0
1,618
6,588
0
60,186
L
Jormungandr
Floofysnake
Jormungandr
4,786
1,756
0
2,159
8,442
5,332
0
4,922
3,520
35,890
558
W
Jormungandr
HarrisMint
Jormungandr
6,855
1,513
0
1,624
8,909
6,729
411
4,174
4,735
56,401
1,283
L
1,514
370
0
751
11,862
4,524
0
6,048
5,814
15,706
370
L
Thanatos
Schwalpe
Thanatos
3,671
1,013
0
3,844
10,637
2,897
0
2,567
8,070
0
33,939
W
Artemis
aital63
Artemis
7,676
4,534
0
761
3,073
1,011
587
1,009
2,064
0
44,087
W
Thoth
hugo744
Thoth
4,707
179
0
480
3,511
1,030
0
1,203
2,308
45,530
252
L
2,999
295
0
802
5,882
911
0
3,406
2,476
29,837
0
L
Jing Wei
realolvi
Jing Wei
2,596
1,861
0
1,730
8,782
1,208
0
3,663
5,119
0
37,305
W
Anubis
shuherrr
Anubis
9,205
578
0
3,064
5,413
2,287
291
1,167
4,246
39,590
1,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,496
Gold Earned
28,607
429
Minions Killed
303
0
Camps Cleared
0
1,207,378
Distance Traveled
1,157,887
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,705
642
106
9
0
256,183
0
L
Jormungandr
5,628
469
69
6
0
210,116
0
W
Jormungandr
8,320
693
103
9
0
230,222
0
L
Ymir
5,363
447
26
2
0
218,505
0
L
Thanatos
6,457
538
60
5
0
270,545
0
W
Artemis
7,491
624
77
6
0
229,642
0
W
Thoth
7,351
613
84
7
0
249,147
3
L
Zeus
5,792
483
74
6
0
214,380
0
L
Jing Wei
5,367
447
74
6
0
244,341
0
W
Anubis
7,629
636
59
5
0
242,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role