Player Matchup

Odin
Odin
Moratoga
Odin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
TheTrueGambit
Nu Wa
Level 37
God Stats
2W - 4L
1,636 SR
Queue Stats
6W - 12L
1,351 Elo+
Party 1
Vamana
Vamana
XaneIV
Vamana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,519 Elo+
Party 1
Team Averages
Level 70
1,545 SR
1,447 Elo+

VS

Team Averages
Level 129
1,553 SR
1,515 Elo+
Arachne
Arachne
 
Arachne
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Cheliosz
Cthulhu
Level 154
God Stats
1W - 0L
1,660 SR
Queue Stats
5W - 4L
1,570 Elo+
Party 2
Tiamat
Tiamat
OmegaManX3
Tiamat
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
19 / 3 / 2
14,832
927
19,260
13,380
5,730
6
0 / 0 / 0
8,430
527
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
XaneIV
Vamana
14
4 / 6 / 10
11,535
721
3,841
10,876
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
1 / 10 / 4
12,476
780
930
13,259
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Cheliosz
Cthulhu
17
0 / 6 / 8
11,310
707
8,548
9,702
4,100
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
OmegaManX3
Tiamat
18
8 / 8 / 1
13,653
853
9,871
8,707
1,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
23
Kills
9
9
Deaths
24
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
10
4
0.3
W
Cthulhu
Cheliosz
Cthulhu
0
6
8
0.67
L
Odin
19
3
2
6.67
W
Tiamat
OmegaManX3
Tiamat
8
8
1
1.06
L
0
0
0
0
L
Vamana
XaneIV
Vamana
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,101
Damage
19,349
24,256
Taken
31,668
10,856
Mitigated
10,053
1,389
Healing
1,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
930
815
0
577
13,259
4,008
390
72
13,187
0
41,893
W
Cthulhu
Cheliosz
Cthulhu
8,548
5,356
0
0
9,702
4,100
35
0
9,531
12,104
515
L
Odin
19,260
14,949
0
0
13,380
5,730
0
8,862
4,465
0
45,676
W
Tiamat
OmegaManX3
Tiamat
9,871
5,737
0
531
8,707
1,945
158
0
8,604
20,403
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Vamana
XaneIV
Vamana
3,841
3,251
513
876
10,876
5,126
0
9,054
1,822
0
13,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
37,439
96
Minions Killed
119
0
Camps Cleared
0
257,105
Distance Traveled
443,496
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,476
780
85
5
0
179,859
0
W
Cthulhu
11,310
707
3
0
0
132,125
0
L
Odin
14,832
927
66
4
0
152,367
1
W
Tiamat
13,653
853
31
2
0
131,512
1
L
Nu Wa
8,430
527
0
0
0
3,088
0
L
Vamana
11,535
721
30
2
0
101,650
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role