Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cbin420
Baron Samedi
Level 94
God Stats
24W - 17L
1,893 SR
Queue Stats
135W - 128L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Fatman9030
Cthulhu
Level 96
God Stats
12W - 5L
1,554 SR
Queue Stats
587W - 595L
1,361 Elo+
Solo
Erlang Shen
Erlang Shen
Leorojo210
Erlang Shen
Level 63
God Stats
13W - 9L
1,648 SR
Queue Stats
249W - 242L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Sicelet
Sylvanus
Level 120
God Stats
22W - 32L
1,439 SR
Queue Stats
286W - 267L
1,506 Elo+
Solo
Team Averages
Level 100
1,607 SR
1,458 Elo+

VS

Team Averages
Level 110
1,499 SR
1,463 Elo+
Skadi
Skadi
 
Skadi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
EggyForYourTuna
Artio
Level 125
God Stats
8W - 3L
1,543 SR
Queue Stats
364W - 326L
1,474 Elo+
Solo
Thor
Thor
tamsuu
Thor
Level 124
God Stats
7W - 5L
1,335 SR
Queue Stats
438W - 410L
1,499 Elo+
Solo
Nu Wa
Nu Wa
three21
Nu Wa
Level 82
God Stats
28W - 10L
1,687 SR
Queue Stats
403W - 396L
1,408 Elo+
Solo
Ymir
Ymir
zakariya1s
Ymir
Level 67
God Stats
128W - 111L
1,428 SR
Queue Stats
191W - 186L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 5 / 0
8,138
479
2,333
10,912
3,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Cbin420
Baron Samedi
15
5 / 1 / 0
9,196
541
10,779
10,358
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Fatman9030
Cthulhu
12
0 / 5 / 1
8,084
476
10,054
12,201
7,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
Leorojo210
Erlang Shen
14
1 / 2 / 2
7,956
468
7,347
18,131
8,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Sicelet
Sylvanus
8
0 / 3 / 0
6,200
365
2,082
5,148
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
5 / 0 / 3
9,904
583
8,268
4,583
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 0 / 3
9,411
554
6,920
17,517
12,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
tamsuu
Thor
16
7 / 2 / 2
9,342
550
12,200
15,568
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
three21
Nu Wa
14
1 / 4 / 7
8,265
486
7,011
8,713
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 6
7,262
427
2,229
9,642
6,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
16
16
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
W
Skadi
 
Skadi
5
0
3
6.5
L
Baron Samedi
Cbin420
Baron Samedi
5
1
0
5
W
3
0
3
4.5
L
Cthulhu
Fatman9030
Cthulhu
0
5
1
0.1
L
Erlang Shen
Leorojo210
Erlang Shen
1
2
2
1
L
Sylvanus
Sicelet
Sylvanus
0
3
0
0
W
Thor
tamsuu
Thor
7
2
2
4
W
Nu Wa
three21
Nu Wa
1
4
7
1.13
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,595
Damage
36,628
56,750
Taken
56,023
25,159
Mitigated
29,093
16,737
Healing
22,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,333
990
0
1,943
10,912
3,226
1,191
1,368
9,544
0
65,174
W
Skadi
 
Skadi
8,268
2,573
0
1,199
4,583
1,580
4,972
1,075
3,471
0
90,024
L
Baron Samedi
Cbin420
Baron Samedi
10,779
825
716
5,084
10,358
4,482
392
2,938
7,420
70,383
3,545
W
6,920
837
160
8,706
17,517
12,559
372
7,721
8,884
51,485
1,835
L
Cthulhu
Fatman9030
Cthulhu
10,054
680
67
1,845
12,201
7,119
0
5,447
6,754
41,402
1,306
L
Erlang Shen
Leorojo210
Erlang Shen
7,347
3,530
0
6,140
18,131
8,312
0
4,325
13,806
0
51,691
L
Sylvanus
Sicelet
Sylvanus
2,082
938
60
882
5,148
2,020
0
1,670
3,478
18,211
5,275
W
Thor
tamsuu
Thor
12,200
3,518
0
8,647
15,568
5,367
0
3,482
11,944
0
80,367
W
Nu Wa
three21
Nu Wa
7,011
1,159
0
930
8,713
2,702
378
5,199
3,442
40,920
0
W
2,229
275
0
2,557
9,642
6,885
845
3,663
5,947
21,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,574
Gold Earned
44,184
438
Minions Killed
436
0
Camps Cleared
0
1,420,057
Distance Traveled
1,663,735
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,138
479
112
7
0
318,481
3
W
Skadi
9,904
583
168
10
0
319,050
4
L
Baron Samedi
9,196
541
118
7
0
327,013
0
W
Artio
9,411
554
77
5
0
335,603
5
L
Cthulhu
8,084
476
83
5
0
260,293
0
L
Erlang Shen
7,956
468
82
5
0
369,226
0
L
Sylvanus
6,200
365
43
3
0
145,044
0
W
Thor
9,342
550
110
6
0
379,158
0
W
Nu Wa
8,265
486
55
3
0
318,668
4
W
Ymir
7,262
427
26
2
0
311,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role