Player Matchup

Hercules
Hercules
Platinum II
ALB10
Hercules
Platinum II
Level 159
God Stats
6W - 1L
1,867 SR
Queue Stats
74W - 58L
1,819 MMR
Solo
Raijin
Raijin
Platinum I
CauzeBljad
Raijin
Platinum I
Level 147
God Stats
2W - 1L
1,445 SR
Queue Stats
116W - 97L
1,791 MMR
Party 1
Neith
Neith
Platinum I
ElenitaMLG
Neith
Platinum I
Level 212
God Stats
6W - 13L
1,493 SR
Queue Stats
474W - 455L
1,873 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Lawdiest
Nu Wa
Platinum I
Level 151
God Stats
13W - 17L
1,493 SR
Queue Stats
176W - 161L
1,843 MMR
Solo
He Bo
He Bo
Platinum I
kräuterlumpen
He Bo
Platinum I
Level 158
God Stats
1W - 1L
1,608 SR
Queue Stats
209W - 185L
1,892 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,581 SR
1,843 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,614 SR
1,772 MMR
Morgan Le Fay
Morgan Le Fay
Platinum I
 
Morgan Le Fay
Platinum I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
ShydyNight
Bacchus
Platinum II
Level 153
God Stats
20W - 21L
1,644 SR
Queue Stats
227W - 215L
1,793 MMR
Party 3
Tyr
Tyr
Platinum IV
ThePandaMonium
Tyr
Platinum IV
Level 203
God Stats
1W - 1L
1,722 SR
Queue Stats
451W - 445L
1,688 MMR
Party 2
Heimdallr
Heimdallr
Platinum II
elindrae
Heimdallr
Platinum II
Level 146
God Stats
1W - 2L
1,701 SR
Queue Stats
222W - 212L
1,793 MMR
Party 3
Chaac
Chaac
Platinum II
gfhfgfgfdhgfddf
Chaac
Platinum II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 34L
2,089 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ALB10
Hercules
11
3 / 0 / 6
6,470
719
7,347
8,320
4,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Raijin
CauzeBljad
Raijin
11
3 / 2 / 0
5,991
666
3,995
3,357
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Neith
11
3 / 2 / 4
6,470
719
4,667
5,157
1,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
Lawdiest
Nu Wa
12
2 / 2 / 0
6,731
748
4,106
3,081
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 3 / 2
4,935
548
3,486
5,864
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AresKing ArthurAthena

VS

Bans
SusanoKuzenboChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
5 / 0 / 2
6,213
690
3,881
5,597
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ShydyNight
Bacchus
7
0 / 5 / 1
4,297
477
2,648
7,049
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 2 / 2
5,879
653
4,268
7,804
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
elindrae
Heimdallr
9
0 / 3 / 1
4,741
527
2,309
5,991
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 1
5,779
642
3,181
8,890
4,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
11
Kills
9
9
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
5
0
2
6
W
Hercules
ALB10
Hercules
3
0
6
6
W
Raijin
CauzeBljad
Raijin
3
2
0
1.5
W
Neith
3
2
4
2.5
W
Nu Wa
Lawdiest
Nu Wa
2
2
0
1
L
Bacchus
ShydyNight
Bacchus
0
5
1
0.1
L
3
2
2
2
L
Heimdallr
elindrae
Heimdallr
0
3
1
0.17
L
1
1
1
1.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,601
Damage
16,287
25,779
Taken
35,331
9,041
Mitigated
17,506
8,324
Healing
10,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,881
357
0
3,335
5,597
1,691
0
2,067
3,394
38,154
920
W
Hercules
ALB10
Hercules
7,347
3,067
0
2,458
8,320
4,440
0
1,926
6,394
0
27,046
W
Raijin
CauzeBljad
Raijin
3,995
750
0
551
3,357
1,027
0
1,261
2,096
36,230
759
W
Neith
4,667
2,110
0
1,346
5,157
1,558
0
1,515
3,642
0
46,639
W
Nu Wa
Lawdiest
Nu Wa
4,106
769
0
955
3,081
691
0
498
2,583
47,686
0
L
Bacchus
ShydyNight
Bacchus
2,648
556
0
1,260
7,049
5,294
0
1,187
5,716
8,261
0
L
4,268
350
0
2,071
7,804
3,504
0
3,662
3,799
0
30,288
L
Heimdallr
elindrae
Heimdallr
2,309
810
0
760
5,991
2,069
0
336
5,633
0
31,223
L
3,181
422
0
3,161
8,890
4,948
0
3,152
5,457
0
43,561
W
3,486
200
0
3,014
5,864
1,325
0
1,130
4,734
35,450
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,597
Gold Earned
26,909
383
Minions Killed
276
0
Camps Cleared
0
979,693
Distance Traveled
1,036,821
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,213
690
79
9
0
237,761
0
W
Hercules
6,470
719
50
6
0
207,974
0
W
Raijin
5,991
666
85
9
0
180,097
0
W
Neith
6,470
719
82
9
0
192,417
2
W
Nu Wa
6,731
748
109
12
0
182,332
2
L
Bacchus
4,297
477
9
1
0
173,206
0
L
Tyr
5,879
653
58
6
0
209,561
0
L
Heimdallr
4,741
527
52
6
0
201,618
1
L
Chaac
5,779
642
78
9
0
214,675
0
W
He Bo
4,935
548
57
6
0
216,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role