Player Matchup

Medusa
Medusa
 
Medusa
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
finalECHO419
Jormungandr
Level 104
God Stats
5W - 2L
1,446 SR
Queue Stats
107W - 108L
1,490 Elo+
Party 1
Discordia
Discordia
oOPaNaMaOo95
Discordia
Level 124
God Stats
39W - 27L
1,635 SR
Queue Stats
757W - 759L
1,527 Elo+
Party 1
Team Averages
Level 96
1,527 SR
1,506 Elo+

VS

Team Averages
Level 118
1,619 SR
1,464 Elo+
Ix Chel
Ix Chel
PaNkStEr357
Ix Chel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,446 Elo+
Solo
Medusa
Medusa
StepSisWYD3015
Medusa
Level 109
God Stats
18W - 11L
1,756 SR
Queue Stats
705W - 697L
1,488 Elo+
Party 2
Bacchus
Bacchus
guy yoga
Bacchus
Level 85
God Stats
39W - 36L
1,600 SR
Queue Stats
438W - 447L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 6 / 4
9,605
800
6,064
11,149
3,296
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
finalECHO419
Jormungandr
17
1 / 1 / 9
9,959
830
7,577
15,769
13,644
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
oOPaNaMaOo95
Discordia
18
7 / 1 / 3
11,276
940
11,668
6,961
2,207
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PaNkStEr357
Ix Chel
16
1 / 4 / 5
9,719
810
7,411
7,491
2,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 3 / 1
9,514
793
12,012
11,476
3,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
guy yoga
Bacchus
15
2 / 4 / 3
9,101
758
6,970
12,298
14,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
11
Kills
8
8
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
6
4
0.83
L
Ix Chel
PaNkStEr357
Ix Chel
1
4
5
0.88
L
5
3
1
1.83
W
Jormungandr
finalECHO419
Jormungandr
1
1
9
5.5
L
Bacchus
guy yoga
Bacchus
2
4
3
0.88
W
Discordia
oOPaNaMaOo95
Discordia
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,309
Damage
26,393
33,879
Taken
31,265
19,147
Mitigated
20,873
804
Healing
3,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,064
2,589
0
605
11,149
3,296
759
4,208
6,664
0
26,277
L
Ix Chel
PaNkStEr357
Ix Chel
7,411
712
306
568
7,491
2,615
0
4,381
3,110
33,689
234
L
12,012
3,171
0
1,188
11,476
3,724
220
6,487
4,987
0
36,470
W
Jormungandr
finalECHO419
Jormungandr
7,577
1,377
0
0
15,769
13,644
80
6,253
9,206
33,284
1,162
L
Bacchus
guy yoga
Bacchus
6,970
279
0
1,106
12,298
14,534
186
7,644
4,652
13,774
1,950
W
Discordia
oOPaNaMaOo95
Discordia
11,668
655
0
199
6,961
2,207
572
2,045
4,643
40,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
28,334
150
Minions Killed
138
0
Camps Cleared
0
683,968
Distance Traveled
697,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,605
800
49
4
0
210,225
0
L
Ix Chel
9,719
810
70
6
0
218,477
0
L
Medusa
9,514
793
56
5
0
245,863
0
W
Jormungandr
9,959
830
49
4
0
238,576
0
L
Bacchus
9,101
758
12
1
0
232,978
0
W
Discordia
11,276
940
52
4
0
235,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role