Player Matchup

Loki
Loki
Battuuu
Loki
Level 48
God Stats
2W - 1L
1,282 SR
Queue Stats
39W - 40L
1,449 Elo+
Party 2
Tyr
Tyr
T4nK-070
Tyr
Level 125
God Stats
3W - 2L
1,256 SR
Queue Stats
133W - 124L
1,493 Elo+
Party 2
Olorun
Olorun
TURBOCRYSTAL
Olorun
Level 124
God Stats
1W - 2L
1,159 SR
Queue Stats
166W - 167L
1,475 Elo+
Party 2
Jing Wei
Jing Wei
Ti Kraps KolR
Jing Wei
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 101L
1,234 Elo+
Solo
Ymir
Ymir
el_wn_con_lag
Ymir
Level 90
God Stats
13W - 9L
1,547 SR
Queue Stats
66W - 59L
1,436 Elo+
Party 2
Team Averages
Level 86
1,349 SR
1,417 Elo+

VS

Team Averages
Level 85
1,508 SR
1,462 Elo+
King Arthur
King Arthur
ANGELBROWN10
King Arthur
Level 100
God Stats
3W - 3L
1,622 SR
Queue Stats
44W - 32L
1,498 Elo+
Solo
Freya
Freya
MrsCoffeeStains
Freya
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,459 Elo+
Party 1
Sol
Sol
TauterChip1
Sol
Level 61
God Stats
56W - 49L
1,523 SR
Queue Stats
184W - 180L
1,470 Elo+
Solo
Geb
Geb
UnlivingRelic
Geb
Level 88
God Stats
15W - 22L
1,500 SR
Queue Stats
380W - 378L
1,506 Elo+
Party 1
Ratatoskr
Ratatoskr
ghetto stomp44
Ratatoskr
Level 108
God Stats
2W - 7L
1,394 SR
Queue Stats
230W - 222L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Battuuu
Loki
12
5 / 0 / 6
6,955
632
6,252
7,954
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
6,052
550
2,673
7,142
4,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
12
5 / 0 / 3
7,383
671
5,835
6,231
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Jing Wei
Ti Kraps KolR
Jing Wei
10
0 / 0 / 0
5,400
491
3,139
2,975
1,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 3
6,260
569
3,773
7,536
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANGELBROWN10
King Arthur
11
2 / 1 / 0
6,134
558
5,710
8,328
6,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 2 / 0
5,295
481
1,184
4,830
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 3 / 1
6,136
558
4,750
6,064
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 0
5,078
462
2,557
10,799
5,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
ghetto stomp44
Ratatoskr
9
0 / 5 / 0
4,951
450
3,909
8,708
3,025
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
3
3
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ANGELBROWN10
King Arthur
2
1
0
2
W
Loki
Battuuu
Loki
5
0
6
8
L
1
2
0
0.5
W
0
2
1
0.25
W
Olorun
5
0
3
6.5
L
0
3
1
0.17
W
Jing Wei
Ti Kraps KolR
Jing Wei
0
0
0
0
L
0
3
0
0
W
4
1
3
5.5
L
Ratatoskr
ghetto stomp44
Ratatoskr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,672
Damage
18,110
31,838
Taken
38,729
14,672
Mitigated
18,346
10,605
Healing
8,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ANGELBROWN10
King Arthur
5,710
501
56
2,182
8,328
6,960
0
1,351
6,565
0
35,749
W
Loki
Battuuu
Loki
6,252
1,981
0
3,456
7,954
2,533
0
1,279
6,635
0
44,352
L
1,184
199
0
548
4,830
1,455
0
1,762
3,068
14,391
876
W
2,673
447
0
1,976
7,142
4,153
0
0
6,554
0
35,653
W
Olorun
5,835
2,036
60
2,421
6,231
1,988
793
1,894
4,303
46,271
8,324
L
4,750
1,563
0
1,743
6,064
1,651
935
2,629
3,435
38,451
1,594
W
Jing Wei
Ti Kraps KolR
Jing Wei
3,139
2,210
0
963
2,975
1,070
0
1,471
1,504
0
34,097
L
2,557
196
1,138
1,988
10,799
5,255
0
2,528
8,271
17,996
0
W
3,773
855
266
1,463
7,536
4,928
0
3,071
4,311
15,207
0
L
Ratatoskr
ghetto stomp44
Ratatoskr
3,909
1,134
0
359
8,708
3,025
0
1,142
7,566
0
34,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,050
Gold Earned
27,594
317
Minions Killed
249
0
Camps Cleared
0
1,100,444
Distance Traveled
1,037,712
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,134
558
64
6
0
204,114
0
W
Loki
6,955
632
88
8
0
246,235
0
L
Freya
5,295
481
47
4
0
190,682
0
W
Tyr
6,052
550
60
5
0
233,302
6
W
Olorun
7,383
671
89
8
0
207,670
0
L
Sol
6,136
558
70
6
0
181,715
0
W
Jing Wei
5,400
491
62
6
0
202,756
0
L
Geb
5,078
462
17
2
0
219,868
0
W
Ymir
6,260
569
18
2
0
210,481
2
L
Ratatoskr
4,951
450
51
5
0
241,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role