Player Matchup

Cerberus
Cerberus
Al_Gore_Rythm
Cerberus
Level 79
God Stats
2W - 2L
1,791 SR
Queue Stats
22W - 17L
1,476 Elo+
Solo
Nu Wa
Nu Wa
Freyrrs
Nu Wa
Level 43
God Stats
14W - 12L
1,539 SR
Queue Stats
26W - 38L
1,356 Elo+
Party 1
Geb
Geb
Kenevich
Geb
Level 129
God Stats
13W - 19L
1,283 SR
Queue Stats
881W - 881L
1,403 Elo+
Solo
Olorun
Olorun
MetaHexTTV
Olorun
Level 25
God Stats
8W - 13L
1,361 SR
Queue Stats
11W - 16L
1,214 Elo+
Party 1
Mulan
Mulan
PoutineJesus
Mulan
Level 146
God Stats
7W - 8L
1,578 SR
Queue Stats
104W - 123L
1,458 Elo+
Party 1
Team Averages
Level 84
1,510 SR
1,381 Elo+

VS

Team Averages
Level 112
1,416 SR
1,439 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Hammerboi32
Anubis
Level 66
God Stats
26W - 15L
1,608 SR
Queue Stats
125W - 132L
1,453 Elo+
Solo
Khepri
Khepri
JCerulian
Khepri
Level 70
God Stats
4W - 4L
1,169 SR
Queue Stats
10W - 8L
1,372 Elo+
Solo
Medusa
Medusa
ljtdeadeye
Medusa
Level 135
God Stats
1W - 3L
1,384 SR
Queue Stats
108W - 101L
1,455 Elo+
Solo
Bakasura
Bakasura
slacker288
Bakasura
Level 159
God Stats
0W - 1L
1,421 SR
Queue Stats
66W - 113L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Al_Gore_Rythm
Cerberus
12
2 / 3 / 9
7,847
523
4,808
17,072
12,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
Freyrrs
Nu Wa
14
0 / 2 / 6
8,550
570
6,136
3,110
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 3
8,861
591
3,087
14,704
6,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Olorun
MetaHexTTV
Olorun
14
6 / 2 / 3
9,011
601
11,345
10,619
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
8 / 0 / 4
10,541
703
12,314
12,738
7,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 9 / 0
5,620
375
4,593
13,922
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
8
2 / 0 / 0
5,931
395
1,429
2,332
652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Khepri
JCerulian
Khepri
10
2 / 7 / 2
6,631
442
5,969
14,994
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
ljtdeadeye
Medusa
12
3 / 3 / 2
6,943
463
12,255
12,009
3,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Bakasura
slacker288
Bakasura
16
1 / 0 / 1
7,948
530
749
10,296
6,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
8
8
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
9
0
0
W
Cerberus
Al_Gore_Rythm
Cerberus
2
3
9
2.17
W
Nu Wa
Freyrrs
Nu Wa
0
2
6
1.5
L
Anubis
2
0
0
2
L
Khepri
JCerulian
Khepri
2
7
2
0.43
W
3
1
3
4.5
W
Olorun
MetaHexTTV
Olorun
6
2
3
3.75
W
8
0
4
10
L
Medusa
ljtdeadeye
Medusa
3
3
2
1.33
L
Bakasura
slacker288
Bakasura
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
24,995
58,243
Taken
53,553
30,724
Mitigated
31,563
21,589
Healing
12,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,593
1,235
0
976
13,922
8,213
0
3,352
10,424
0
25,636
W
Cerberus
Al_Gore_Rythm
Cerberus
4,808
398
0
3,152
17,072
12,426
0
1,629
15,356
29,263
0
W
Nu Wa
Freyrrs
Nu Wa
6,136
830
0
239
3,110
717
1,577
1,658
1,452
45,802
1,484
L
Anubis
1,429
43
0
925
2,332
652
0
1,234
843
26,032
0
L
Khepri
JCerulian
Khepri
5,969
598
56
2,736
14,994
12,216
0
11,232
3,597
15,486
1,657
W
3,087
149
0
9,049
14,704
6,258
657
304
14,336
64,290
1,786
W
Olorun
MetaHexTTV
Olorun
11,345
5,667
330
5,570
10,619
3,420
2,923
2,364
8,218
58,666
0
W
12,314
2,720
0
3,249
12,738
7,903
1,622
690
11,574
127
78,291
L
Medusa
ljtdeadeye
Medusa
12,255
4,571
0
3,055
12,009
3,916
0
7,627
4,210
0
62,091
L
Bakasura
slacker288
Bakasura
749
514
0
5,099
10,296
6,566
0
1,056
9,104
0
62,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,810
Gold Earned
33,073
493
Minions Killed
369
0
Camps Cleared
0
1,481,608
Distance Traveled
1,129,904
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,620
375
43
3
0
201,553
2
W
Cerberus
7,847
523
47
3
0
287,401
0
W
Nu Wa
8,550
570
93
6
0
288,962
0
L
Anubis
5,931
395
51
3
0
109,754
0
L
Khepri
6,631
442
14
1
0
259,535
3
W
Geb
8,861
591
112
7
0
316,198
2
W
Olorun
9,011
601
111
7
0
276,721
0
W
Mulan
10,541
703
130
9
0
312,326
0
L
Medusa
6,943
463
105
7
0
270,493
0
L
Bakasura
7,948
530
156
10
0
288,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role