Player Matchup

Rama
Rama
NoneBar
Rama
Level 190
God Stats
25W - 9L
1,843 SR
Queue Stats
750W - 341L
1,804 Elo+
Party 2
Bakasura
Bakasura
Rockket
Bakasura
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,532 Elo+
Solo
Cerberus
Cerberus
TheWambulance
Cerberus
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 93L
1,750 Elo+
Party 2
Mulan
Mulan
maximsantiago
Mulan
Level 107
God Stats
32W - 22L
1,598 SR
Queue Stats
209W - 200L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
schuettster
Zhong Kui
Level 106
God Stats
40W - 31L
1,551 SR
Queue Stats
329W - 316L
1,522 Elo+
Solo
Team Averages
Level 138
1,598 SR
1,630 Elo+

VS

Team Averages
Level 131
1,455 SR
1,571 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
IHazNoIdeaz7
Thanatos
Level 169
God Stats
1W - 2L
1,261 SR
Queue Stats
146W - 103L
1,682 Elo+
Solo
Pele
Pele
MOSTERSDUTY
Pele
Level 149
God Stats
1W - 2L
1,440 SR
Queue Stats
226W - 203L
1,574 Elo+
Solo
Hera
Hera
TLFinny v2
Hera
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
674W - 612L
1,600 Elo+
Party 1
Ullr
Ullr
staircaseShaggey
Ullr
Level 128
God Stats
19W - 19L
1,576 SR
Queue Stats
90W - 95L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
NoneBar
Rama
13
6 / 1 / 2
7,285
729
7,977
6,731
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Rockket
Bakasura
12
4 / 1 / 3
6,174
617
2,168
9,416
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
TheWambulance
Cerberus
9
2 / 0 / 9
6,140
614
5,945
6,794
3,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 2
7,144
714
4,352
6,434
4,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
schuettster
Zhong Kui
11
1 / 1 / 3
6,175
618
3,204
5,192
3,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 3 / 2
5,338
534
3,233
8,873
7,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
IHazNoIdeaz7
Thanatos
10
0 / 5 / 0
5,616
562
2,415
8,559
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,339
534
2,245
7,714
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 2 / 0
5,775
578
3,187
4,272
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 5 / 0
4,616
462
3,312
6,913
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
16
Kills
3
3
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
3
2
0.67
L
Thanatos
IHazNoIdeaz7
Thanatos
0
5
0
0
L
0
1
0
0
W
Rama
NoneBar
Rama
6
1
2
7
W
Bakasura
Rockket
Bakasura
4
1
3
5.5
L
1
2
0
0.5
W
Cerberus
TheWambulance
Cerberus
2
0
9
6.5
W
3
0
2
4
W
Zhong Kui
schuettster
Zhong Kui
1
1
3
2.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,646
Damage
14,392
34,567
Taken
36,331
18,743
Mitigated
15,477
14,464
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,233
1,391
0
1,377
8,873
7,863
10
1,681
7,051
15,956
0
L
Thanatos
IHazNoIdeaz7
Thanatos
2,415
473
0
5,650
8,559
2,703
0
1,238
7,321
0
33,317
L
2,245
294
0
4,125
7,714
2,033
0
2,029
5,685
0
37,378
W
Rama
NoneBar
Rama
7,977
6,291
0
3,586
6,731
2,153
33
1,186
5,545
0
59,321
W
Bakasura
Rockket
Bakasura
2,168
1,932
0
3,398
9,416
4,467
204
1,619
7,797
0
34,938
L
3,187
552
0
1,123
4,272
1,180
0
1,512
2,760
38,492
750
W
Cerberus
TheWambulance
Cerberus
5,945
359
0
2,502
6,794
3,883
0
1,310
5,484
16,652
1,414
W
4,352
347
0
1,937
6,434
4,547
22
0
6,434
1,330
43,850
W
Zhong Kui
schuettster
Zhong Kui
3,204
572
0
3,041
5,192
3,693
0
2,203
2,989
41,846
1,916
L
3,312
1,581
0
1,070
6,913
1,698
0
2,622
4,196
0
25,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,918
Gold Earned
26,684
393
Minions Killed
291
0
Camps Cleared
0
1,088,888
Distance Traveled
1,041,022
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,338
534
28
3
0
199,178
2
L
Thanatos
5,616
562
71
7
0
213,274
0
L
Pele
5,339
534
68
7
0
254,443
0
W
Rama
7,285
729
111
11
0
207,814
1
W
Bakasura
6,174
617
84
8
0
247,843
0
L
Hera
5,775
578
88
9
0
217,142
0
W
Cerberus
6,140
614
22
2
0
243,388
2
W
Mulan
7,144
714
80
8
0
178,375
3
W
Zhong Kui
6,175
618
96
10
0
211,468
2
L
Ullr
4,616
462
36
4
0
156,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role