Player Matchup

Charybdis
Charybdis
Platinum III
Aeoniaa
Charybdis
Platinum III
Level 68
God Stats
3W - 4L
1,704 SR
Queue Stats
67W - 51L
2,073 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
MynameTomaz
Cthulhu
Platinum II
Level 115
God Stats
19W - 26L
1,508 SR
Queue Stats
455W - 446L
1,978 MMR
Solo
Serqet
Serqet
Platinum II
SubwaySandwiches
Serqet
Platinum II
Level 194
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 41L
1,992 MMR
Solo
Janus
Janus
Diamond V
grandmasknees
Janus
Diamond V
Level 152
God Stats
2W - 2L
1,524 SR
Queue Stats
154W - 132L
1,975 MMR
Solo
Horus
Horus
Gold I
teachesmate
Horus
Gold I
Level 67
God Stats
2W - 1L
1,822 SR
Queue Stats
21W - 13L
1,856 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,612 SR
1,975 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 189
1,668 SR
1,975 MMR
Rama
Rama
Diamond III
ItsSogno
Rama
Diamond III
Level 183
God Stats
42W - 27L
1,703 SR
Queue Stats
210W - 175L
1,952 MMR
Party 2
Jormungandr
Jormungandr
Platinum I
JoeyPastrami
Jormungandr
Platinum I
Level 157
God Stats
72W - 45L
1,721 SR
Queue Stats
194W - 159L
2,006 MMR
Solo
Terra
Terra
Diamond V
Krunkaholik
Terra
Diamond V
Level 234
God Stats
36W - 22L
1,672 SR
Queue Stats
151W - 118L
1,996 MMR
Party 2
Loki
Loki
Platinum I
SpringMustache
Loki
Platinum I
Level 183
God Stats
1W - 3L
1,597 SR
Queue Stats
150W - 134L
1,961 MMR
Party 3
Yu Huang
Yu Huang
Platinum I
YanTen
Yu Huang
Platinum I
Level 187
God Stats
7W - 8L
1,645 SR
Queue Stats
150W - 134L
1,961 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aeoniaa
Charybdis
16
0 / 4 / 3
9,171
539
10,681
13,023
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MynameTomaz
Cthulhu
16
2 / 2 / 2
9,607
565
8,968
15,928
13,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 5 / 3
9,081
534
9,771
16,773
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 2 / 3
9,928
584
6,354
8,433
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 0
7,780
458
2,578
12,486
10,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KuzenboAchillesKing Arthur

VS

Bans
FreyaThorArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
3 / 0 / 1
10,389
611
10,282
10,734
3,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
JoeyPastrami
Jormungandr
17
1 / 3 / 4
10,753
633
12,842
15,447
10,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
0 / 2 / 6
8,567
504
3,669
11,373
7,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
5 / 3 / 7
9,719
572
11,443
12,254
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yu Huang
YanTen
Yu Huang
17
5 / 4 / 1
10,344
608
7,891
7,538
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
14
15
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Aeoniaa
Charybdis
0
4
3
0.38
W
Rama
3
0
1
3.5
W
Jormungandr
JoeyPastrami
Jormungandr
1
3
4
1
W
0
2
6
1.5
L
Cthulhu
MynameTomaz
Cthulhu
2
2
2
1.5
W
5
3
7
2.83
L
6
5
3
1.5
W
Yu Huang
YanTen
Yu Huang
5
4
1
1.38
L
2
2
3
1.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,352
Damage
46,127
66,643
Taken
57,346
37,552
Mitigated
28,038
21,423
Healing
22,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Aeoniaa
Charybdis
10,681
6,301
0
5,379
13,023
4,362
0
1,188
11,835
0
101,895
W
Rama
10,282
7,817
0
6,064
10,734
3,659
67
0
10,734
0
109,629
W
Jormungandr
JoeyPastrami
Jormungandr
12,842
2,565
0
4,049
15,447
10,145
0
7,931
6,527
89,531
409
W
3,669
478
3,083
4,691
11,373
7,893
0
2,480
8,712
15,718
449
L
Cthulhu
MynameTomaz
Cthulhu
8,968
1,438
194
5,421
15,928
13,379
0
8,972
6,919
72,438
2,949
W
11,443
3,883
0
4,056
12,254
3,782
0
2,085
9,637
0
66,074
L
9,771
2,006
0
5,115
16,773
7,217
398
4,884
11,731
0
70,351
W
Yu Huang
YanTen
Yu Huang
7,891
245
0
736
7,538
2,559
0
2,447
4,407
75,281
0
L
6,354
156
0
1,220
8,433
2,255
0
3,837
4,276
82,542
1,068
L
2,578
1,271
624
3,470
12,486
10,339
0
4,729
7,527
0
13,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,567
Gold Earned
49,772
623
Minions Killed
613
0
Camps Cleared
0
1,860,818
Distance Traveled
1,849,063
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,171
539
191
11
0
306,873
3
W
Rama
10,389
611
189
11
0
339,010
4
W
Jormungandr
10,753
633
169
10
0
337,359
8
W
Terra
8,567
504
14
1
0
391,630
8
L
Cthulhu
9,607
565
131
8
0
371,805
5
W
Loki
9,719
572
88
5
0
421,230
0
L
Serqet
9,081
534
109
6
0
414,125
0
W
Yu Huang
10,344
608
153
9
0
359,834
7
L
Janus
9,928
584
173
10
0
411,344
2
L
Horus
7,780
458
19
1
0
356,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role