Player Matchup

Cthulhu
Cthulhu
CRICKEYMATE
Cthulhu
Level 37
God Stats
7W - 6L
1,351 SR
Queue Stats
49W - 49L
1,287 Elo+
Solo
Anhur
Anhur
Fr0zTByTe89
Anhur
Level 29
God Stats
3W - 4L
1,494 SR
Queue Stats
27W - 33L
1,466 Elo+
Party 1
Ra
Ra
jaydowntheway100
Ra
Level 41
God Stats
3W - 2L
1,448 SR
Queue Stats
5W - 8L
1,466 Elo+
Party 1
Team Averages
Level 36
1,431 SR
1,406 Elo+

VS

Team Averages
Level 50
1,566 SR
1,460 Elo+
Bellona
Bellona
CaptainFuji
Bellona
Level 52
God Stats
3W - 2L
1,715 SR
Queue Stats
5W - 3L
1,707 Elo+
Party 2
Neith
Neith
Ten_no_Ikari_
Neith
Level 45
God Stats
5W - 4L
1,444 SR
Queue Stats
20W - 18L
1,395 Elo+
Party 2
Bacchus
Bacchus
lordbillsx9000
Bacchus
Level 54
God Stats
6W - 6L
1,540 SR
Queue Stats
145W - 174L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CRICKEYMATE
Cthulhu
17
3 / 1 / 4
9,892
899
9,022
12,708
13,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 6
8,238
749
4,054
8,859
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
5 / 4 / 3
9,916
901
11,201
8,638
3,799
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CaptainFuji
Bellona
15
5 / 3 / 4
9,821
893
10,444
15,592
13,598
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 2 / 4
9,235
840
7,390
8,333
3,320
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 3 / 2
7,255
660
3,376
5,424
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
8
Kills
9
9
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CRICKEYMATE
Cthulhu
3
1
4
5
L
Bellona
CaptainFuji
Bellona
5
3
4
2.33
W
0
4
6
0.75
L
3
2
4
2.5
W
5
4
3
1.63
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
21,210
30,205
Taken
29,349
22,681
Mitigated
19,821
6,610
Healing
1,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CRICKEYMATE
Cthulhu
9,022
727
211
2,534
12,708
13,759
403
533
12,175
40,069
1,920
L
Bellona
CaptainFuji
Bellona
10,444
4,126
0
626
15,592
13,598
0
9,941
5,084
0
23,608
W
4,054
1,743
0
671
8,859
5,123
274
989
7,870
0
14,958
L
7,390
3,661
0
512
8,333
3,320
448
6,123
1,896
0
26,301
W
11,201
1,803
1,024
2,170
8,638
3,799
200
1,915
6,723
27,472
173
L
3,376
243
0
426
5,424
2,903
0
2,907
2,399
6,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,046
Gold Earned
26,311
137
Minions Killed
79
0
Camps Cleared
0
566,774
Distance Traveled
479,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,892
899
57
5
0
222,601
0
L
Bellona
9,821
893
25
2
0
210,932
0
W
Anhur
8,238
749
27
2
0
166,567
0
L
Neith
9,235
840
47
4
0
169,421
0
W
Ra
9,916
901
53
5
0
177,606
0
L
Bacchus
7,255
660
7
1
0
99,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role