Player Matchup

Thor
Thor
Gold I
FernandoElLoco
Thor
Gold I
Level 207
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,902 MMR
Party 1
Artemis
Artemis
Gold I
SiNereXis
Artemis
Gold I
Level 155
God Stats
6W - 1L
1,728 SR
Queue Stats
16W - 4L
1,902 MMR
Party 1
Nox
Nox
Gold I
alexlasombra
Nox
Gold I
Level 170
God Stats
4W - 0L
1,712 SR
Queue Stats
16W - 4L
1,891 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 177
1,647 SR
1,899 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,635 SR
1,426 MMR
Medusa
Medusa
Silver II
R0NIN47
Medusa
Silver II
Level 133
God Stats
1W - 1L
1,689 SR
Queue Stats
43W - 57L
1,361 MMR
Party 2
Agni
Agni
Gold IV
WackyWolf115
Agni
Gold IV
Level 193
God Stats
19W - 15L
1,533 SR
Queue Stats
73W - 89L
1,577 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
YaronWiesenthal
Kuzenbo
Bronze III
Level 30
God Stats
6W - 8L
1,684 SR
Queue Stats
13W - 17L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 8
10,886
778
9,247
16,271
12,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
SiNereXis
Artemis
19
10 / 0 / 5
13,222
944
18,473
12,555
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 1 / 10
12,053
861
12,333
7,726
2,981
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
ThothNe ZhaAphroditeAchillesChiron

VS

Bans
MulanAthenaAresCerberusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
R0NIN47
Medusa
15
0 / 5 / 1
9,085
649
5,175
10,745
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
2 / 6 / 0
10,231
731
7,874
14,284
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 4 / 2
9,784
699
10,270
19,438
24,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
15
Kills
2
2
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Medusa
R0NIN47
Medusa
0
5
1
0.1
W
Artemis
SiNereXis
Artemis
10
0
5
12.5
L
2
6
0
0.33
L
0
4
2
0.25
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,053
Damage
23,319
36,552
Taken
44,467
21,254
Mitigated
32,279
10,010
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,247
1,128
0
3,210
16,271
12,906
267
5,383
10,468
558
22,431
L
Medusa
R0NIN47
Medusa
5,175
830
0
590
10,745
3,706
0
3,161
7,244
0
30,239
W
Artemis
SiNereXis
Artemis
18,473
6,014
0
4,212
12,555
5,367
2,553
5,565
6,597
0
67,478
L
7,874
154
90
1,360
14,284
3,936
0
3,713
10,140
29,180
50
L
10,270
2,971
0
1,178
19,438
24,637
0
5,484
13,150
28,966
732
W
12,333
1,026
0
2,588
7,726
2,981
893
5,381
2,056
64,248
400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,161
Gold Earned
29,100
216
Minions Killed
140
0
Camps Cleared
0
771,197
Distance Traveled
753,135
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,886
778
32
2
0
252,471
0
L
Medusa
9,085
649
48
3
0
256,823
4
W
Artemis
13,222
944
87
6
0
271,075
0
L
Agni
10,231
731
57
4
0
236,728
3
L
Kuzenbo
9,784
699
35
3
0
259,584
0
W
Nox
12,053
861
97
7
0
247,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role