Player Matchup

Cerberus
Cerberus
DomxGodxSun
Cerberus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 154L
1,442 Elo+
Solo
Sol
Sol
FrippleWhirl6991
Sol
Level 82
God Stats
21W - 25L
1,506 SR
Queue Stats
478W - 487L
1,461 Elo+
Solo
Osiris
Osiris
LiveMine28
Osiris
Level 154
God Stats
8W - 9L
1,489 SR
Queue Stats
70W - 74L
1,397 Elo+
Solo
Cupid
Cupid
SayaMashiro
Cupid
Level 93
God Stats
2W - 6L
1,641 SR
Queue Stats
37W - 35L
1,534 Elo+
Solo
Anubis
Anubis
itsreny
Anubis
Level 44
God Stats
13W - 12L
1,516 SR
Queue Stats
61W - 78L
1,386 Elo+
Solo
Team Averages
Level 91
1,530 SR
1,444 Elo+

VS

Team Averages
Level 92
1,831 SR
1,834 Elo+
Tyr
Tyr
DrHardKore
Tyr
Level 148
God Stats
45W - 3L
2,055 SR
Queue Stats
503W - 44L
1,979 Elo+
Party 1
Charon
Charon
G59xGreenman
Charon
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,580 Elo+
Party 2
Aphrodite
Aphrodite
TitaniumHighway
Aphrodite
Level 45
God Stats
7W - 4L
1,847 SR
Queue Stats
11W - 10L
1,614 Elo+
Party 2
Serqet
Serqet
cucubler
Serqet
Level 62
God Stats
13W - 1L
1,906 SR
Queue Stats
284W - 21L
1,950 Elo+
Party 1
Xbalanque
Xbalanque
greensquall
Xbalanque
Level 162
God Stats
25W - 4L
1,847 SR
Queue Stats
1,556W - 119L
2,046 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DomxGodxSun
Cerberus
13
1 / 2 / 2
8,131
1,162
4,596
17,161
15,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 2
7,455
1,065
3,366
3,286
661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Osiris
LiveMine28
Osiris
12
1 / 3 / 1
7,530
1,076
6,258
13,820
9,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 2
7,234
1,033
7,518
10,314
3,173
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
itsreny
Anubis
12
0 / 2 / 2
6,672
953
2,078
2,306
900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

276

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
7,443
1,063
5,333
6,482
7,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
13
1 / 1 / 7
8,768
1,253
6,922
7,167
6,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
TitaniumHighway
Aphrodite
13
1 / 1 / 8
7,778
1,111
3,433
3,935
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
cucubler
Serqet
13
5 / 0 / 4
9,168
1,310
12,548
5,610
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Xbalanque
greensquall
Xbalanque
13
4 / 1 / 6
8,415
1,202
15,735
6,140
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
3
Kills
11
11
Deaths
3
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DomxGodxSun
Cerberus
1
2
2
1
W
0
0
9
4.5
L
1
1
2
2
W
Charon
1
1
7
4.5
L
Osiris
LiveMine28
Osiris
1
3
1
0.5
L
0
3
2
0.33
W
Aphrodite
TitaniumHighway
Aphrodite
1
1
8
5
W
Serqet
cucubler
Serqet
5
0
4
7
W
Xbalanque
greensquall
Xbalanque
4
1
6
7
L
Anubis
itsreny
Anubis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
43,971
46,887
Taken
29,334
30,185
Mitigated
21,768
5,777
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DomxGodxSun
Cerberus
4,596
373
0
3,470
17,161
15,975
0
2,950
13,955
14,261
210
W
5,333
636
0
1,554
6,482
7,018
0
2,002
4,480
0
14,630
L
3,366
412
0
412
3,286
661
0
810
2,365
14,757
687
W
Charon
6,922
528
0
958
7,167
6,555
0
2,457
4,710
14,349
1,976
L
Osiris
LiveMine28
Osiris
6,258
2,986
0
1,514
13,820
9,476
0
3,718
8,872
0
16,963
L
7,518
3,108
53
219
10,314
3,173
0
1,485
8,492
0
22,512
W
Aphrodite
TitaniumHighway
Aphrodite
3,433
788
2,699
2,480
3,935
1,887
0
1,971
1,964
10,588
0
W
Serqet
cucubler
Serqet
12,548
3,153
0
876
5,610
4,124
0
1,788
3,822
26
22,741
W
Xbalanque
greensquall
Xbalanque
15,735
9,646
0
2,476
6,140
2,184
0
1,566
4,574
0
34,948
L
Anubis
itsreny
Anubis
2,078
272
0
109
2,306
900
0
795
1,446
3,408
15

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,022
Gold Earned
41,572
120
Minions Killed
132
3
Camps Cleared
9
507,287
Distance Traveled
755,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,131
1,162
28
4
0
126,192
0
W
Tyr
7,443
1,063
15
2
3
162,054
0
L
Sol
7,455
1,065
30
4
0
93,776
0
W
Charon
8,768
1,253
11
2
0
155,895
0
L
Osiris
7,530
1,076
28
4
3
135,464
0
L
Cupid
7,234
1,033
29
4
0
127,199
0
W
Aphrodite
7,778
1,111
26
4
1
140,431
0
W
Serqet
9,168
1,310
33
5
4
163,585
0
W
Xbalanque
8,415
1,202
47
7
1
133,870
0
L
Anubis
6,672
953
5
1
0
24,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role