Player Matchup

Arachne
Arachne
GabyLeLama
Arachne
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 17L
1,502 Elo+
Party 3
Kuzenbo
Kuzenbo
Sertos69
Kuzenbo
Level 105
God Stats
11W - 8L
1,509 SR
Queue Stats
55W - 62L
1,353 Elo+
Party 3
Anhur
Anhur
SoggyLoggy
Anhur
Level 98
God Stats
6W - 3L
1,906 SR
Queue Stats
67W - 40L
1,589 Elo+
Party 1
Sol
Sol
croyya
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,576 Elo+
Party 1
Tyr
Tyr
hellsshadow069
Tyr
Level 125
God Stats
3W - 6L
1,384 SR
Queue Stats
156W - 135L
1,526 Elo+
Solo
Team Averages
Level 109
1,560 SR
1,509 Elo+

VS

Team Averages
Level 109
1,543 SR
1,555 Elo+
Medusa
Medusa
AdamBottrill
Medusa
Level 120
God Stats
11W - 10L
1,540 SR
Queue Stats
164W - 157L
1,516 Elo+
Party 2
Zhong Kui
Zhong Kui
Enrique614
Zhong Kui
Level 81
God Stats
1W - 5L
1,121 SR
Queue Stats
164W - 156L
1,533 Elo+
Solo
Hercules
Hercules
SoulSammy
Hercules
Level 126
God Stats
2W - 4L
1,691 SR
Queue Stats
98W - 96L
1,535 Elo+
Party 2
Agni
Agni
lukeyrom
Agni
Level 108
God Stats
8W - 7L
1,650 SR
Queue Stats
127W - 123L
1,560 Elo+
Party 2
Susano
Susano
sirsleeperrr
Susano
Level 109
God Stats
9W - 5L
1,715 SR
Queue Stats
47W - 26L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GabyLeLama
Arachne
10
0 / 5 / 2
5,811
447
4,722
12,271
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Sertos69
Kuzenbo
9
1 / 3 / 3
6,078
468
3,552
9,980
9,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
14
2 / 0 / 0
8,163
628
2,779
4,410
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sol
croyya
Sol
12
0 / 0 / 0
7,096
546
1,716
3,256
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 2 / 0
6,148
473
3,610
13,835
12,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 2 / 0
7,542
580
3,334
5,522
1,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
Enrique614
Zhong Kui
13
1 / 1 / 3
7,202
554
12,378
10,355
7,789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
SoulSammy
Hercules
12
1 / 1 / 3
6,516
501
4,506
8,223
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
13
3 / 0 / 1
7,414
570
4,664
4,996
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
13
4 / 0 / 0
7,406
570
2,846
7,764
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
10
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
0
0.5
L
Zhong Kui
Enrique614
Zhong Kui
1
1
3
2.5
W
Arachne
GabyLeLama
Arachne
0
5
2
0.2
W
Kuzenbo
Sertos69
Kuzenbo
1
3
3
0.83
W
Anhur
2
0
0
2
L
Hercules
SoulSammy
Hercules
1
1
3
2.5
W
Sol
croyya
Sol
0
0
0
0
W
1
2
0
0.5
L
Agni
3
0
1
3.5
L
Susano
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,379
Damage
27,728
43,752
Taken
36,860
28,072
Mitigated
16,487
14,824
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,334
1,150
0
1,395
5,522
1,481
808
765
4,757
0
60,129
L
Zhong Kui
Enrique614
Zhong Kui
12,378
1,978
0
7,502
10,355
7,789
0
1,554
8,801
52,565
1,378
W
Arachne
GabyLeLama
Arachne
4,722
2,782
0
4,859
12,271
3,829
6
2,911
9,340
0
39,021
W
Kuzenbo
Sertos69
Kuzenbo
3,552
1,510
0
2,351
9,980
9,644
0
3,203
6,551
15,214
0
W
Anhur
2,779
1,202
0
1,147
4,410
1,424
456
279
4,131
0
67,721
L
Hercules
SoulSammy
Hercules
4,506
945
0
4,376
8,223
2,997
44
1,040
7,183
0
47,611
W
Sol
croyya
Sol
1,716
343
0
2,056
3,256
818
0
1,128
1,910
48,950
3,796
W
3,610
571
0
4,411
13,835
12,357
0
8,605
5,130
0
32,105
L
Agni
4,664
267
0
745
4,996
1,503
0
1,094
3,902
43,642
1,273
L
Susano
2,846
888
0
5,260
7,764
2,717
0
793
6,971
0
62,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,296
Gold Earned
36,080
389
Minions Killed
494
0
Camps Cleared
0
1,276,948
Distance Traveled
1,342,461
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,542
580
102
8
0
231,707
2
L
Zhong Kui
7,202
554
83
6
0
219,784
0
W
Arachne
5,811
447
62
5
0
283,018
0
W
Kuzenbo
6,078
468
20
2
0
254,791
2
W
Anhur
8,163
628
142
11
0
246,556
4
L
Hercules
6,516
501
96
7
0
307,037
0
W
Sol
7,096
546
108
8
0
257,065
4
W
Tyr
6,148
473
57
4
0
235,518
3
L
Agni
7,414
570
109
8
0
280,799
1
L
Susano
7,406
570
104
8
0
303,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role