Player Matchup

Geb
Geb
Silver I
Grob22
Geb
Silver I
Level 109
God Stats
10W - 9L
1,557 SR
Queue Stats
179W - 211L
1,097 MMR
Solo
Hou Yi
Hou Yi
Silver V
KrazyGorilla21
Hou Yi
Silver V
Level 109
God Stats
1W - 1L
1,284 SR
Queue Stats
46W - 73L
548 MMR
Solo
Sol
Sol
Silver I
Yeetandelet9865
Sol
Silver I
Level 122
God Stats
0W - 1L
1,507 SR
Queue Stats
32W - 42L
1,300 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
bbio2028
Tsukuyomi
Silver IV
Level 153
God Stats
0W - 2L
1,479 SR
Queue Stats
147W - 178L
837 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
sligmaballz
Baron Samedi
Silver I
Level 146
God Stats
62W - 73L
1,418 SR
Queue Stats
385W - 394L
1,298 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,449 SR
1,016 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,571 SR
1,016 MMR
Chaac
Chaac
Gold IV
ACRAmerican
Chaac
Gold IV
Level 129
God Stats
3W - 5L
1,395 SR
Queue Stats
107W - 107L
1,308 MMR
Solo
Vulcan
Vulcan
Silver II
Mailson_Eastsidz
Vulcan
Silver II
Level 193
God Stats
3W - 6L
1,627 SR
Queue Stats
167W - 193L
977 MMR
Solo
Bastet
Bastet
Gold V
Salzballz
Bastet
Gold V
Level 152
God Stats
7W - 2L
1,534 SR
Queue Stats
36W - 37L
1,339 MMR
Solo
Neith
Neith
Silver III
Titan440xSRx
Neith
Silver III
Level 157
God Stats
26W - 26L
1,559 SR
Queue Stats
467W - 510L
828 MMR
Solo
Sylvanus
Sylvanus
Silver V
jtg6369
Sylvanus
Silver V
Level 149
God Stats
12W - 5L
1,740 SR
Queue Stats
264W - 311L
625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Grob22
Geb
11
0 / 2 / 1
6,921
385
3,629
16,440
11,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 4 / 1
8,257
459
5,010
12,368
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 3 / 0
8,267
459
9,857
12,345
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tsukuyomi
bbio2028
Tsukuyomi
13
1 / 5 / 2
7,728
429
7,768
13,872
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
sligmaballz
Baron Samedi
17
5 / 2 / 0
10,137
563
9,685
13,563
9,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AwilixAchillesMedusaNu WaAo Kuang

VS

Bans
CthulhuChang'eThanatosSkadiFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
10,504
584
10,399
17,641
10,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 1 / 6
10,432
580
11,857
7,311
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Salzballz
Bastet
15
7 / 1 / 6
10,211
567
12,808
11,964
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 3 / 4
9,395
522
7,610
8,568
3,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
jtg6369
Sylvanus
15
2 / 0 / 6
9,243
514
6,439
12,614
11,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
10
Kills
16
16
Deaths
10
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
L
Geb
Grob22
Geb
0
2
1
0.25
L
2
4
1
0.63
W
3
1
6
6
W
Bastet
Salzballz
Bastet
7
1
6
10
W
2
3
4
1.33
L
2
3
0
0.67
L
Tsukuyomi
bbio2028
Tsukuyomi
1
5
2
0.4
W
Sylvanus
jtg6369
Sylvanus
2
0
6
5
L
Baron Samedi
sligmaballz
Baron Samedi
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,949
Damage
49,113
68,588
Taken
58,098
31,160
Mitigated
31,482
22,867
Healing
21,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,399
1,509
0
4,160
17,641
10,382
1,591
9,135
8,506
0
78,129
L
Geb
Grob22
Geb
3,629
310
0
3,069
16,440
11,872
0
5,591
10,513
16,204
0
L
5,010
1,142
0
2,562
12,368
3,049
670
5,275
6,990
0
60,685
W
11,857
269
0
2,634
7,311
2,555
1,184
4,977
2,334
70,775
805
W
Bastet
Salzballz
Bastet
12,808
2,722
0
4,526
11,964
3,988
875
2,494
9,470
0
58,499
W
7,610
1,441
0
1,834
8,568
3,004
1,477
2,034
6,534
0
63,066
L
9,857
2,529
0
5,510
12,345
2,852
251
4,080
7,915
68,246
2,348
L
Tsukuyomi
bbio2028
Tsukuyomi
7,768
1,759
0
4,658
13,872
4,038
0
1,995
11,800
0
53,277
W
Sylvanus
jtg6369
Sylvanus
6,439
1,876
1,473
7,022
12,614
11,553
291
4,132
8,482
42,296
2,943
L
Baron Samedi
sligmaballz
Baron Samedi
9,685
653
150
6,918
13,563
9,349
283
424
13,139
77,275
2,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
49,785
448
Minions Killed
491
0
Camps Cleared
0
1,707,800
Distance Traveled
1,836,786
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,504
584
129
7
0
357,028
7
L
Geb
6,921
385
17
1
0
392,329
4
L
Hou Yi
8,257
459
90
5
0
329,286
2
W
Vulcan
10,432
580
125
7
0
374,586
0
W
Bastet
10,211
567
68
4
0
467,113
2
W
Neith
9,395
522
103
6
0
307,459
2
L
Sol
8,267
459
127
7
0
322,397
0
L
Tsukuyomi
7,728
429
82
5
0
356,512
0
W
Sylvanus
9,243
514
66
4
0
330,600
5
L
Baron Samedi
10,137
563
132
7
0
307,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role