Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Benkai_OG
Hera
Level 56
God Stats
4W - 0L
1,787 SR
Queue Stats
241W - 215L
1,506 Elo+
Party 2
Merlin
Merlin
Flatbush222_
Merlin
Level 140
God Stats
2W - 0L
1,752 SR
Queue Stats
32W - 23L
1,561 Elo+
Party 2
Artemis
Artemis
Patrook
Artemis
Level 157
God Stats
1W - 3L
1,302 SR
Queue Stats
191W - 176L
1,544 Elo+
Party 1
Team Averages
Level 135
1,568 SR
1,522 Elo+

VS

Team Averages
Level 102
1,396 SR
1,496 Elo+
Hades
Hades
 
Hades
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ViolonPlume02
Geb
Level 68
God Stats
0W - 3L
1,177 SR
Queue Stats
254W - 241L
1,487 Elo+
Solo
Izanami
Izanami
got_2_Kill301
Izanami
Level 67
God Stats
1W - 3L
1,265 SR
Queue Stats
666W - 702L
1,477 Elo+
Solo
Khepri
Khepri
shiraj15
Khepri
Level 151
God Stats
3W - 5L
1,083 SR
Queue Stats
522W - 524L
1,547 Elo+
Solo
Charon
Charon
xX_Afromayn
Charon
Level 69
God Stats
2W - 1L
1,956 SR
Queue Stats
73W - 84L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 5
6,580
1,316
2,303
4,410
3,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
 
Medusa
11
1 / 1 / 6
5,944
1,189
6,422
4,665
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
11
1 / 2 / 4
6,375
1,275
1,656
3,955
1,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
11
0 / 0 / 7
5,824
1,165
5,016
2,868
1,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Patrook
Artemis
11
3 / 1 / 4
6,328
1,266
7,069
2,983
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 1 / 2
5,351
1,070
2,326
5,079
5,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
1,380
276
0
0
0
Izanami
10
1 / 3 / 3
5,231
1,046
2,871
6,635
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
shiraj15
Khepri
11
1 / 2 / 4
5,317
1,063
2,189
6,263
5,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charon
12
1 / 1 / 4
5,827
1,165
5,309
6,046
4,790
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
7
Kills
5
5
Deaths
7
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
5
4.5
W
Medusa
 
Medusa
1
1
6
4
L
Hades
 
Hades
2
1
2
3
W
Hera
1
2
4
1.5
W
Merlin
0
0
7
3.5
W
Artemis
Patrook
Artemis
3
1
4
5
L
0
0
0
0
L
Izanami
1
3
3
0.83
L
Khepri
shiraj15
Khepri
1
2
4
1.5
L
Charon
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,466
Damage
12,695
18,881
Taken
24,023
9,829
Mitigated
18,421
4,904
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,303
0
132
499
4,410
3,973
28
1,796
2,614
6,196
0
W
Medusa
 
Medusa
6,422
1,896
0
1,000
4,665
1,777
587
1,760
2,905
0
13,103
L
Hades
 
Hades
2,326
0
1,760
1,368
5,079
5,096
0
2,171
2,908
6,438
132
W
Hera
1,656
556
204
752
3,955
1,911
0
2,076
1,879
6,285
0
W
Merlin
5,016
479
832
962
2,868
1,029
0
1,748
1,120
13,604
613
W
Artemis
Patrook
Artemis
7,069
2,149
0
523
2,983
1,139
675
2,143
840
0
12,160
L
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
2,871
1,976
513
1,181
6,635
2,944
0
1,882
4,753
0
12,960
L
Khepri
shiraj15
Khepri
2,189
0
847
1,173
6,263
5,591
0
2,229
4,034
5,661
0
L
Charon
5,309
877
1,833
1,775
6,046
4,790
0
2,426
3,620
9,751
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
23,106
67
Minions Killed
46
0
Camps Cleared
0
594,591
Distance Traveled
422,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,580
1,316
11
2
0
120,377
0
W
Medusa
5,944
1,189
14
3
0
135,106
0
L
Hades
5,351
1,070
14
3
0
94,408
0
W
Hera
6,375
1,275
10
2
0
107,222
0
W
Merlin
5,824
1,165
12
2
0
130,361
0
W
Artemis
6,328
1,266
20
4
0
101,525
0
L
Geb
1,380
276
0
0
0
0
0
L
Izanami
5,231
1,046
19
4
0
96,926
0
L
Khepri
5,317
1,063
5
1
0
114,015
0
L
Charon
5,827
1,165
8
2
0
116,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role