Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
STUNTMAN xx 32
Ra
Level 143
God Stats
6W - 8L
1,435 SR
Queue Stats
298W - 297L
1,488 Elo+
Solo
Apollo
Apollo
Whyumbecause
Apollo
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,232 Elo+
Party 1
Cthulhu
Cthulhu
YerMad
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,313 Elo+
Party 1
Hercules
Hercules
kingtinajero
Hercules
Level 123
God Stats
2W - 1L
1,794 SR
Queue Stats
17W - 26L
1,398 Elo+
Solo
Team Averages
Level 122
1,546 SR
1,386 Elo+

VS

Team Averages
Level 113
1,480 SR
1,476 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
CallMeMellows
Chiron
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 74L
1,484 Elo+
Solo
Freya
Freya
PUNISHERPYLES
Freya
Level 157
God Stats
1W - 3L
1,402 SR
Queue Stats
240W - 238L
1,442 Elo+
Solo
Ymir
Ymir
Panzon33
Ymir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 95L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 3 / 1
7,699
642
6,963
11,358
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 1 / 1
6,786
566
4,270
6,723
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
11
3 / 1 / 2
6,538
545
3,865
5,350
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
YerMad
Cthulhu
10
0 / 0 / 4
5,493
458
8,167
6,222
2,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hercules
kingtinajero
Hercules
12
4 / 3 / 1
6,517
543
3,695
6,897
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 2
6,662
555
5,010
8,435
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bellona
 
Bellona
9
1 / 4 / 1
5,141
428
1,973
8,055
6,567
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 3
6,191
516
5,698
6,196
1,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 3 / 0
4,999
417
2,926
9,553
2,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ymir
9
0 / 1 / 2
5,567
464
1,094
7,758
4,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
7
8
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
3
1
1.17
L
Fenrir
 
Fenrir
5
1
2
6
L
Bellona
 
Bellona
1
4
1
0.38
L
1
1
3
2.5
L
0
3
0
0
L
Ymir
0
1
2
1
W
0
1
1
0.5
W
Apollo
3
1
2
4
W
Cthulhu
YerMad
Cthulhu
0
0
4
2
W
Hercules
kingtinajero
Hercules
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,960
Damage
16,701
36,550
Taken
39,997
13,731
Mitigated
17,981
14,991
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,963
3,618
0
5,547
11,358
4,388
397
0
11,358
0
47,858
L
Fenrir
 
Fenrir
5,010
1,428
0
1,536
8,435
2,653
0
1,745
6,464
0
35,256
L
Bellona
 
Bellona
1,973
683
0
132
8,055
6,567
0
0
8,055
0
11,890
L
5,698
1,344
351
1,361
6,196
1,731
0
2,072
3,904
0
38,402
L
2,926
1,084
0
3,817
9,553
2,652
0
4,711
4,784
30,035
0
L
Ymir
1,094
252
89
1,663
7,758
4,378
0
3,401
4,331
18,068
607
W
4,270
88
851
3,173
6,723
2,309
0
51
6,672
56,349
0
W
Apollo
3,865
2,489
0
1,391
5,350
1,573
547
1,092
4,258
0
41,580
W
Cthulhu
YerMad
Cthulhu
8,167
344
136
1,850
6,222
2,985
93
2,515
3,707
30,370
0
W
Hercules
kingtinajero
Hercules
3,695
1,077
0
2,043
6,897
2,476
0
0
6,897
0
42,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
28,560
375
Minions Killed
215
0
Camps Cleared
0
1,151,265
Distance Traveled
1,121,746
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,699
642
87
7
0
197,554
0
L
Fenrir
6,662
555
62
5
0
269,059
0
L
Bellona
5,141
428
17
1
0
206,879
0
L
Chiron
6,191
516
64
5
0
222,094
0
L
Freya
4,999
417
49
4
0
194,047
0
L
Ymir
5,567
464
23
2
0
229,667
2
W
Ra
6,786
566
105
9
0
253,398
0
W
Apollo
6,538
545
78
7
0
221,102
0
W
Cthulhu
5,493
458
32
3
0
224,780
1
W
Hercules
6,517
543
73
6
0
254,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role