Player Matchup

Chaac
Chaac
Silver II
Deuces34
Chaac
Silver II
Level 104
God Stats
4W - 1L
1,574 SR
Queue Stats
400W - 425L
929 MMR
Solo
Jing Wei
Jing Wei
Silver III
NikoSwt
Jing Wei
Silver III
Level 124
God Stats
11W - 16L
1,265 SR
Queue Stats
209W - 227L
949 MMR
Solo
Cabrakan
Cabrakan
Silver IV
Ryles024
Cabrakan
Silver IV
Level 79
God Stats
88W - 81L
1,452 SR
Queue Stats
118W - 142L
890 MMR
Solo
Scylla
Scylla
Silver II
ToastyShyGuy
Scylla
Silver II
Level 88
God Stats
34W - 34L
1,476 SR
Queue Stats
300W - 338L
984 MMR
Solo
Serqet
Serqet
Silver III
hattaka23
Serqet
Silver III
Level 84
God Stats
26W - 24L
1,410 SR
Queue Stats
355W - 373L
868 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,435 SR
924 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,462 SR
1,026 MMR
Cu Chulainn
Cu Chulainn
Silver II
 
Cu Chulainn
Silver II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver III
Accordion Hero
Agni
Silver III
Level 186
God Stats
8W - 12L
1,493 SR
Queue Stats
210W - 234L
860 MMR
Solo
Arachne
Arachne
Silver III
Arsenalx4949
Arachne
Silver III
Level 89
God Stats
21W - 20L
1,510 SR
Queue Stats
273W - 304L
938 MMR
Party 1
Loki
Loki
Bronze IV
DrDanGleesak696
Loki
Bronze IV
Level 60
God Stats
1W - 7L
1,365 SR
Queue Stats
5W - 27L
868 MMR
Solo
Skadi
Skadi
Silver II
HerefordBull17
Skadi
Silver II
Level 145
God Stats
59W - 59L
1,442 SR
Queue Stats
231W - 252L
966 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deuces34
Chaac
13
2 / 4 / 0
8,286
552
6,159
17,828
14,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jing Wei
NikoSwt
Jing Wei
15
1 / 0 / 5
8,173
545
5,900
5,333
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Ryles024
Cabrakan
14
3 / 2 / 3
7,770
518
4,409
6,546
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
16
5 / 1 / 1
9,185
612
7,288
7,156
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
hattaka23
Serqet
14
1 / 1 / 5
7,781
519
7,223
16,685
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
King ArthurChang'eMedusaCthulhu

VS

Bans
PeleJormungandrAresFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
3 / 3 / 2
8,885
592
14,414
14,765
11,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 3 / 2
8,759
584
4,115
6,257
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Arsenalx4949
Arachne
15
4 / 2 / 1
8,547
570
6,303
13,151
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

12
0 / 1 / 0
6,938
463
2,050
6,956
2,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 3 / 0
8,687
579
4,093
8,221
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
12
Kills
8
8
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
3
2
1.33
L
0
3
2
0.33
L
Arachne
Arsenalx4949
Arachne
4
2
1
2.25
W
Chaac
Deuces34
Chaac
2
4
0
0.5
L
0
1
0
0
L
1
3
0
0.33
W
Jing Wei
NikoSwt
Jing Wei
1
0
5
3.5
W
Cabrakan
Ryles024
Cabrakan
3
2
3
2.25
W
Scylla
5
1
1
5.5
W
Serqet
hattaka23
Serqet
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,979
Damage
30,975
53,548
Taken
49,350
30,446
Mitigated
22,118
16,574
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
14,414
1,837
0
2,758
14,765
11,991
0
1,586
12,855
4,763
58,787
L
4,115
127
0
1,083
6,257
1,177
0
3,700
2,313
64,498
1,512
L
Arachne
Arsenalx4949
Arachne
6,303
4,721
0
4,900
13,151
4,722
21
2,075
10,638
0
55,492
W
Chaac
Deuces34
Chaac
6,159
1,003
0
4,995
17,828
14,988
414
851
16,977
0
53,514
L
2,050
452
0
1,161
6,956
2,127
0
1,628
5,290
0
37,817
L
4,093
983
0
894
8,221
2,101
1,152
2,469
5,574
0
64,044
W
Jing Wei
NikoSwt
Jing Wei
5,900
4,644
0
1,971
5,333
2,000
172
61
5,272
0
67,705
W
Cabrakan
Ryles024
Cabrakan
4,409
266
0
1,133
6,546
4,680
0
456
6,065
33,869
1,042
W
Scylla
7,288
1,060
0
625
7,156
2,390
0
1,713
5,253
65,899
392
W
Serqet
hattaka23
Serqet
7,223
1,563
0
7,850
16,685
6,388
0
2,185
14,355
0
58,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,195
Gold Earned
41,816
507
Minions Killed
499
0
Camps Cleared
0
1,510,070
Distance Traveled
1,478,032
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,885
592
97
6
0
248,281
2
L
Agni
8,759
584
131
9
0
295,523
2
L
Arachne
8,547
570
76
5
0
351,703
0
W
Chaac
8,286
552
89
6
0
258,033
2
L
Loki
6,938
463
70
5
0
310,102
0
L
Skadi
8,687
579
125
8
0
272,423
2
W
Jing Wei
8,173
545
125
8
0
330,265
7
W
Cabrakan
7,770
518
55
4
0
243,022
0
W
Scylla
9,185
612
142
9
0
305,299
0
W
Serqet
7,781
519
96
6
0
373,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role