Player Matchup

Thanatos
Thanatos
JahadiJhon666
Thanatos
Level 63
God Stats
27W - 27L
1,523 SR
Queue Stats
205W - 192L
1,501 Elo+
Party 1
Neith
Neith
LegoMan2910
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Merlin
Merlin
Loustag2003
Merlin
Level 29
God Stats
7W - 9L
1,488 SR
Queue Stats
90W - 62L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
Sp4r3r1b5
Cthulhu
Level 32
God Stats
27W - 16L
1,673 SR
Queue Stats
48W - 42L
1,529 Elo+
Party 1
Bellona
Bellona
StreetUrchin
Bellona
Level 35
God Stats
31W - 37L
1,444 SR
Queue Stats
57W - 78L
1,373 Elo+
Party 1
Team Averages
Level 32
1,525 SR
1,485 Elo+

VS

Team Averages
Level 93
1,521 SR
1,473 Elo+
Ishtar
Ishtar
 
Ishtar
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Zyxa666
Hades
Level 82
God Stats
124W - 108L
1,512 SR
Queue Stats
128W - 113L
1,516 Elo+
Solo
Yemoja
Yemoja
bilgauz
Yemoja
Level 47
God Stats
10W - 14L
1,474 SR
Queue Stats
120W - 151L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
canabuca
Morgan Le Fay
Level 122
God Stats
27W - 16L
1,618 SR
Queue Stats
186W - 171L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JahadiJhon666
Thanatos
14
5 / 2 / 3
7,891
526
7,213
13,841
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
2 / 6 / 2
6,562
437
5,491
9,190
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
11
2 / 7 / 2
7,253
484
4,623
8,129
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Sp4r3r1b5
Cthulhu
5
0 / 1 / 1
5,496
366
2,638
4,560
1,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
StreetUrchin
Bellona
8
0 / 2 / 0
5,546
370
2,601
9,642
5,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
5 / 3 / 5
8,272
551
8,367
11,224
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
 
Loki
12
1 / 3 / 1
6,958
464
1,904
9,443
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Zyxa666
Hades
16
4 / 1 / 1
9,822
655
8,592
9,264
3,874
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
bilgauz
Yemoja
12
2 / 0 / 8
8,360
557
2,518
3,520
1,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morgan Le Fay
canabuca
Morgan Le Fay
14
6 / 3 / 3
8,404
560
6,719
7,691
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
18
18
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
3
5
2.5
W
Loki
 
Loki
1
3
1
0.5
L
Thanatos
JahadiJhon666
Thanatos
5
2
3
3.25
L
2
6
2
0.5
L
Merlin
2
7
2
0.43
L
Cthulhu
Sp4r3r1b5
Cthulhu
0
1
1
0.5
L
Bellona
StreetUrchin
Bellona
0
2
0
0
W
Hades
Zyxa666
Hades
4
1
1
4.5
W
Yemoja
bilgauz
Yemoja
2
0
8
6
W
Morgan Le Fay
canabuca
Morgan Le Fay
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,566
Damage
28,100
45,362
Taken
41,142
18,012
Mitigated
14,759
11,973
Healing
20,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
8,367
5,575
0
2,856
11,224
3,619
1,372
2,178
9,046
0
49,659
W
Loki
 
Loki
1,904
345
0
4,000
9,443
2,789
0
87
9,356
0
41,455
L
Thanatos
JahadiJhon666
Thanatos
7,213
1,308
0
7,919
13,841
5,399
0
4,990
8,551
0
58,421
L
5,491
2,051
0
459
9,190
2,695
0
2,606
6,460
0
28,003
L
Merlin
4,623
117
0
222
8,129
2,232
628
3,592
4,201
33,382
847
L
Cthulhu
Sp4r3r1b5
Cthulhu
2,638
138
680
1,452
4,560
1,863
0
271
4,289
13,690
2,168
L
Bellona
StreetUrchin
Bellona
2,601
1,090
0
1,241
9,642
5,823
0
5,337
4,265
0
29,989
W
Hades
Zyxa666
Hades
8,592
1,378
0
6,979
9,264
3,874
2,201
564
8,700
76,697
1,593
W
Yemoja
bilgauz
Yemoja
2,518
463
4,350
1,454
3,520
1,878
183
1,738
1,782
19,133
0
W
Morgan Le Fay
canabuca
Morgan Le Fay
6,719
271
0
1,229
7,691
2,599
241
2,648
5,043
41,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,748
Gold Earned
41,816
279
Minions Killed
382
0
Camps Cleared
0
1,145,608
Distance Traveled
1,407,343
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,272
551
85
6
0
246,386
1
W
Loki
6,958
464
66
4
0
325,935
1
L
Thanatos
7,891
526
99
7
0
308,112
0
L
Neith
6,562
437
44
3
0
257,397
0
L
Merlin
7,253
484
57
4
0
238,590
0
L
Cthulhu
5,496
366
25
2
0
106,205
0
L
Bellona
5,546
370
54
4
0
235,304
0
W
Hades
9,822
655
131
9
0
273,169
3
W
Yemoja
8,360
557
31
2
0
262,815
1
W
Morgan Le Fay
8,404
560
69
5
0
299,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role