Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Foxes2
Sol
Level 116
God Stats
7W - 2L
1,773 SR
Queue Stats
101W - 92L
1,468 Elo+
Party 2
Hou Yi
Hou Yi
IrokezzZz
Hou Yi
Level 127
God Stats
9W - 2L
1,500 SR
Queue Stats
115W - 113L
1,460 Elo+
Party 2
Chaac
Chaac
Polstakana
Chaac
Level 145
God Stats
3W - 4L
1,417 SR
Queue Stats
162W - 154L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
Браавос
Jing Wei
Level 124
God Stats
1W - 2L
1,201 SR
Queue Stats
107W - 92L
1,517 Elo+
Party 2
Team Averages
Level 112
1,478 SR
1,481 Elo+

VS

Team Averages
Level 91
1,549 SR
1,343 Elo+
Kuzenbo
Kuzenbo
BarackObanter
Kuzenbo
Level 141
God Stats
1W - 2L
1,704 SR
Queue Stats
135W - 130L
1,473 Elo+
Solo
Neith
Neith
Bellibear-owo-
Neith
Level 23
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 5L
1,400 Elo+
Party 1
Vamana
Vamana
PrideXWrath
Vamana
Level 107
God Stats
0W - 1L
1,821 SR
Queue Stats
4W - 10L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
SigmaGamma
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,198 Elo+
Party 1
Tyr
Tyr
oOAIphaOmegaOo
Tyr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
1 / 2 / 11
9,233
923
8,683
19,642
16,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Foxes2
Sol
18
11 / 3 / 6
10,950
1,095
16,669
9,855
3,697
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
IrokezzZz
Hou Yi
15
3 / 3 / 10
9,357
936
7,682
7,324
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
16
3 / 3 / 9
9,500
950
7,923
15,017
16,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
14
2 / 2 / 6
8,758
876
3,070
5,906
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
5 / 7 / 2
8,645
865
12,851
17,502
26,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

14
0 / 4 / 3
7,291
729
2,655
7,330
3,339
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
16
3 / 3 / 2
8,415
842
9,113
12,109
11,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
SigmaGamma
Danzaburou
14
5 / 6 / 3
8,104
810
10,957
10,637
4,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
2,568
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
20
Kills
13
13
Deaths
20
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
11
3.25
L
Kuzenbo
5
7
2
0.86
L
0
4
3
0.38
W
Sol
Foxes2
Sol
11
3
6
4.67
W
Hou Yi
IrokezzZz
Hou Yi
3
3
10
2.67
W
Chaac
3
3
9
2.5
L
Vamana
3
3
2
1.33
L
Danzaburou
SigmaGamma
Danzaburou
5
6
3
1.08
L
0
0
0
0
W
Jing Wei
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,027
Damage
35,576
57,744
Taken
47,578
41,421
Mitigated
45,759
20,205
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,683
839
622
6,439
19,642
16,273
451
1,655
17,616
0
27,195
L
Kuzenbo
12,851
2,168
611
1,983
17,502
26,482
0
6,548
10,954
23,098
1,308
L
2,655
905
0
1,185
7,330
3,339
0
2,242
5,088
0
12,529
W
Sol
Foxes2
Sol
16,669
5,774
1,062
3,738
9,855
3,697
4,187
1,943
7,745
31,195
0
W
Hou Yi
IrokezzZz
Hou Yi
7,682
4,407
622
1,283
7,324
2,822
853
3,097
4,145
0
21,390
W
Chaac
7,923
994
101
4,196
15,017
16,464
449
1,723
13,092
655
19,516
L
Vamana
9,113
3,317
360
1,796
12,109
11,343
0
5,214
6,895
0
16,162
L
Danzaburou
SigmaGamma
Danzaburou
10,957
3,367
620
1,536
10,637
4,595
0
2,940
7,697
0
21,775
L
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
3,070
2,623
1,312
830
5,906
2,165
1,122
3,326
2,532
0
13,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,798
Gold Earned
35,023
154
Minions Killed
89
0
Camps Cleared
0
1,011,876
Distance Traveled
715,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,233
923
29
3
0
234,948
0
L
Kuzenbo
8,645
865
20
2
0
145,446
0
L
Neith
7,291
729
23
2
0
182,883
0
W
Sol
10,950
1,095
31
3
0
193,281
0
W
Hou Yi
9,357
936
36
4
0
194,718
0
W
Chaac
9,500
950
28
3
0
217,538
0
L
Vamana
8,415
842
21
2
0
217,604
0
L
Danzaburou
8,104
810
25
3
0
169,563
0
L
Tyr
2,568
257
0
0
0
0
0
W
Jing Wei
8,758
876
30
3
0
171,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role