Player Matchup

Bacchus
Bacchus
Clarktopher
Bacchus
Level 100
God Stats
7W - 8L
1,512 SR
Queue Stats
16W - 14L
1,560 Elo+
Solo
Mulan
Mulan
Expecto_Patronot
Mulan
Level 117
God Stats
87W - 56L
1,598 SR
Queue Stats
188W - 190L
1,426 Elo+
Solo
Charybdis
Charybdis
Forevernin
Charybdis
Level 127
God Stats
31W - 33L
1,474 SR
Queue Stats
415W - 394L
1,415 Elo+
Solo
Hun Batz
Hun Batz
TrojinV2
Hun Batz
Level 103
God Stats
2W - 6L
1,441 SR
Queue Stats
109W - 126L
1,434 Elo+
Solo
Poseidon
Poseidon
Vi_Nelson2
Poseidon
Level 53
God Stats
46W - 39L
1,514 SR
Queue Stats
111W - 143L
1,389 Elo+
Solo
Team Averages
Level 100
1,508 SR
1,445 Elo+

VS

Team Averages
Level 66
1,528 SR
1,348 Elo+
Ne Zha
Ne Zha
Austin4520
Ne Zha
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,210 Elo+
Party 1
Izanami
Izanami
Inforcer117
Izanami
Level 68
God Stats
3W - 4L
1,578 SR
Queue Stats
85W - 89L
1,386 Elo+
Solo
Gilgamesh
Gilgamesh
LittleFred4
Gilgamesh
Level 68
God Stats
5W - 2L
1,561 SR
Queue Stats
53W - 48L
1,392 Elo+
Party 1
Chang'e
Chang'e
RepublicOfTejas
Chang'e
Level 101
God Stats
10W - 6L
1,500 SR
Queue Stats
266W - 230L
1,542 Elo+
Solo
Sobek
Sobek
UhhRude
Sobek
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clarktopher
Bacchus
15
5 / 2 / 6
9,773
489
15,559
18,836
23,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

3
0 / 2 / 0
5,754
288
729
1,809
426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
Forevernin
Charybdis
15
4 / 3 / 5
8,628
431
13,133
13,572
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
TrojinV2
Hun Batz
18
5 / 3 / 8
10,572
529
12,696
21,559
8,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Vi_Nelson2
Poseidon
15
2 / 4 / 2
9,662
483
10,579
7,913
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Austin4520
Ne Zha
15
5 / 3 / 5
10,349
517
8,948
14,638
6,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Izanami
Inforcer117
Izanami
14
1 / 7 / 3
9,237
462
6,251
16,089
5,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
LittleFred4
Gilgamesh
15
2 / 1 / 7
10,493
525
12,040
17,217
18,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

18
5 / 2 / 3
10,847
542
11,603
15,589
5,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
UhhRude
Sobek
12
1 / 3 / 2
8,519
426
6,222
17,281
14,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
16
Kills
14
14
Deaths
16
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Austin4520
Ne Zha
5
3
5
2.5
L
Bacchus
Clarktopher
Bacchus
5
2
6
4
L
0
2
0
0
L
Charybdis
Forevernin
Charybdis
4
3
5
2.17
W
Izanami
Inforcer117
Izanami
1
7
3
0.36
W
Gilgamesh
LittleFred4
Gilgamesh
2
1
7
5.5
W
5
2
3
3.25
L
Hun Batz
TrojinV2
Hun Batz
5
3
8
3
W
Sobek
UhhRude
Sobek
1
3
2
0.67
L
Poseidon
Vi_Nelson2
Poseidon
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,696
Damage
45,064
63,689
Taken
80,814
38,870
Mitigated
50,325
19,670
Healing
22,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Austin4520
Ne Zha
8,948
5,348
0
2,376
14,638
6,545
1,462
2,665
11,973
0
48,851
L
Bacchus
Clarktopher
Bacchus
15,559
862
0
7,587
18,836
23,247
34
4,781
13,711
51,809
2,782
L
729
319
0
105
1,809
426
0
0
1,752
0
5,073
L
Charybdis
Forevernin
Charybdis
13,133
5,250
0
3,192
13,572
3,941
1,046
4,000
9,287
0
66,356
W
Izanami
Inforcer117
Izanami
6,251
3,830
0
3,234
16,089
5,411
1,662
5,974
10,115
0
72,633
W
Gilgamesh
LittleFred4
Gilgamesh
12,040
3,041
0
1,633
17,217
18,539
431
5,758
11,459
0
55,969
W
11,603
868
2,175
7,795
15,589
5,290
0
5,893
9,696
77,679
0
L
Hun Batz
TrojinV2
Hun Batz
12,696
3,514
0
8,786
21,559
8,753
0
5,437
15,411
0
91,751
W
Sobek
UhhRude
Sobek
6,222
605
0
5,786
17,281
14,540
0
5,956
11,325
16,780
0
L
Poseidon
Vi_Nelson2
Poseidon
10,579
1,911
0
0
7,913
2,503
267
2,837
4,679
65,977
2,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
49,445
429
Minions Killed
430
0
Camps Cleared
0
1,546,311
Distance Traveled
1,867,622
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,349
517
69
3
0
331,580
5
L
Bacchus
9,773
489
63
3
0
405,527
0
L
Mulan
5,754
288
11
1
0
31,635
0
L
Charybdis
8,628
431
104
5
0
356,399
0
W
Izanami
9,237
462
121
6
0
358,621
0
W
Gilgamesh
10,493
525
80
4
0
381,254
2
W
Chang'e
10,847
542
136
7
0
403,612
0
L
Hun Batz
10,572
529
137
7
0
432,269
0
W
Sobek
8,519
426
24
1
0
392,555
3
L
Poseidon
9,662
483
114
6
0
320,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role