Player Matchup

Medusa
Medusa
Gold II
Aleksintarinat
Medusa
Gold II
Level 108
God Stats
8W - 3L
1,709 SR
Queue Stats
188W - 196L
1,523 MMR
Party 1
Poseidon
Poseidon
Bronze III
CapitanCigiel
Poseidon
Bronze III
Level 122
God Stats
0W - 1L
1,584 SR
Queue Stats
3W - 3L
1,536 MMR
Party 3
Bacchus
Bacchus
Gold III
GlamorousMidget
Bacchus
Gold III
Level 148
God Stats
8W - 5L
1,700 SR
Queue Stats
205W - 208L
1,527 MMR
Party 1
Serqet
Serqet
Gold III
MrImSooCrazy
Serqet
Gold III
Level 246
God Stats
4W - 8L
1,307 SR
Queue Stats
350W - 384L
1,534 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
superplamka
Erlang Shen
Bronze III
Level 93
God Stats
0W - 2L
1,529 SR
Queue Stats
2W - 3L
1,497 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,566 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,566 SR
1,525 MMR
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Silver I
FrostedFlaked
Artio
Silver I
Level 149
God Stats
11W - 7L
1,696 SR
Queue Stats
59W - 53L
1,537 MMR
Solo
Osiris
Osiris
Gold II
Hawkhart
Osiris
Gold II
Level 157
God Stats
18W - 12L
1,580 SR
Queue Stats
24W - 18L
1,570 MMR
Party 2
Scylla
Scylla
Gold I
Tillifou
Scylla
Gold I
Level 129
God Stats
6W - 11L
1,554 SR
Queue Stats
181W - 177L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,404
457
2,364
7,225
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
CapitanCigiel
Poseidon
13
3 / 5 / 3
7,251
518
7,406
6,673
1,887
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 3 / 2
8,328
595
6,266
12,127
12,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
13
0 / 3 / 4
6,661
476
4,716
11,524
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
superplamka
Erlang Shen
11
0 / 3 / 3
6,324
452
6,626
11,784
11,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
Ao KuangFreyaKing ArthurAnhur

VS

Bans
Sun WukongMulanAgniChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 0 / 3
9,231
659
8,662
8,166
6,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
 
Ne Zha
15
5 / 1 / 3
8,723
623
5,938
8,372
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
3 / 1 / 2
7,871
562
5,328
12,650
9,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Osiris
Hawkhart
Osiris
13
2 / 3 / 4
8,365
598
10,509
14,481
12,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Tillifou
Scylla
15
3 / 2 / 4
9,210
658
3,738
5,595
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
7
Kills
18
18
Deaths
7
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
3
6.5
W
Ne Zha
 
Ne Zha
5
1
3
6.5
L
0
4
0
0
L
Poseidon
CapitanCigiel
Poseidon
3
5
3
0.9
W
3
1
2
4
L
4
3
2
1.67
W
Osiris
Hawkhart
Osiris
2
3
4
1.33
L
Serqet
0
3
4
0.67
W
Scylla
Tillifou
Scylla
3
2
4
2.5
L
Erlang Shen
superplamka
Erlang Shen
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,378
Damage
34,175
49,333
Taken
49,264
31,555
Mitigated
33,501
10,400
Healing
18,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,662
1,114
0
2,348
8,166
6,319
219
1,243
6,673
0
68,595
W
Ne Zha
 
Ne Zha
5,938
1,672
0
4,893
8,372
3,315
50
1,198
7,174
0
63,881
L
2,364
685
0
776
7,225
2,491
0
492
6,733
0
46,068
L
Poseidon
CapitanCigiel
Poseidon
7,406
1,979
0
283
6,673
1,887
0
2,192
4,331
44,390
2,465
W
5,328
818
280
4,132
12,650
9,796
0
5,181
7,217
28,135
0
L
6,266
1,047
0
2,047
12,127
12,189
0
3,705
8,281
23,313
2,376
W
Osiris
Hawkhart
Osiris
10,509
5,655
0
5,893
14,481
12,169
0
3,390
10,733
0
54,693
L
Serqet
4,716
984
0
5,270
11,524
3,844
0
2,037
9,447
0
52,546
W
Scylla
Tillifou
Scylla
3,738
438
0
1,092
5,595
1,902
0
2,839
2,756
66,461
61
L
Erlang Shen
superplamka
Erlang Shen
6,626
4,098
0
2,024
11,784
11,144
0
278
11,475
0
33,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,968
Gold Earned
43,400
354
Minions Killed
458
0
Camps Cleared
0
1,339,067
Distance Traveled
1,459,816
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,231
659
110
8
0
269,600
0
W
Ne Zha
8,723
623
89
6
0
362,732
0
L
Medusa
6,404
457
86
6
0
216,923
1
L
Poseidon
7,251
518
77
6
0
248,453
2
W
Artio
7,871
562
34
2
0
311,139
2
L
Bacchus
8,328
595
36
3
0
262,725
2
W
Osiris
8,365
598
80
6
0
230,594
0
L
Serqet
6,661
476
102
7
0
339,435
4
W
Scylla
9,210
658
145
10
0
285,751
3
L
Erlang Shen
6,324
452
53
4
0
271,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role