Player Matchup

Raijin
Raijin
Dookie6560
Raijin
Level 125
God Stats
1W - 1L
1,580 SR
Queue Stats
51W - 32L
1,561 Elo+
Party 1
Athena
Athena
Dragge1991
Athena
Level 100
God Stats
4W - 3L
1,481 SR
Queue Stats
23W - 26L
1,477 Elo+
Party 1
Hachiman
Hachiman
PaulyPickpocket
Hachiman
Level 44
God Stats
1W - 1L
1,571 SR
Queue Stats
8W - 10L
1,317 Elo+
Party 1
Pele
Pele
The-gon-pecan
Pele
Level 89
God Stats
6W - 4L
1,696 SR
Queue Stats
136W - 144L
1,496 Elo+
Solo
Mulan
Mulan
ponponpon1928
Mulan
Level 86
God Stats
35W - 42L
1,443 SR
Queue Stats
313W - 332L
1,421 Elo+
Solo
Team Averages
Level 89
1,554 SR
1,454 Elo+

VS

Team Averages
Level 117
1,373 SR
1,480 Elo+
Rama
Rama
CondolentOcean
Rama
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
Laviathon10
Zhong Kui
Level 165
God Stats
3W - 9L
1,291 SR
Queue Stats
289W - 293L
1,426 Elo+
Solo
Mercury
Mercury
blocxy
Mercury
Level 99
God Stats
0W - 4L
1,150 SR
Queue Stats
52W - 40L
1,466 Elo+
Solo
Artio
Artio
diego_garmtz1909
Artio
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
364W - 352L
1,492 Elo+
Solo
Raijin
Raijin
myfirstclip
Raijin
Level 159
God Stats
1W - 3L
1,424 SR
Queue Stats
280W - 262L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dookie6560
Raijin
16
6 / 0 / 5
9,679
645
10,009
8,096
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Dragge1991
Athena
13
1 / 1 / 5
6,906
460
5,752
13,488
12,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
14
8 / 0 / 2
8,592
573
12,021
6,266
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 9
8,718
581
7,459
10,183
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 4
8,427
562
8,288
13,077
14,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,558
437
5,413
9,790
2,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
Laviathon10
Zhong Kui
14
3 / 3 / 1
8,293
553
10,280
16,023
16,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
blocxy
Mercury
11
0 / 6 / 1
6,421
428
3,658
13,705
4,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 3 / 2
6,825
455
4,421
16,580
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
14
1 / 5 / 0
7,873
525
5,816
8,782
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
4
4
Deaths
20
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Raijin
Dookie6560
Raijin
6
0
5
8.5
W
Athena
Dragge1991
Athena
1
1
5
3.5
L
Zhong Kui
Laviathon10
Zhong Kui
3
3
1
1.17
W
Hachiman
8
0
2
9
W
2
1
9
6.5
L
Mercury
blocxy
Mercury
0
6
1
0.08
L
0
3
2
0.33
L
Raijin
1
5
0
0.2
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,529
Damage
29,588
51,110
Taken
64,880
35,578
Mitigated
37,885
18,022
Healing
17,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,413
4,636
0
2,158
9,790
2,757
0
2,210
7,536
0
38,560
W
Raijin
Dookie6560
Raijin
10,009
501
0
2,166
8,096
2,744
0
4,295
3,801
67,626
861
W
Athena
Dragge1991
Athena
5,752
1,400
181
3,465
13,488
12,618
0
2,910
10,578
30,659
0
L
Zhong Kui
Laviathon10
Zhong Kui
10,280
2,008
0
6,342
16,023
16,262
0
1,890
13,995
54,847
1,130
W
Hachiman
12,021
7,961
0
4,204
6,266
2,186
315
1,927
4,339
0
54,858
W
7,459
1,293
0
3,111
10,183
3,936
290
3,879
6,304
0
78,677
L
Mercury
blocxy
Mercury
3,658
1,664
0
1,586
13,705
4,813
0
2,196
11,371
0
50,994
L
4,421
456
1,185
5,795
16,580
11,624
0
4,213
12,289
24,076
0
L
Raijin
5,816
109
0
692
8,782
2,429
0
4,522
3,842
60,439
492
W
8,288
1,223
0
4,895
13,077
14,094
381
7,415
5,662
0
53,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,322
Gold Earned
35,970
466
Minions Killed
424
0
Camps Cleared
0
1,455,360
Distance Traveled
1,422,927
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,558
437
78
5
0
251,457
0
W
Raijin
9,679
645
129
9
0
301,526
2
W
Athena
6,906
460
33
2
0
322,587
10
L
Zhong Kui
8,293
553
112
7
0
246,055
5
W
Hachiman
8,592
573
97
6
0
267,960
0
W
Pele
8,718
581
118
8
0
350,033
0
L
Mercury
6,421
428
82
5
0
334,534
0
L
Artio
6,825
455
29
2
0
305,461
0
L
Raijin
7,873
525
123
8
0
285,420
0
W
Mulan
8,427
562
89
6
0
213,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role