Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
GEOEL33T
Zhong Kui
Level 232
God Stats
2W - 0L
1,609 SR
Queue Stats
182W - 202L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
Sloth25King
Sun Wukong
Level 102
God Stats
4W - 7L
1,263 SR
Queue Stats
49W - 51L
1,452 Elo+
Party 2
Ares
Ares
Th3-Ir0n-W0lf--
Ares
Level 125
God Stats
1W - 1L
1,317 SR
Queue Stats
17W - 29L
1,384 Elo+
Party 2
Poseidon
Poseidon
yukiteru41
Poseidon
Level 241
God Stats
2W - 5L
1,112 SR
Queue Stats
146W - 159L
1,458 Elo+
Party 1
Team Averages
Level 164
1,360 SR
1,451 Elo+

VS

Team Averages
Level 69
1,472 SR
1,498 Elo+
Vamana
Vamana
Ahmkilli107
Vamana
Level 33
God Stats
0W - 2L
1,282 SR
Queue Stats
36W - 59L
1,427 Elo+
Solo
Anubis
Anubis
Ashfelth
Anubis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,380 Elo+
Solo
Hachiman
Hachiman
Azz233
Hachiman
Level 68
God Stats
18W - 15L
1,623 SR
Queue Stats
107W - 105L
1,523 Elo+
Solo
Serqet
Serqet
Kawesh2
Serqet
Level 108
God Stats
8W - 3L
1,663 SR
Queue Stats
173W - 73L
1,668 Elo+
Solo
Sol
Sol
Крaсный
Sol
Level 108
God Stats
1W - 3L
1,292 SR
Queue Stats
264W - 294L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 6
6,459
1,292
6,171
2,944
966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
GEOEL33T
Zhong Kui
11
0 / 0 / 6
6,434
1,287
4,040
2,721
3,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Sloth25King
Sun Wukong
11
2 / 1 / 6
6,420
1,284
4,529
4,751
4,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 0 / 4
6,222
1,244
3,044
4,617
3,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
yukiteru41
Poseidon
11
3 / 0 / 3
6,799
1,360
5,835
3,542
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

381

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 3 / 0
5,514
1,103
1,793
7,461
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
Ashfelth
Anubis
10
0 / 4 / 0
5,351
1,070
1,845
3,216
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Azz233
Hachiman
11
0 / 1 / 2
6,050
1,210
5,120
5,573
1,758
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
Kawesh2
Serqet
10
0 / 0 / 1
5,608
1,122
1,802
5,215
2,845
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 0
6,907
1,381
5,946
4,462
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
8
Kills
2
2
Deaths
8
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
6
4
L
Vamana
0
3
0
0
L
Anubis
Ashfelth
Anubis
0
4
0
0
L
Hachiman
Azz233
Hachiman
0
1
2
1
W
Zhong Kui
GEOEL33T
Zhong Kui
0
0
6
3
L
Serqet
Kawesh2
Serqet
0
0
1
0.5
W
Sun Wukong
Sloth25King
Sun Wukong
2
1
6
5
W
2
0
4
4
W
Poseidon
yukiteru41
Poseidon
3
0
3
4.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,619
Damage
16,506
18,575
Taken
25,927
13,949
Mitigated
10,434
4,161
Healing
4,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,171
2,684
0
498
2,944
966
0
1,348
1,494
0
14,360
L
Vamana
1,793
405
275
937
7,461
3,343
0
4,227
2,870
0
11,820
L
Anubis
Ashfelth
Anubis
1,845
103
0
0
3,216
1,104
0
1,513
1,457
4,190
0
L
Hachiman
Azz233
Hachiman
5,120
2,709
0
735
5,573
1,758
0
2,696
2,680
0
13,928
W
Zhong Kui
GEOEL33T
Zhong Kui
4,040
428
0
658
2,721
3,220
0
671
1,936
12,892
262
L
Serqet
Kawesh2
Serqet
1,802
288
0
1,019
5,215
2,845
0
1,687
3,145
0
2,580
W
Sun Wukong
Sloth25King
Sun Wukong
4,529
583
0
1,489
4,751
4,910
0
1,466
3,223
108
8,663
W
3,044
68
0
1,426
4,617
3,642
0
2,162
2,455
3,302
0
W
Poseidon
yukiteru41
Poseidon
5,835
904
0
90
3,542
1,211
0
2,144
1,398
24,398
684
L
5,946
2,020
0
1,846
4,462
1,384
0
1,582
2,733
27,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,334
Gold Earned
29,430
114
Minions Killed
104
6
Camps Cleared
6
566,500
Distance Traveled
475,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,459
1,292
19
4
2
108,162
0
L
Vamana
5,514
1,103
19
4
0
111,392
0
L
Anubis
5,351
1,070
8
2
0
47,043
0
L
Hachiman
6,050
1,210
22
4
1
97,318
0
W
Zhong Kui
6,434
1,287
30
6
2
124,806
0
L
Serqet
5,608
1,122
2
0
2
113,562
0
W
Sun Wukong
6,420
1,284
9
2
0
106,397
0
W
Ares
6,222
1,244
0
0
0
107,981
0
W
Poseidon
6,799
1,360
56
11
2
119,154
0
L
Sol
6,907
1,381
53
11
3
105,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role