Player Matchup

Sol
Sol
Billy705
Sol
Level 62
God Stats
128W - 154L
1,433 SR
Queue Stats
347W - 389L
1,370 Elo+
Party 3
Chaac
Chaac
Dtgreggie
Chaac
Level 2
God Stats
0W - 2L
1,208 SR
Queue Stats
1W - 2L
1,244 Elo+
Party 2
Neith
Neith
Lil90zBaby
Neith
Level 35
God Stats
132W - 179L
1,436 SR
Queue Stats
132W - 183L
1,362 Elo+
Party 3
Cupid
Cupid
Moneyboi3000843
Cupid
Level 56
God Stats
169W - 179L
1,488 SR
Queue Stats
222W - 251L
1,448 Elo+
Party 2
Hel
Hel
WhiskeyHarry
Hel
Level 14
God Stats
1W - 2L
1,463 SR
Queue Stats
8W - 13L
1,319 Elo+
Party 2
Team Averages
Level 34
1,406 SR
1,349 Elo+

VS

Team Averages
Level 82
1,461 SR
1,437 Elo+
Charybdis
Charybdis
Ess slipknot V
Charybdis
Level 69
God Stats
2W - 3L
1,285 SR
Queue Stats
151W - 134L
1,469 Elo+
Solo
Medusa
Medusa
Jpepo96
Medusa
Level 125
God Stats
23W - 30L
1,490 SR
Queue Stats
105W - 104L
1,417 Elo+
Party 1
Artio
Artio
MTD-vinicius
Artio
Level 109
God Stats
10W - 4L
1,597 SR
Queue Stats
134W - 139L
1,438 Elo+
Party 1
Sol
Sol
Naccal
Sol
Level 46
God Stats
7W - 12L
1,432 SR
Queue Stats
460W - 478L
1,395 Elo+
Solo
Chaac
Chaac
X5-J3STER-X5
Chaac
Level 60
God Stats
5W - 8L
1,500 SR
Queue Stats
25W - 32L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,671
867
249
3,135
995
Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Dtgreggie
Chaac
14
0 / 10 / 0
9,028
903
6,624
19,169
10,139
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Neith
14
1 / 6 / 0
9,756
976
9,201
11,025
3,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 9 / 0
9,137
914
10,235
17,743
7,257
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 8 / 0
9,308
931
11,313
20,128
7,391
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ess slipknot V
Charybdis
17
5 / 1 / 16
11,231
1,123
11,510
4,411
2,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
Jpepo96
Medusa
19
19 / 0 / 11
14,144
1,414
24,447
10,378
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 0 / 25
10,975
1,098
8,947
15,302
18,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
Naccal
Sol
17
1 / 0 / 20
10,457
1,046
16,032
7,939
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 18
10,819
1,082
5,906
6,687
3,968
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
124
1
Kills
34
34
Deaths
1
0
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Chaac
Dtgreggie
Chaac
0
10
0
0
W
Charybdis
Ess slipknot V
Charybdis
5
1
16
13
W
Medusa
Jpepo96
Medusa
19
0
11
24.5
L
Neith
1
6
0
0.17
W
4
0
25
16.5
L
0
9
0
0
W
Sol
Naccal
Sol
1
0
20
11
L
0
8
0
0
W
5
0
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,622
Damage
66,842
71,200
Taken
44,717
29,767
Mitigated
31,954
8,226
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
249
109
0
75
3,135
995
0
457
2,678
2,233
0
L
Chaac
Dtgreggie
Chaac
6,624
1,512
0
1,680
19,169
10,139
0
5,794
13,093
0
13,614
W
Charybdis
Ess slipknot V
Charybdis
11,510
5,979
802
503
4,411
2,389
0
738
3,673
0
31,812
W
Medusa
Jpepo96
Medusa
24,447
12,066
0
0
10,378
4,200
0
2,975
7,403
0
53,344
L
Neith
9,201
2,781
0
485
11,025
3,985
0
3,529
7,324
0
32,148
W
8,947
778
1,050
2,724
15,302
18,548
0
4,410
10,892
12,859
2,024
L
10,235
6,897
348
738
17,743
7,257
0
7,429
10,082
0
21,896
W
Sol
Naccal
Sol
16,032
8,810
0
2,954
7,939
2,849
0
1,258
6,681
28,404
711
L
11,313
1,980
2,412
2,488
20,128
7,391
0
5,135
14,767
28,797
757
W
5,906
1,494
0
2,103
6,687
3,968
0
1,625
5,062
0
21,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,900
Gold Earned
57,626
141
Minions Killed
212
3
Camps Cleared
5
627,814
Distance Traveled
995,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,671
867
8
1
0
31,436
0
L
Chaac
9,028
903
11
1
0
185,579
0
W
Charybdis
11,231
1,123
40
4
2
170,406
0
W
Medusa
14,144
1,414
85
9
1
216,962
0
L
Neith
9,756
976
51
5
0
120,797
0
W
Artio
10,975
1,098
16
2
0
216,567
0
L
Cupid
9,137
914
15
2
2
129,740
0
W
Sol
10,457
1,046
26
3
2
179,978
0
L
Hel
9,308
931
56
6
1
160,262
0
W
Chaac
10,819
1,082
45
5
0
211,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role