Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BaNgVAn09
King Arthur
Level 147
God Stats
0W - 2L
1,313 SR
Queue Stats
74W - 85L
1,451 Elo+
Solo
Nemesis
Nemesis
NecroticSzn
Nemesis
Level 4
God Stats
2W - 2L
1,726 SR
Queue Stats
3W - 3L
1,699 Elo+
Party 1
Ra
Ra
TheKeeG187
Ra
Level 170
God Stats
11W - 10L
1,428 SR
Queue Stats
259W - 250L
1,476 Elo+
Solo
Medusa
Medusa
Zoresk
Medusa
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 32L
1,500 Elo+
Party 1
Team Averages
Level 140
1,493 SR
1,525 Elo+

VS

Team Averages
Level 142
1,554 SR
1,532 Elo+
Hera
Hera
 
Hera
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
IWoodsieI
Osiris
Level 67
God Stats
14W - 4L
1,659 SR
Queue Stats
52W - 42L
1,497 Elo+
Solo
Xing Tian
Xing Tian
Mac35421
Xing Tian
Level 159
God Stats
2W - 2L
1,539 SR
Queue Stats
248W - 236L
1,503 Elo+
Solo
Chronos
Chronos
SirSpamselot
Chronos
Level 123
God Stats
2W - 1L
1,571 SR
Queue Stats
22W - 16L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
XXTwinkyWinkyXX
Hun Batz
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 2
5,048
459
1,136
4,642
2,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
BaNgVAn09
King Arthur
10
1 / 4 / 0
5,691
517
6,762
13,206
11,777
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemesis
NecroticSzn
Nemesis
7
0 / 1 / 0
4,557
414
861
4,386
1,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 0
5,769
524
4,355
7,118
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Zoresk
Medusa
12
1 / 4 / 0
6,616
601
5,405
9,554
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 0 / 3
6,960
633
3,057
3,704
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
IWoodsieI
Osiris
13
3 / 1 / 1
7,924
720
7,919
12,024
11,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Xing Tian
Mac35421
Xing Tian
9
1 / 1 / 4
6,309
574
3,042
8,223
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
SirSpamselot
Chronos
13
3 / 1 / 1
7,463
678
4,197
6,214
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hun Batz
12
4 / 1 / 4
6,654
605
4,886
7,553
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
14
14
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
W
Hera
 
Hera
3
0
3
4.5
L
King Arthur
BaNgVAn09
King Arthur
1
4
0
0.25
W
Osiris
IWoodsieI
Osiris
3
1
1
3.5
W
Xing Tian
Mac35421
Xing Tian
1
1
4
3
L
Nemesis
NecroticSzn
Nemesis
0
1
0
0
W
Chronos
SirSpamselot
Chronos
3
1
1
3.5
L
1
4
0
0.25
W
Hun Batz
4
1
4
6
L
Medusa
Zoresk
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,519
Damage
23,101
38,906
Taken
37,718
20,897
Mitigated
22,618
10,929
Healing
14,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,136
202
0
2,521
4,642
2,503
0
2,002
2,640
9,751
0
W
Hera
 
Hera
3,057
533
0
2,003
3,704
819
613
1,505
1,939
41,721
0
L
King Arthur
BaNgVAn09
King Arthur
6,762
1,498
0
2,483
13,206
11,777
0
436
12,770
0
38,379
W
Osiris
IWoodsieI
Osiris
7,919
3,525
0
7,100
12,024
11,659
0
0
12,024
0
58,597
W
Xing Tian
Mac35421
Xing Tian
3,042
371
0
2,041
8,223
5,535
0
2,702
5,249
14,171
0
L
Nemesis
NecroticSzn
Nemesis
861
348
0
1,261
4,386
1,265
0
283
4,103
0
23,647
W
Chronos
SirSpamselot
Chronos
4,197
2,156
0
2,043
6,214
1,911
1,609
63
6,151
44,722
6,429
L
4,355
223
168
2,284
7,118
2,304
0
3,958
3,160
38,932
708
W
Hun Batz
4,886
1,501
0
1,678
7,553
2,694
228
463
7,016
0
49,359
L
Medusa
Zoresk
Medusa
5,405
2,128
0
2,212
9,554
3,048
0
3,333
6,221
0
55,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,681
Gold Earned
35,310
338
Minions Killed
404
0
Camps Cleared
0
897,409
Distance Traveled
1,155,505
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,048
459
40
4
0
129,330
3
W
Hera
6,960
633
92
8
0
215,617
0
L
King Arthur
5,691
517
72
7
0
199,100
0
W
Osiris
7,924
720
110
10
0
212,003
0
W
Xing Tian
6,309
574
19
2
0
228,487
0
L
Nemesis
4,557
414
43
4
0
155,730
0
W
Chronos
7,463
678
99
9
0
216,977
1
L
Ra
5,769
524
77
7
0
206,803
0
W
Hun Batz
6,654
605
84
8
0
282,421
0
L
Medusa
6,616
601
106
10
0
206,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role